1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Solo rogue

Discussion in 'Icewind Dale 2' started by sarevok66, Aug 24, 2011.

  1. sarevok66 Gems: 9/31
    Latest gem: Iol


    Veteran

    Joined:
    Sep 3, 2006
    Messages:
    320
    Likes Received:
    3
    Gender:
    Male
    hi,

    is the game doable with a solo rogue ? i seriously doubt it because its a very battle oriented game but one never knows.... i already soloed bg1 and SoA with a rogue kitted to an assassin and i had fun, so i'd like to try it in iwd2

    also, why are intelligence and wisdom primary attributes to a rogue ? i can understand how wisdom enhances your saves vs magic, but what about intelligence, what does it do except giving you more skills points ?
     
  2. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    Soloing the game with a rogue shouldn't be too difficult.
    Intelligence and wisdom aren't primary attributes to a rogue. Int is good for skill points and traps but wisdom is a dump stat.
     
  3. sarevok66 Gems: 9/31
    Latest gem: Iol


    Veteran

    Joined:
    Sep 3, 2006
    Messages:
    320
    Likes Received:
    3
    Gender:
    Male
    well thats not what they say here:

    http://www.gamebanshee.com/icewinddaleii/classes/rogue.php

    they say wiz and int are important along with dex

    my thiefling rogue has the following stats

    str: 15
    dex 20
    con 14
    int 14
    wiz 14
    cha 1

    should i start over ? if so, which attributes should i raise ?

    also, is dual-wielding usable in backstabing ?
     
    Last edited: Aug 24, 2011
  4. Proteus_za

    Proteus_za

    Joined:
    Sep 12, 2006
    Messages:
    985
    Likes Received:
    14
    That's quite simply wrong, Wisdom will give them a will saving throw boost but thats it. Strength and constitution would be more important to me.

    What stats to use? first, dont start with odd numbered stats on things important to you. Good stats for a tiefling rogue would be:
    Str 18
    Dex 20
    Con 18
    Int 16
    Wis 3
    Cha 3

    Dont know if I've done my sums right, but it should be something similar.
     
  5. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    You can beat the game with this character, but I'd start over. You're not playing BG2 where strength is useless and a little dagger does almost as much damage as a greatsword.

    Pump up your strength to the maximum and raise it as high as possible at level ups. You don't want to bore yourself slowly poking enemies to death, you want to destroy them as fast as possible.

    Definitely put points from wis to con, will saves aren't even as useful as fortitude saves and you need the hitpoints.
    I recommend the same stats as the previous poster.
     
  6. sarevok66 Gems: 9/31
    Latest gem: Iol


    Veteran

    Joined:
    Sep 3, 2006
    Messages:
    320
    Likes Received:
    3
    Gender:
    Male
    thanks guys, alright i'll start over, though maybe i should even out wiz and int to an average of 10 ?

    and what about dual-wielding, can you double backstab with it ?
     
  7. Proteus_za

    Proteus_za

    Joined:
    Sep 12, 2006
    Messages:
    985
    Likes Received:
    14
    I dont know but I dont think so.

    As for averaging out Wiz and Int to 10 - up to you. It makes more sense role playing wise, since it would be unlikely for someone to be that intelligent but that foolish.

    Gameplay wise? I know I'd go for maxed int and lowered wis, but there are good reasons for wanting higher will saves (not that average wis will make a massive difference!). if I were a solo rogue though, I'd want to the extra skill points from intelligence so that I can put points into things like use magic item, which will allow you to use items normally unavailable to rogues. Plus as a solo character, you might want to invest in a broader range of skills, such as some talking skills, eg bluff and intimidate, as well as the usual rogue skills such as hide, move silently, search and disable device.

    You might want to consider a regular human because of that - they get fewer stat points but they get a bonus to their skill points. A tiefling would make a better combatant though, and I'd ignore the level adjustment.

    EDIT: maybe read Jukka's Ultimate Powergaming Party guide. Its quite long, maybe just read the first few chapters, but it might give you some ideas on a cool character. Ignore the HOF stuff unless you are a masochist (HOF solo rogue? is it possible?). Oh yeah, you also need to decide whether you are into powergaming or not! just in case you dont know, powergaming refers to playing the game by the letter of the rules and not the spirit, in other words every choice you make is guided by how it will help your character win the game and not how it would make sense from a role playing point of view.
     
  8. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    I'm quite sure you cannot sneak attack twice. Testing it with the goblins or NPCs in the prologue should only take a few minutes if you want to be absolutely sure.

    I wouldn't transfer points from int to wis, although you could get through the game without trouble with even 6 int more int means more skillpoints, more options, more XP (extra dialogues if you boost those skills) and more fun, more wis only helps very little in very few situations where you have to make a will save (which usually can be avoided). There's even an unnecessary feat which is as useful as 4 wis for this character but no feat which adds as as many benefits as 2 int.

    I definitely wouldn't take more than 3-4 wis. I'd rather transfer points from int to cha so you get cheaper shop prices and get "use magic device" and diplomatic skills to decent values earlier.
     
  9. sarevok66 Gems: 9/31
    Latest gem: Iol


    Veteran

    Joined:
    Sep 3, 2006
    Messages:
    320
    Likes Received:
    3
    Gender:
    Male
    well i eventually put 16 in int and 5 in wis, in order to max out all of the thieve skills

    too bad sneak attack doesn't deal as much damage as bg2's backstab, it would've been a delight
     
  10. Proteus_za

    Proteus_za

    Joined:
    Sep 12, 2006
    Messages:
    985
    Likes Received:
    14
    This can be a topic of heated debate around here, but thats the reason I dont consider rogues in IWD2 very useful.

    In comparison with backstab, sneak attack does far less damage (IMHO). Its only advantage is that you can sneak attach someone twice without having to hide, as far as I know. So, you sneak attack some orc while he is fighting another character, and I believe if he doesnt turn around to face you, you can sneak attack him again. Something like that.

    Personally... I prefer to not have a straight rogue, but to multiclass rogue with something else, usually either wizard (benefits from the high intelligence) or fighter/barbarian (for obvious reasons).
     
  11. sarevok66 Gems: 9/31
    Latest gem: Iol


    Veteran

    Joined:
    Sep 3, 2006
    Messages:
    320
    Likes Received:
    3
    Gender:
    Male
    i dont know if i'm going to continue this solo rogue journey, it implies too many loadings and reloadings.... which on top of being an annoyance, might prove fatal for my old laptop's hard-drive
     
  12. roshan Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Feb 12, 2010
    Messages:
    35
    Likes Received:
    1
    I think you should consider a mix in class for your rogue. One level of ranger will give you weapon proficiencies and dual wield. Taking four levels of fighter for weapon specialization is great too. :)

    You should put all the points you can into INT, because you can get cross class skills like spellcraft, so that you can identify the spells enemies are casting.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.