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POLL: Help! What class to select and how to build him up to level 3.

Discussion in 'Neverwinter Nights (Classic)' started by Abdel - Bhaal Spawn, Dec 7, 2005.

  1. Abdel - Bhaal Spawn Gems: 13/31
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    [​IMG] I already did a quick test run with a Human Ranger last night to get use of the game play. Tonight I am starting a new game. I plan on leveling the intial character class to level 3. After that I will multi class to a rogue and than to a Mage. I will list all the classes that I have interest in playing a full game of NWN. Since I am not completely fimiliar with the 3E rules (Skills & Feats) I would like some help creating my new character. Please let me know what race, class, skills & feats you recommend and why. Any help is appreciated. Thanks.

    [ December 07, 2005, 21:50: Message edited by: Abdel - Bhaal Spawn ]

    Poll Information
    This poll contains 1 question(s). 10 user(s) have voted.
    You may not view the results of this poll without voting.

    Poll Results: Help Me Decide on My First Character I will play NWN (10 votes.)

    Help Me Decide on My First Character I will play NWN (Choose 1)
    * Bard - 0% (0)
    * Cleric - 0% (0)
    * Druid - 10% (1)
    * Figther - 20% (2)
    * Monk - 0% (0)
    * Paladin - 0% (0)
    * Ranger - 20% (2)
    * Rogue - 50% (5)
     
  2. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Be careful with multi-classing if you don't want XP penalties.
     
  3. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    TAKE THE ROGUE CLASS FIRST. With the first level in rogue you get the most skill points -- that puts everything you need at the 4 level immediately. You may not need to take any additional levels as a rogue.
     
  4. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    All classes rule on some way or another. There are no 'Beastmasters' in this game or similar crappy and pointless classes (well, maybe a couple of the prestige classes, but that is irrelevant at this point)
     
  5. Taza

    Taza Weird Modmaker Veteran

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    I'd go with 4 rogue/4 fighter or 1monk/7 cleric for the first eight levels.

    If you want both rogue and mage, I'd suggest going with something like 4 rogue (STARTING WITH ROGUE)/16 wizard with a high starting INT (16 or 17). Lots and lots of skillpoints.
     
  6. Abdel - Bhaal Spawn Gems: 13/31
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    Here is the character I created last night.
    Gender: Male
    Race: Elf
    Class: Monk
    Level: 3
    Abilities:
    Str:14
    Dex: 16
    Con: 12
    Int: 14
    Wis: 12
    Cha: 10
    Feats: Monk Feats, Disarm & Weapon Focus: Kama
    Skill:Open Locks 3, Disarm Traps 3, Search 3, Hide 4, Move Silent 4, Lore 4, Persuade 2, (I can't remember the rest right now).

    This is what I am thinking of doing. Leveling my Monk to level 5 or 10 and than multiclass to either Mage till level 5 than finish any levels left as a Monk.

    If you have any suggestions on how I should level up my character please let me know. Thanks.

    [ December 08, 2005, 16:34: Message edited by: Abdel - Bhaal Spawn ]
     
  7. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Someone correct me if I am wrong, but I believe as soon as you take anything other than a Monk level, you cannot take Monk levels any more.
     
  8. Taza

    Taza Weird Modmaker Veteran

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    You can multiclass all you want with paladin or monk in NWN. In PnP you can't, but NWN doesn't have similiar restrictions.
     
  9. Shivi Gems: 2/31
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    With a monk, I always prefer to take 4 levels of fighter. So at level 20, your char would be Fighter 4/Monk 16. This pushes up your BAB to 16 giving you an additional round of attack and allows you to take weapon specialization in Kama or Unarmed (your preference). By level 28, your character would be Level 20 Monk/Level 8 Fighter, with improved weapon specialization.
     
  10. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    Well, the first thing i notice in your character Abdel, is Disarm combined with Kama. It does not work well. First off, your BAB will not be anything astounding and even further, kama is a small (pretty sure) weapon, making it unsuitable for disarming. NwN thinks disarming is only done with a huge swing at the enemy weapon, instead of some finessed moves with a cool curved weapon such as kama. So there goes that concept :nolike:


    So, now you're more into going monk/rogue/wizard or just monk/wizard?
    The advantage of having a former build in your case is some sneak attack, thieving skills and uncanny dodge. Sneak attack is quite useful, since you'll want to have many attacks (Kama on Flame ;) ) and not attacked directly (buffed summon/companion-meatshield). Thieving skills could be acquired through Pixie familiar (only losing the ability to set complex traps). Uncanny dodge - it's usefulness depends whether you go for high-dex char with weapon finessable kamas or strenght-based melee. If it's the former, you wont miss it much, if not.... you will :)


    Either way, you'll want to wield Kamas, since you can Flame them (huge damage bonus) and cast Greater magic weapon on them, which you prolly wont have to, due to acquiring magical ones on the course of your adventure :)


    What levels to take is the major issue. If you want rogue, i suggest 3 levels, spread out.

    Wizard you'll mainly want for buffs, so at least level 7 wizard is recommendable, though it's hard to really set a line, because there are useful buffs throughout the spell progression. After wizard lvl7 you miss out on 3 fire damage per hit (from Flame Weapon spell) and lvl5+ spell buffs. You have the grand majority of the ones that aid combat more directly.

    Monk is also hard to multiclass. In most cases, you go for either 1 level, or 16+. 6th level perhaps for imp. Knockdown. Or 9th level for improved Evasion. 12th level for Spell Resistance (which does not progress on as you're not leveling in monk levels anymore). At this point you have 22SR (Spell Resistance), which is quite decent, and if your char doesnt have the spell to increase it (and it wont, it's a clerical spell) it's more than you'll get from items (Cloaks with 16 and 20 SR are sold around the world.)
    Basicaly, the only good thing about it, is that you at least dont have to worry about unarmed damage.


    Trouble with wizard/monks is that both classes are made for pure characters. Both gain power with their class levels. Wizard with spells and Monk with class abilities. A possible multiclass comes at epic levels, when most of their class abilities are achieved. Even then, monk loses one of his greatest strenght - SR against the ones he'll need most against - pure casters. He does have high level wizard spells, and in some areas his spells can be as effective as a pure casters. Then, wizard20/monk20 or wizard20/monk16/fighter4 may be worth it. Still, there's nothing like a totaly dedicated wizard, wreaking havoc with every spell :grin:
     
  11. Sir Fink Gems: 13/31
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    Five or ten monk doesn't make much sense. Six monk gets you Improved Knockdown for free and nine gets you a few more bonus monk feats. Twelve monk would also be good.

    I'm wondering why wizard? A handful of wizard levels won't do you that much good. A few minor spells which won't penetrate even your average skeleton champ's spell resistance.
     
  12. Abdel - Bhaal Spawn Gems: 13/31
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    I have almost completed Chapter One. It isn't even hard by any means. I guess the game reminds me way too much of the PS2 Baldur's Gate series. That is probably why I don't have any issue playing this game. To me this game would be better played if you would use a controller and actually have your character fight. I have to say that I am surprised that Atari didn't put NWN on PS2 or Xbox. I believe it would be a very high selling game.

    Now that I got that off my chest let me tell you a little bit more about where I am.

    I am going after the 4th creature. I am trying to finish the moonstone tavern quest. I have already completed the tomb quest. Are there any other quest I should go after? I been using Tomi as my henchmen since he is a thief and I don't have those as skills it helps with those nasty traps doors and needing to open all those locks, etc...

    Here is my character
    Gender: Female
    Race: Human
    Class: Monk/Fighter
    Level: 4/2
    Abilities:
    Str 16
    Dex 14
    Con 14
    Int 10
    Wis 14
    Cha 10

    Skills: Disclipine 5 or 6, Heal 5 or 6, Hide in Shadow 5 or 6, Move Silently 5 or 6, Lore 9, and Presuade 9

    Feats: Dodge, Mobility, Weapon Focus(Unarmed Combat), Weapon Specialization (Unarmed Combat), Toughness, Called Shot and any feats that a Monk/Fighter would have at level 4/2.


    Main Items Equipped: Gaunlets of the Rose +2, Robe of ??? (provides 5 damage resistance), Cloak of Fortafication +1, Boots of Soul +2, Ring of Protection with a 15mm of Yellow Light, Tower Shield +1, Ring of Fortitude +1 and a spike helmet.

    Over all how would you rate my character. I am not fimilar with NWN but I am finding this game to be extremely easy, even on the very hard setting.
     
  13. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Good stuff - your character is pretty OK. Interesting is that you are going without any spellcasting power, but that is probably fine given that large chunks of the NWN OC revolve around melee hacking and slashing. A tank type character is really the easiest to play this game with and the thief henchman is the best for ensuring you don't tear your hair out dealing with endless traps and locks.

    Just wondering if you ever use the Hide in Shadows and Move Silently skills.
     
  14. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    Aye, pretty good. There are a few improvements you could've done, of course, but it doesnt really matter, when you're playing OC, except for the flavour. Recently, i heard of a great example of OC difficulty. This guy played a sorcerer. Thing is, he fought his battles with a greataxe and most of the time he even forgot to buff himself with spells. Not to say about another chap who had another sorcerer, but chose to dual-wield, further decreasing his already crappy AB. Naturaly, he could out-melee dragons easily. :rolleyes:


    So, for your character... Stats are good, the robe is called Robe of the Old Order iirc, and the feats are 50/50 OK. Unless you're playing without SoU installed, Dodge and Mobility (followed by Spring attack later on) are a good choice. I havent seen Tumble skill maxed, so i'll presume you dont have access to it. If you did, Dodge-Mobility-Spring Attack feat chain is utterly useless.
    Called shot is not generaly recommended for Monks (even with fighter levels) because of their lower AB. But, you're playing OC, so you should have fun with it. Note that you can also use it on ranged weapons. So you might want to use Called Shot: Arms with a sling/crossbow before you close in on enemies. You dont waste much anyway, if you miss, those meager d4 or d10 damage. Called shot penalities are comulative and last for 4 rounds.


    Remind me, what the heck are you doing with a tower shield, playing an unarmed attack monk?!
     
  15. Abdel - Bhaal Spawn Gems: 13/31
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    I equpped the tower shield for the extra AC bonus. Since I go unarmed I get all my attacks and get a +4 to my AC to boot. Not bad if you ask me.
     
  16. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    It's good to see something non-standard work for you. I always appreciate original characters. I thought I would give you some advice with a ranger/rogue/wizard character but it looks like you're more into monks now, so... ;)
     
  17. Shivi Gems: 2/31
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    Abdel, just check out. Monk loses his unarmed combat bonuses by using a shield or armor. You are better off with protection rings to increase your armor class.
     
  18. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Amulets of natural armour are good, too. And they will stuck with rings of protection.
     
  19. Abdel - Bhaal Spawn Gems: 13/31
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    Shivi I don't loose anything. My attack bonus with or without a shield is still +10 or was it +11 for my first attack and my second attack was +8 or was it +7.

    As for the AC bonuses if I take my shield off I loose the extra +4 AC bonus the Tower shield provides my character. Which is very helpful early on in the game.

    I read some place that if you take one level as a fighter your monk won't receive the penalties for using a shield that they normally would receive. And so far it looks to be true.

    I did think about this....

    My next 2-3 level I should take n Rogue, but I am not sure if I would get all the skills points rogues get. If I do, I would put all of my skills in open locks, search and disable traps. Let me know what you think?
     
  20. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Not worth it. You already have Evasion and, starting as a monk, you received some extra skill points. Rogue levels are only really good in the beginning and if you aren't getting Evasion from any other source. Perhaps a ranger level would be better and you would get free dual-wielding if without armour. Or do monks get to dual-wield kamas at no penalty?

    I had a fighter/monk/ranger/paladin in IWD2 and it was a solid character, even if low-level in each of her classes until later in the game. Or actually later on her advancement path, considering you stop getting XP for kills quite early in IWD2 if you solo.
     
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