1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

F/M dual classing

Discussion in 'Icewind Dale (Classic)' started by Rage, Jun 7, 2006.

  1. Rage Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Mar 7, 2004
    Messages:
    44
    Likes Received:
    0
    [​IMG] Could someone tell me what stats do my figher has to have so he can dual class to spec. mage? I was thinking of doing it at level 3, so i get 1 more proficency point. As a mage he should be able to wield ranged weapons. Can he still use bows and crossbows after I dual him to mage? What mage school do you suggest?
    I searched everywhere but to no avail.
     
  2. Felinoid

    Felinoid Who did the what now?

    Joined:
    Jun 13, 2005
    Messages:
    7,470
    Likes Received:
    6
    Gender:
    Male
    Human, STR 15+, INT 17+, other stats as needed for the specialty.

    After you dual, you will no longer be able to use fighter weapons until your mage level is one higher than your fighter level was. Then you will regain your fighter abilities.
     
  3. Mumblz Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Jun 6, 2006
    Messages:
    2
    Likes Received:
    0
    Your best bet is to dual at 3rd level. That way you get the extra prof. slot. Make sure that you have a 15+ str, 15+ dex, 15+ int. I feel that the best spec. mage is the necromaster. You may lose Enchantment and Illusion, but you gain all the powerful spells. If you want to, specialize in bow, than you can stay far away. Good luck.
     
  4. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    Ignore wis and cha and max out the rest.
    If you don't have a bard you can set wis to 10 for lore or cha to 15 for optimal shop prices with the friends spell.


    If you have HoW installed, then dual to illusionist.
    If you don't have HoW installed then dual to conjurer if you have someone who can do the identifying.
    Take +++ in bow and ++ in a long range 2-handed weapon. (I'd take greatsword or spear, quarterstaffs are crap.)
    Sling/longsword with shield isn't bad either
     
  5. Rage Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Mar 7, 2004
    Messages:
    44
    Likes Received:
    0
    [​IMG]
    Do i need to have dexterity 15+? Because I don't.
    I've just gone up to 2nd level and I can't dual, is that the cause?
    If it is, is there a way to boost my stats like trough some editor, or cheats, like creating tomes of dexterity? Of course I would like to lower some of other stats by equal amount.


    --------
    I actually can. Mod erase this post.
     
  6. Felinoid

    Felinoid Who did the what now?

    Joined:
    Jun 13, 2005
    Messages:
    7,470
    Likes Received:
    6
    Gender:
    Male
    Eh, no need for erasure. The questions are valid, and might actually be a problem for someone else reading this post in the future. :)

    High Dexterity is generally a good idea for any wizard, but is only necessary for Transmuters (Alteration specialist) and Illusionists. And I am shocked and appalled to find that the manual has NO information on that. So, here are the requirements:

    Abjurer - 15 WIS
    Conjurer - 15 CON
    Diviner - 16 WIS
    Enchanter - 16 CHA
    Illusionist - 16 DEX
    Invoker - 16 CON
    Necromancer - 16 WIS
    Transmuter - 15 DEX

    For altering stats, there is an editor called Dalekeeper that you can use to edit your savegame and mess around with your character however you want.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.