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The Fields of the Dead has been released

Discussion in 'Baldur's Gate (Classic)' started by Echon, Apr 22, 2005.

  1. Echon Gems: 2/31
    Latest gem: Fire Agate


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    The Fields of the Dead, a mod for Baldur's Gate - Tales of the Sword Coast, has finally been released.

    The primary aim of this mod is to correct as many aspects of the game as possible according to AD&D 2E rules. This affects the NPCs, creatures, items, spells and rules of the game. Engine limitations prevent some of these rules from being implemented, however.

    The AI of the entire game has been given a massive overhaul in order to increase the difficulty and the AI no longer cheats. Specifically, enemy NPCs use unique scripts instead a few shared scripts. As the XP cap has been raised, a couple of fights towards the end of the game have been made harder to provide a challenge for the party.

    This mod also features new content in addition to changes to the existing game. New spells for wizards and priests, new magical and mundane items, and new creatures are all fully integrated into the game. There are new unique magical items as well as a range of new potions and ammunition. Prepare to wear gloves of thievery, shoot bullets of lightning and drink potions of superior healing. The enemies you meet will make use of the new spells and items and you should expect to encounter new creatures in the existing areas. Note that while the selection of magical items has increased the amount of magical items has decreased.

    Although the quests and the plot of the game remain the same the environment has undergone some changes to prevent metagaming. Expect traps to be relocated, new traps where none were before, magical items to appear in different parts of the game and so forth.

    Finally, the mod adds a new area to the worldmap. It can be visited at any time like the other wilderness areas but is geared towards an experienced party. You should expect a challenge.

    Tales of the Sword Coast and TotSC Patch 5512 are required to play this mod.
    http://www.bioware.com/games/tales_sword_coast/support/patches/

    FotD site: http://www.pocketplane.net/fotd
    Forum: http://forums.pocketplane.net/index.php?board=54.0


    An error has been found and corrected. Please re-download and re-install the mod. Sorry for any inconvenience.

    [ April 24, 2005, 01:41: Message edited by: Echon ]
     
  2. Ancient Galatan Gems: 10/31
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    Is it compatible with Dsotsc?
     
  3. Echon Gems: 2/31
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    I am certain it is not compatible with the original DSotSC release. It *may* be compatible with the new WeiDU version released by the Chosen of Mystra. Install it after the Fields of the Dead and if everything crashes, please let me know.

    [ April 24, 2005, 01:41: Message edited by: Echon ]
     
  4. Melhisedek Gems: 5/31
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    Is it compatible with Bg1tutu?
     
  5. Echon Gems: 2/31
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    Not at the moment. That should hopefully change later on.
     
  6. Nakia

    Nakia The night is mine Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    I've downloaded and installed the mod. Just started a new game so so can't really comment. I do like the race-specific armour. It's always bothered me that everyone wears the same thing no matter their size. With magic armour one could say there is a built size adjustment spell but not ordinary armour.
     
  7. Echon Gems: 2/31
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    Yeah, magical armours and shields adjust themselves to the size of the wearer.

    Also, keep an out for the patch. :)
     
  8. Nakia

    Nakia The night is mine Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    My char is at lv 2 fighter. lv 3 thief. We've cleaned out the Nashkel mines and are wandering around in the area around the mines. No problems so far.

    I do not have the Tutu mod installed but I have Baldurdash, EoU and some of the Dudleyfix packs. I have the 3 CD version. I probably don't need EoU since I only install a few of the choices.
     
  9. Echon Gems: 2/31
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    The Fields of the Dead Patch v1.01 has been released and contains the following fixes:

    Strength of One interruption
    Chant exploit
    Arrow of Detonation teleportation
    NPC special abilities
    Really removes Chaotic Commands
    Portrait Icon descriptions
    Armor and Grease description
    Crash in AR3327
    Small Shield +1, Medium Shield +1 and Large Shield +1 descriptions

    Get it here: http://www.pocketplane.net/fotd

    [ April 27, 2005, 02:31: Message edited by: Echon ]
     
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