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Other class-based extra dialogue

Discussion in 'Icewind Dale (Classic)' started by chevalier, Nov 8, 2003.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    I've noticed that in Dragon's Eye (IIRC) there are some options for priests or paladins that make it easier to reveal the trickery of impostors that run the temple.

    In Kuldahar, you can strengthen someone's faith in Ilmater (IIRC that can be any nameless person in the town, but just one).

    Bard options have been covered in a special topic.

    Do you know of any other special dialogues?
     
  2. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    [​IMG] Druids (and I think Clerics too) can talk to the ogre with a headache before Kuldahar in the mill for exp.

    if you are a bard you can talk to someone who did a painting of the thief guy and convince him to leave peacfully

    but I haven't played the game in almost a year, so these are just about all I remember, apart from the ones you said.
     
  3. Elvenblade Gems: 14/31
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    A druid can strenghten a commoners faith in nature by giving him a blessing in Kuldahar. Only works once.

    I haven't tried this one, but a Paladin can hold a debate with the bonedancer in Kresselacks tomb, don't remember his name but it's the one behind the large gate in the beginning of the tomb.

    Haven't tried this one either but a Paladin can demand that Joril frees his slaves.
     
  4. ejsmith Gems: 25/31
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    In Kuldahar pass, if you go into the mill with a Paladin, you'll get a fairly creative dialogue option, "How about if...".

    I believe if you have a paladin talk to Nym, you cannot avoid combat.

    I was thinking there was another option, as a wizard, with Ilmaida.

    And yeah, there's some kind of options with either a cleric or paladin in the Vale. I was thinking you can get one in the southeastern most tomb, upon entrance.
     
  5. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    I've just thought that there might be some stat-based ones too, or alignment-based once. If you know of any, please share.
     
  6. Mystra's Chosen Gems: 22/31
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    I only played the game once - with a paladin - and my paladin was the main character. He sensed that the people in the basement of that mountain were evil, so that's one.

    Elvenblade...
    I didn't have a debate with anything, so I don't think that's true.

    I also didn't have the option of telling Joril to free anybody, so I don't know about that one either.

    Maybe you've got to have some specific stats for those.
     
  7. Khazraj Gems: 20/31
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    In HOW at the barbarian camp you can ask Raag or Angaar, the leader if you have high INT about Wylfdene and get some bonus boatload xp.
     
  8. Chris Williams Gems: 9/31
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    A couple of race-specific dialogs:
    Winter's Cradle Tavern, Easthaven - a dwarf can pretend to be on a treasure-finding mission for a gem. Dwarves, gnomes and halflings can demand an apology for an insult.
    Lower Dorn's Deep - a halfling can talk to Seth "halfling-to-halfling".
     
  9. Veras the Blade Gems: 1/31
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    Does the Druid Nature\Peasant thingy work for fighter druids?

    Do Thieves get any special options as well? :confused:
     
  10. Shrikant

    Shrikant Swords! Not words! Veteran

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    Fighter/Druids and Druids both can talk to the Ogre in Kuldahar Pass and conine him to leave.

    A Cleric and a Druid can talk to any random villager and gain gems by opening his eyes to the wonders of Illmater/Nature resp.

    In Easthaven:
    Bard gets xtra XP for learning the sea-elfs song and for convincing the drunk to give up booze.
    Bard gets a gem for a song.
    Dwarf gets a trout (reward xp from the kid BEFORE meeting the goblins).
    Gnomes get a gem.

    In Kressalac's tomb a pally can say some thing about "good consience".
    A pally can ask Joril to let the slaves go. (Best do this AFTER you have freed the slaves so you dont miss out on that XP. And have the rest of your party secreted away so the giants dont come at you from all sides).

    In Lonelywood an evil char can tell that the girl by the well is lying. He can also send her packing more quickly.
     
  11. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    The Ilmater option also works for pallies, but I'm not sure about the nature option and rangers.

    Hmmm... Isn't this one wider? My pallie was able to convince that old drunk, too.
     
  12. The Kilted Crusader

    The Kilted Crusader The Famous Last words "Hey guys, watch THIS!" Veteran

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    If you can talk to the inn keeper in Kuldahar with a Paladin after finding out his secret, if you try to strike a deal with him, he will complain because you are Paladin.
     
  13. motub Gems: 3/31
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    I think I've convinced the drunk to get sober with a cleric (which also makes sense). I don't think I knew a bard could do it, but it is fun for the Bard to learn the sea-elf's song.
     
  14. Sorvo

    Sorvo Where's the nearest pub? Distinguished Member ★ SPS Account Holder Veteran

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    I'm pretty sure any character gets the experience for the drunk, just make sure you have the bottle ;)

    [ November 29, 2003, 12:23: Message edited by: Sorvo ]
     
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