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Minor bug with locked door?

Discussion in 'Icewind Dale (Classic)' started by Draco Vlasavius, Aug 11, 2000.

  1. Draco Vlasavius Gems: 11/31
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    I almost hate posting this message but, did anyone find a locked door in Kuldhhar that never opens throughout the game? A door that is 'impervious to simple spells and has no standard locking mechanism' to pick by a Thief? I tried combinations of different characters etc but- no dice. Perhaps this door is associated with Mother Eugina bug? Any assist on this one? I believe I have every key made from the Spine of the World to the Sword Coast. I may even have one to your house by now. My point is this game has 'A LOT' of keys.

    I've played the game twice now and just 'lived' with missing out on whatever is behind 'door number 1' -a new car?
     
  2. Logun Ironwolf Gems: 2/31
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    Can you say Expansion Pack??
    :)

    It is rumoured that that door was expicitly put in to allow for an easy transition into the expansion pack.

    So this is suppose to be no way you can open that door....yet
     
  3. worldclass Gems: 1/31
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    I read on some board (It might have even been this one) that you can use the cheat "teleporter" to get into the locked cabin which contains like 60gp and a +1 sling. However, I prefer to leave the place alone and leave it the fabulous enigma that it is... At least until the expansion...
     
  4. Draco Vlasavius Gems: 11/31
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    Ahh, this is actually the second board that i've visited since finishing the game (The other is Cool Jerk's RPG Center).

    However if it is put there for an upcoming 'expansion' pack I'll be satisfied. No doubt its a marketing technique that in my case will be successful.

    Thanks for the insight.
     
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