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Tyrant's Realm - Released

Posted on Jan 17, 2025 12:13 by RPGWatch

[​IMG]The roguelike Tyrant's Realm has been released:
[​IMG]

Tyrant's Realm is Available Now!

Welcome to the Tyrant's Grim World

Hello everybody,

The time has come - Tyrant's Realm is officially live and ready for you to explore! Dive into an epic dark-fantasy adventure filled with mystery, danger, and choices that will shape the fate of the realm.

We are excited to finally share what we have been working on for many months!
Tyrant's Realm, our love letter to the PS1 Era of gaming & Soulslike games is finally hitting the Steam Store.

We'd like to say HUUUGE thanks to everybody who has supported us along the way & we truly hope you enjoy the game.

The wait is over - your adventure begins NOW!

We're excited to hear your thoughts and see how you navigate the challenges of the Tyrant's Realm. Don't forget to share your feedback with us-it means the world!

Prepare to face the Tyrant. Your realm awaits.

Team Tyrant

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Demonschool - QandA

Posted on Jan 17, 2025 06:12 by RPGWatch

[​IMG]RPGFan posted a Demonschool Q&A:
[​IMG]

Demonschool Q&A with Creative Director Brandon Sheffield

I had a great time with the Demonschool demo over the summer, so it was a pleasure to interview the school's principal game's creative director (and founder of Necrosoft Games) Brandon Sheffield. We conducted the Q&A over email, where Sheffield revealed some fun and intriguing insights into the design concepts and aesthetic inspirations that informed Demonschool's appealing blend of Shin Megami Tensei's horror-tinged demon hunting, Persona's social management, and air-tight tactics combat. You'll even get some horror movie recommendations.

RPGFan: What are some of the main themes that informed Demonschool's overall design and narrative? How did they inform the development process?

Sheffield: The core design of the battles came initially from a tactics puzzle prototype - I was trying to devise the smallest tactical game I could. Things evolved from there to where the focus became a tactics game where you don't have to make a lot of clicks or confirmations. That's how I landed on the idea of moving your character and having them automatically do whatever sort of action is applicable when they reach an enemy, or an empty tile, or a trap, etc.

From there we defined the visual style by thinking of a fictional game console and trying to stick to its "rules." Essentially if there had been an update to the Sega Saturn, a Saturn 1.5 or so. Giving ourselves bounding boxes helped the game feel true to its own universe. We also devised a loose conceit of the human world being represented by 2D, and the demon world being represented by 3D. When weaker demons come through they are flattened into our dimension, but stronger ones come through in full 3D, representing their threat and unfathomableness, which probably isn't a real word.

[...]

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Astral Throne - Preview

Posted on Jan 17, 2025 06:12 by RPGWatch

[​IMG]The Turn Based Lovers checked out Astral Throne:
[​IMG]

New Fire Emblem-Inspired RPG Arrives This February - Demo Available Now

I talked about Astral Throne back in September, though it feels like much less time has passed. This game borrows its combat system from Fire Emblem while introducing a much more dynamic single-player campaign filled with Roguelite elements. It's called Astral Throne, developed by Zero Sun Games, and it's gearing up for release next month on PC.

Astral Throne is a Roguelike Strategy RPG that combines tactical combat with procedural design and player-driven choices. Set in a land cursed by Stardust from a fallen star, the game challenges players to build and lead a party of heroes through handcrafted encounters and dynamically shifting overworld maps. Core gameplay focuses on synergizing character classes, utilizing the weapon and magic triangles, and navigating the risks of permadeath to secure victory.

As said in the intro, the game roguelite-nature emphasizes replayability through its procedurally generated maps, recruitable characters, and varied outcomes based on player decisions. Party customization is highly flexible, offering the ability to adjust skills, equipment, and strategies between runs and an evolving story that adapts to your choices and a suite of difficulty modifiers for tailored challenges.

[...]

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LaD: Pirate Yakuza in Hawaii - Combat Trailer

Posted on Jan 17, 2025 06:12 by RPGWatch

[​IMG]A new trailer for Like a Dragon: Pirate Yakuza in Hawaii:
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Like a Dragon: Pirate Yakuza in Hawaii | Combat Overview Trailer



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GreedFall 2 - Preview

Posted on Jan 17, 2025 06:12 by RPGWatch

[​IMG]Game Rant checked out GreedFall 2:
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What to Expect from GreedFall 2 in 2025

GreedFall was a surprise hit as an age of sail fantasy RPG that confronted the dark truths of colonialism back in 2019. GreedFall 2: The Dying World follows the action away from the original's setting on the island of Teer Fradee and back to the continent from which the colonial powers hail. GreedFall 2 entered Early Access in September 2024, and it has seemingly adopted a slow but steady approach to the ongoing development.

While it's out in Early Access now, surprisingly little is known about where Spiders' unique fantasy setting is going in 2025. However, based on the past few months and what's to come for the game, it is possible to have a few key, managed expectations.

GreedFall 2's Approach to Early Access
Spiders rang in 2025 with a tweet promising to share next steps and the future of the GreedFall 2 Early Access, but fans are still lacking perspective. In its year-end retrospective, Spiders acknowledged the shaky beginnings of the Early Access, but its dedication to move forward according to a path that has been very successful for other recent titles. Spiders' Early Access on PC is a familiar strategy employed by many games, including Larian and Baldur's Gate 3: share a slowly developing Early Access with the players in order to hone the game with the feedback of players.

[...]

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Tales of Graces f - Review

Posted on Jan 17, 2025 06:12 by RPGWatch

[​IMG]RPG Site reviewed Tales of Graces f Remastered:
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Tales of Graces f Remastered Review

There's something about catching up with an old friend. Whether it's been weeks, months, or years since you last saw each other, it only takes one moment to reacquaint, and suddenly it's like no time has passed at all. It has been over a decade since I first played Tales of Graces f on the PlayStation 3, when I enjoyed the game well enough at the time. Yet revisiting this game in 2025 has been nothing short of delightful. Bursting with an endless supply of charming characters, frenetic combat, and a heartfelt story, Tales of Graces f Remastered is a great example of why the series remains beloved, and hopefully a sign of things to come from future re-releases from the series.

[...]

That's the thing about catching up with old friends. It's nice to think like nothing has changed; that no time at all has passed, even though we know it's not true. What a pleasant surprise then, to be able to play Tales of Graces f Remastered and experience something that looks and feels even better than you remember.

Score: 9/10

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VtM: Bloodlines 2 - Developer Diary #24

Posted on Jan 17, 2025 00:02 by RPGWatch

[​IMG]The Chinese Room posted a new developer diary for VtM: Bloodlines 2:
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Legend of the Nomad

Developer Diary #24

Happy New Year, and welcome to a fresh and tasty Dev Diary from the team at The Chinese Room. We are starting the year by talking about the player character, Phyre, and how you can shape their legend and add to it as you play. As you'll see below your story will start wearing rags, but will it end in riches? Seattle's fate is in your hands.
- Project Creative Director Alex Skidmore

[Picture: Description: Masculine and feminine side-by-side renders in the robes you start the game wearing.]

An Elder of your choosing
As our game starts, an Elder that some call the Nomad wakes up in an abandoned building in Seattle. They don't know where they are or how they got there, but they are quick to adapt - the Nomad is old, and they have survived for a long time.

It is clear that they have experienced the deathlike sleep of torpor. The last they remember was a smile and a piercing pain in the chest, delivered in their Haven in Tunis at the start of the 20th century.

Now they are awake. What happened to them in their long slumber, and who woke them? Why does their Blood lack the strength and power they are used to? And why is their body carved with arcane sigils?

The Nomad is a legend amongst Kindred. Their name has been whispered for four hundred years - of their presence in revolutions, on battlefields, at slaughters, and at the fall of Princes. Are they escaping these situations, causing them, or taking joy in red wrath and ruin? Whatever the truth, they are a catalyst - when they appear, the world of the Kindred will be irrevocably changed.

[...]

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The Legend of Heroes: Kai no Kiseki - Launch: January 23...

Posted on Jan 17, 2025 00:02 by RPGWatch

[​IMG]Gematsu reports that the Asian version of The Legend of Heroes: Kai no Kiseki will launch on January 23.

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TLoH: Trails through Daybreak II - Preview

Posted on Jan 17, 2025 00:02 by RPGWatch

[​IMG]Console Creatures checked out The Legend of Heroes: Trails through Daybreak II:
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The Legend of Heroes: Trails Through Daybreak II Preview - Mini-Games Are Back!

The Legend of Heroes: Trails Through Daybreak II follows up on one of last year's best RPGs, The Legend Of Heroes: Trails Through Daybreak.

Taking the long-running series to the new country of Calvard and focusing on a mostly new cast of characters, Daybreak featured a darker overall storyline and more mature themes than ever before. Trails has always had dark moments and tragic backstories, but Daybreak dealt with topics like racism, classism, representation, and more, all mostly handled with grace and emotional maturity.

Though it didn't entirely close out the story, leaving several threads and the central mystery left unsolved, Daybreak II is here to clean all that up while also bringing back something the original sorely missed: mini-games. It also borrows a lot from Trails into Reverie in its structure and the brand new Marchen Garden.

[...]

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Atomfall - Preview @ GamesRadar

Posted on Jan 17, 2025 00:02 by RPGWatch

[​IMG]GamesRadar checked out Atomfall:
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Atomfall isn't Rebellion's Fallout, it's something far more interesting | Preview



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Turn Based Lovers - Promising Turn-Based RPGs of 2025

Posted on Jan 17, 2025 00:02 by RPGWatch

[​IMG]The Turn Based Lovers present their top 20 of upcoming turn-based RPGs:
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Top 20 NEW Promising Turn-Based RPGs Of 2025


Timestamps
00:00 Intro
00:41 Mercenaries Lament
01:49 Clair Obscur: Expedition 33
03:30 New Arc Line
04:38 Bonaparte: A Mechanized Revolution
05:38 MENACE
07:08 Civilization VII
08:27 Trails Through Daybreak II
09:27 Suikoden Remaster
11:08 Solasta II
12:10 The Starbites
13:21 Demonschool
14:12 Lost Hellden
15:36 HOMM Olden Era
16:26 Dark Deity 2
17:26 Dragon Quest Remake
18:18 The Way of Wrath
20:24 Liegecraft
22:19 Mechanicus II
23:31 The White Raven
24:39 SacriFire
25:57 Outro

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ES4: Oblivion - Thoughts on a Remake

Posted on Jan 16, 2025 11:52 by RPGWatch

[​IMG]Mortismal Gaming shares his thoughts about a Oblivion remake:
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My Thoughts On An Oblivion Remake



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Tales of Graces f - Review

Posted on Jan 16, 2025 11:52 by RPGWatch

[​IMG]GamingBolt reviewed Tales of Graces f Remastered:
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Tales of Graces f Remastered Review - The Final Verdict



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Broken Alliance - Released into Early Access

Posted on Jan 16, 2025 05:42 by RPGWatch

[​IMG]News that Broken Alliance has been released into Early Access:
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Broken Alliance is out in Early Access Now!

It is time! We now open the gates of Broken Alliance to the public after more than 3 years of work ^^

Hello!

It is time! We now open the gates of Broken Alliance to the public! So excited to get people playing the Early Access version of our game that we have been working on for a bit over 3 years and will continue the development with the players feedback!

If you are not sure whether you would like to get the game; try out the demo, it is not a fresh one - so some things have already been fixed in the EA release version but it gives a good idea of what you might expect from the main game!

I think our team members experience of working on games like Death and Taxes, Disco Elysium, Pentiment and Heroes of Might and Magic series etc, have come together in a beautiful story filled fantasy world quite well and I am very proud of what we have achieved thus far!

If you would like more info about our Early Access release, you can take a look at our last blog post.

Enjoy and if you have time, please give us feedback in the forums or in discord, you can be in direct contact with our indie dev team members there. Would love to hear your thoughts!

Again, we are excited for this big milestone for us!

Thank you for your support - whether it be buying the game or giving us feedback in our community discussions or discord!

Leene

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The Blood of Dawnwalker - First Look

Posted on Jan 16, 2025 05:42 by RPGWatch

[​IMG]Fextralife checked out The Blood of Dawnwalker:
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The Blood of Dawnwalker FIRST LOOK - Upcoming ARPG From EX-WITCHER 3 Devs!



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