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SoU: Slow Maze

Discussion in 'Neverwinter Nights (Classic)' started by Harbourboy, Dec 18, 2005.

  1. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    [​IMG] Does anyone else have the problem of the game slowing down to a crawl in the Crypt Tower maze in Shadows of Undrentide?

    I can barely do anything on that floor because my computer slows down so much. Maybe it is something to do with the rendering of the shifting maze walls.

    Is there any solution to this?

    Also, if my PC can't handle a few shifting maze walls, I hve no chance of being able to run the enhanced graphics in NWN2.....
     
  2. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    I don't remember such a problem... do you have patch 1.66 installed? If it's a graphics-related problem, try turning graphics down a bit until it works fluently, then restore. That's what I did in HotU when I had a bit too many folks running on the screen.
     
  3. khaavern Gems: 14/31
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    I had the same problem with the maze. My computer is quite old, though, so I was not surprised.

    Still, if I remember correctly, it would take 5 to 10 minutes till it slowed down too much. Then I would save and reload. Fortunatelly there is not too much to do on that level.
     
  4. Shivi Gems: 2/31
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    I too faced similar problem of my computer slowing down. In the end, I just read the walkthrough to ensure I am not missing any important items, and then went to exit though the shortest possible route.
     
  5. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    It's a known scripting bug in that area that has gone unfixed for an unbelievably long time. I think it's supposed to be fixed in the latest patch now, so you're most likely not playing with the latest patch installed. Either that, or they still haven't fixed it. Changing any graphics setting won't make any difference, because the problem is bad scripts in that area.

    I've managed to go through it like khaavern said; save when the scripting starts to go into a slowdown loop and then reload. Repeat as often as needed. Majorly annoying, especially if you want to take your time and explore that whole area, which you can't do in a rush anyway because of all those barriers.
     
  6. Falstaff

    Falstaff Sleep is for the Weak of Will Veteran

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    I'm fully patched, and will agree that it's a very frustrating issue. I've always chalked it up as a graphics problem and just suffered through.
     
  7. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I am fully patched too, and I would also agree that it probably has nothing to do with graphics because it doesn't take much animation to make a maze wall disappear and reappear.

    It's almost as frustrating as the encounter that follows, against that dratted Greater Wind Zombie......
     
  8. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Then they still haven't fixed it... that's really major sloppiness. What's it been, 3 years since the release of SoU? For shame...
     
  9. khaavern Gems: 14/31
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    Speaking of this area: did anybody figure out what's up with the ghost in the room right next to the area entrance (on the right). It's a room with a lot of graves in it; and a ghost which tells you some stuff; but I did not figure out if there is something you actually can do for it, or is just for color.
     
  10. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Khaavern, is that the guy who wants to be sent to hell so he can pass through to meet his master? If so, I don't think there's anything else to him than that. I think you get some small XP for that (or maybe it's just the XP for killing him) but he only has a Greatsword +1.

    But, in theory, if you are role-playing properly, only an evil character, or a VERY perceptive one, would ever go down that path of choosing to kill him, so I would, unfortunately, usually let him live, even though that's not what he actually wants.
     
  11. khaavern Gems: 14/31
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    Oh, so he wants you to kill him. I must say I was completely confused by his rants.
     
  12. Sir Fink Gems: 13/31
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    That guy is a reference to Witch's Wake, a Bioware-made module that was originally offered as a free download. I think they are now selling an improved version.

    The skeleton is just sort of an Easter Egg for Witch's Wake.
     
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