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Can I kill the level cap?

Discussion in 'Neverwinter Nights (Classic)' started by Hemogobbler, Jul 6, 2002.

  1. Hemogobbler Gems: 1/31
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    [​IMG] This thread has degenerated a bit, and gone considerably off topic. Some of the comments I made in reference to the single player scenario supplied with the game were taken as though I were talking about the game engine. I was not aware at first that some of the things which annoy me were decisions made by the scenario's creators.
    I am now thinking about writing a module of my own instead of just bitching online.

    Getting back on topic:

    I still hate the level cap, and haven't given up on hacking it to death. I guess I'll start with obvious things like searching for the xp table in the executable with a hex editor.

    Does anyone have suggestions on how to hack this pig? Is there a way to decompile the source code?
     
  2. Pyro Gems: 5/31
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    Let me guess, you dont know what your talking about when you say hack do you? I have yet to meet a single person who would refer to using a hex editor anything close to being cracking/hacking. And since you have to ask if there is a way to decompile the code, would you really be able to use it?
     
  3. Fingol se'Lineriol Gems: 1/31
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    about the level cap thing......i played on the "HardCore D&D Rules" difficulty setting, the second highest setting, and i was LVL 20 even before i got to Luskan...pretty sad if u ask me....anyhow...i've heard that when u defeat the last boss he gives an amulet that requires LVL 24 to use.....that alone screams "Sequel/Expansion" which would take off or raise the LVL cap......here's hoping it comes out soon....
     
  4. Hemogobbler Gems: 1/31
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    Pyro: I have met with some success by hex editing parts of other games. To answer your second question, yes, I think I could. Also, I was asking for constructive advice, not random abuse by bitter people. If you have anything useful to contribute I would be happy to hear it.
     
  5. Wildfire Gems: 23/31
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    I think this section of the End User License Agreement that you agreed to upon playing the game is of particular relevance here:

    Take careful note of the bit about decompiling...

    [This message has been edited by Wildfire (edited July 13, 2002).]
     
  6. Hemogobbler Gems: 1/31
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    [​IMG] Thanks for the heads up wildfire, But none of the games I've modified have ever left my computer. If I do figure out a way to beat this I guess I won't be able to post it.

    Seems strange though since level cap removers were created and distributed for Baldurs Gate and Arcanum, as far as I know there wasn't any legal action taken. Do you know of any cases where that sort of agreement was actually enforced?
     
  7. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    No. Nobody cares if you make it, especially with a game like NWN which will basically get reassembled and put back together a billion times by a million people before it dies. If you make a cap remover, send it to SP and I'll host it.
     
  8. Invoker Gems: 12/31
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    The level 20 cap annoys me to some extent since if you multiclass a pure spellcaster (even for a few levels), then you've pretty much given a lot of high level spells which you can not gain through adventuring. Other than that, I'm good with it. For reasons stated above, I think almost everyone saw this level 20 cap coming :)
     
  9. Waezlur Gems: 1/31
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    Ok, this has probably already been said, but since the primary motivation for the level cap is said to be that there were no rules available (for higher-than-20lvl-characters) at the time NWN was being made, why did they have to make a cap for the total number of levels? Why not allow a lvl 20/20/20 fighter/sorcerer/cleric or whatnot? I guess the answer can be found in the players handbook (which I haven't got yet)-but I think a triple classed character approaching level 20 in all his classes is insanely powerful, and should be handled by the specific rules for epic-level characters. Think about it; a character with level 20 in threeclasses is more or less a god. He is certainly more powerful than Elminster, the Simbul, Blackstaff or any such character from the books.
    There you go, I answered my own question!
    Anyone got the epic-level handbook and knows what the rules say?
     
  10. Syrel Gems: 6/31
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    [​IMG] Actuelly i think that even a triple class char with all levels 20 made from 3rd addition still couldn't take Elminster since Elminster was created in 2nd addition and is much higher then lev 20 :)
    Although i've seen several different places listing his level anywhere from lev 26 to lev 40+ so i'm not sure what level is real but he is far more powerfull then anyone at lev 20 at anyrate :) although if you go and get a nice 1st addition super char then you can do some serious dmg :D
     
  11. Waezlur Gems: 1/31
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    :yot:
    If I remember correctly from my dusty old 1st edition of Forgotten Realms, Elminster's level is 26. The Simbul has higher level (30 I think) but is portrayed as runner-up after Elminster as the most powerful wizard in the Realms. Dunno how that figures, but Elminster is several centuries old and has quite a few tricks up his sleeve.
    I still think a level 20/20/20 multi-class character is a monster - the level total is 60! What about a cleric/wizard/sorcerer? 3 sets of the highest level spells.
    Yuch!
     
  12. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    The rules are for character levels up to twenty, not class levels.
     
  13. Mr Writer Gems: 8/31
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    [​IMG] Im Lost whats the diffrence?
     
  14. Wildfire Gems: 23/31
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    Character level is the total level of your character, i.e. if you had a Ranger (12) Rogue (2), his character level would be 14, whereas his class levels are 12 and 2.
     
  15. Zorac Gems: 11/31
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    Elminster for example is a Ftr1/Rog2/Clr3/Wiz20/Acm5/Epic4 which means a character level of 35.
    Similar for the Symbul Sor20/Acm2/Wiz10 which makes her a 32 level character.
     
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