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Rules query

Discussion in 'Icewind Dale 2' started by Shadeybladey, Aug 12, 2010.

  1. Shadeybladey Gems: 2/31
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    Sorry, guys, where's this custom dll fix to let monks wear robes? It wasn't in the IWD2-4-Dummies that I downloaded.

    Also, are there mods to fix the rules, like, things which are allowed or exist in 3E but aren't allowed or don't exist in IWD2?


    ~
     
  2. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

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    [​IMG] Check the top of the forum page, the thread that lists all mods is stickied.

    Many mods alter rules - read their descriptions for more details. To get an idea of the possibilities, you can see my old Weidu log on the bottom of post#1 of aforementioned thread.
     
  3. DominionSeraph Gems: 3/31
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    Manage what?

    I'm looking at HoF Isair with an AB of 43 for all attacks. (with crippling strike active for -1 str)
    Madae of 53.

    Now I'm looking at Madae with 55 AB after 'port.

    I could've sworn I saw her with 60 while testing earlier today.
    But still, even if she was at 62 AB, 72 AC still cuts the number of hits in half. And with DR on the table cutting the number of successful critical threat rolls in half more than cuts damage in half.

    Slayer Knights have an AB of 52.

    There's certainly nothing in the game with 92 AB.

    So with a high level Cleric and unshapeshifted Druid with tons of Heals on call, what's "dangerous"?
    I'll tell you: Fire Shield. And that's pretty much it.

    Uhhh... I pay attention?
    All six of my characters in that party have at least 5 levels of Bard.

    I wasn't.
    40 before. 40 after.
     
  4. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

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    [​IMG]
    I assume you read Attack Roll 1: "Madae - Takes 40 slashing damage ... (10 damage resisted)"

    Well? You blatantly accused me of lying, compelling me to spend an hour of my time to wipe your smear clean:shame:.
    And now? Change the subject?

    I have no idea why your Elemental Half-Dragon is impotent:geezer:, while my virile sword-wielder can stick it to Madae good...:love:
    It may be mod dependant, maybe all my extra buffs made a difference, maybe it was the leveling. It could be any of a number of things.
    My problem is with the accusing manner in which you presented your conflicting experience. You shouldn't go around milking any perceived error for maximum embarrassment - it's hostile:mad:.
    I'm on the Boards to exchange information with posters. I'm aware that I can come across as condescending, and I realize I've stepped on your toes already.
    You've contributed some valuable information on the Boards already, but I'm reluctant to acknowledge any of it, since I wouldn't want to appear weak towards a territorial personality.
    It's so boring. If I wanted a fight, I'd go to a bar. Can we move on please?
     
  5. DominionSeraph Gems: 3/31
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    [​IMG]
    [​IMG]

    She has 20 DR to my frontliners' +5 Bastard Swords of Heroism. 45 DR to the Massive Halberd of Hate +4's piercing and the Elemental Half Dragon.
    I just switched my cleric to a +5 mace and there was no DR, so nothing to +5 bludgeoning.
    Consoled up a Club +2. 25 DR
    Mace +4: 25 DR
    Spear +5: 25 DR

    So:
    +5 slashing: 20
    +5 piercing: 25
    +5 bludgeoning: 0

    +4 slashing: 45
    +4 piercing: 45
    +4 bludgeoning 25

    Yet your screenshot shows her with only 25 DR to a Frost Giant's slashing and 10 DR to a Half Dragon's slashing.

    Well it's not buffs or leveling removing 35 DR to your half dragon and 20 DR to that Frost Giant.
    Perhaps you have a mod which nerfs Madae. Perhaps it took you so long to get to her that her buffs fell off. Perhaps you have a Paladin wielding Cera Sumat with the ease-of-use mod that gives Dispel on hit, and you got a hit in removing her protections. None of those cases would strictly be, "beating HoF Madae in 3 rounds x2 with an Elemental Half-Dragon."

    I exchanged that you didn't tell the whole story about the Druid. Because you didn't. That you feel embarrassment is not my concern -- this is just about the relation to the numbers, and yours happened to be off.

    You apparently anchored on damage, and while the Elemental Half Dragon does put out a lot of damage, that doesn't tell everything a reader needs to know. As I said, it still has low AC (for HoF); and no, it is not so uberly overpowered to smack down HoF Madae.

    A single Elemental Half-Dragon will increase a powergaming party's damage output by maybe 35% at the very beginning of HoF, dwindling to under 20% by the end when your party is loaded up on HoF weapons. That isn't significant enough to completely change the landscape of how HoF plays.

    5 Elemental Half-Dragons with a Cleric/Bard might be an interesting playthrough, though.
     
  6. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

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    Could it be the "Armor grants damage reduction" mod that causes the discrepancy in how much DR Madae has? I know they're layered with multiple protections when you first meet them but 45 DR is certainly much more than I've ever seen on them. 25 DR is noticeable enough when you try to hit them with anything less than +5 weapons, so 45 would be almost complete stand-still barring crits.
     
  7. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

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    [​IMG]
    :(I don't think so. I use that mod component myself. And besides, there is no armour or shield listed in Madae's .cre file.

    One possibility that 'm thinking of, is that Tal Rasha's Tactics4IWD2 mod somehow nerfs Madae. But he makes no mention of this in his readme. :skeptic:It also makes no sense, since his intention was to increase the challenge of the battles.

    Then there's another possibility, that could be due to the character's druid level: I'm just speculating, but perhaps Westley Weimer adjusted the shapeshift forms to gain higher enchantment levels with their attacks. My character is almost pure, so it's druid level 27 at that point. DominionSeraph's character stops leveling at exactly druid level 21. So, maybe the weapon gains higher enchantment, ignoring Madae's weaker resistances.
    :bigeyes:Wow! Which mod did you use, because I'm interested in making level 41 characters too.
     
  8. DominionSeraph Gems: 3/31
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    And I don't.

    No, it's still 10 below what it should be with a +5 slashing weapon. And your Frost Giant wouldn't be affected -- she should have 45 resistance to him.

    Perhaps the Tactics mod changes her protections.

    21+11+4+1+1+1+1=40.
     
  9. Rahkir

    Rahkir Cogito, ergo doleo

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    Now, now, guys. Both of you seem to be correct based on your evidence presented. In Seraph's game it seems neigh impossible to kill Madae in three rounds with just one druid. In Coin's game it seems very possible.

    You both seem very knowledgeable about the game but you're also using two completely separate controls. You cannot preform an accurate experiment with two separate and different control groups representing the same variable. If you truly want get an answer to increase the OP's knowledge of druidry (that 'is' why you two are doing this, right? ;) ) then you need to test each druid in your respective IWD2 clients.

    That will answer the questions presented: Can Coin's almost Pure Druid kill Madae in three rounds on a client that is not his? and Does Seraph's not-so-pure Druid encounter as much DR on a client that is not his?

    But, in the name of D&D druids, you should probably just strive toward balance and put aside your differences.
     
    coineineagh likes this.
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