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Hit rolls

Discussion in 'Baldur's Gate (Classic)' started by Tofa, May 7, 2006.

  1. Tofa Gems: 7/31
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    [​IMG] my hit rolls are enabled and when i attack with my newly aquired defender +5 something like this comes up: 10+0=10 miss. the Q is how can i increase the 0? a flind attacked me with a halberd and he got a +2 bonus. is it because it is a 2 handed weapon?
     
  2. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Halberds and spears have a reach bonus applied IIRC.
     
  3. Felinoid

    Felinoid Who did the what now?

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    The only reach bonus in 2e is the extra reach; there's no To Hit bonus. The flind probably got the bonus by virtue of STR and/or proficiency; a STR of 18/51 to 18/99 would do it, as would a STR of 17 to 18/50 with specialization.

    Things that affect your melee bonus:
    1. STR value
    2. Level of proficiency in the weapon (Large Swords for the Defender, Scimitars in Tutu)
    3. Weapon's THAC0 bonus (+3 for the Defender)

    So that means that between 1 & 2, you must be getting a total of -3. The most likely possibility is that your druid (or thief) with a STR between 8 and 16 is not proficient in Large Swords (or Scimitars), and is getting a non-proficiency penalty.
     
  4. Tofa Gems: 7/31
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    i'm soloing a F/M/T and have ** in large swords. i have 18 str. what will happen to my hit rolls then if i get the tome of str?
     
  5. Felinoid

    Felinoid Who did the what now?

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    Um...hmm. That really doesn't make any sense. Even with a flat 18 STR (though your F/M/T should have exceptional STR between 18/01 and 18/00), an F/M/T would be getting +5 to hit between STR, specialization, and the weapon itself. Even in the event that you have a fix (likely Baldurdash) that restores Drizzt's scimitars to the Small Sword proficiency with the other scimitars, you'd still be getting:
    +1 (STR) -2 (non-proficiency) +3 (weapon) = +2

    I...don't know what to tell you. I'll assume at least basic knowledge of how to equip a weapon and such, so do you have any effects currently on you, like Greater Malison or something? :bad: (Most should show up on your character's portrait.)
     
  6. Tofa Gems: 7/31
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    None at all. i only downloaded the patch for BG2. and baldurdash too. is there a seperate one for BG1. if their is anything about my stats or char you need to know just tell me.
     
  7. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    They should improve by 2. That's assuming a flat 18 in strength, although as Fel pointed out, as a F/M/T, an 18 should actually get you an exceptional strength of between 18(01) and 18(00).

    Anyway, a flat 18 is +1 to hit and +2 to damage, while a 19 is +3 to hit and +7 to damage. In the event you do have an exceptional strength, it looks like this:

    18 (01-50) is +1 to hit, +3 to damage
    18 (51-75) is +1 to hit, +4 to damage
    18 (76-90) is +2 to hit, +4 to damage
    18 (91-99) is +2 to hit, +5 to damage
    18 (100) is +3 to hit, +6 to damage.

    Note: I do not know why there is a difference between 18(100) and 19. To me it seems like those values should represent the same thing.
     
  8. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Yes, you need the patch for Baldur's Gate (the BG2 patch will not work). There are also Baldurdash fixes for both BG1 and BG2 -- be sure you install the correct one.

    Armor of the target also adds into the 'to hit' roll. Perhaps this is where the difference lies.

    Aldeth: Gygax originally had three types of strength:

    3-18: Normal human/demihuman/humanoid strength. Each point represents 10 pounds the PC could lift over their head.

    18(01)-18(00): Exceptional strength. Gygax likened the warrior classes to weightlifters of today. It took dedication to improve strength above 18 -- each point of exceptional strength represents another pound that could be lifted above the head. 18(00) was the strongest a human/demihuman/humanoid could become and 18(00) was the strength of an ogre -- Gauntlets of Ogre Power grant 18(00) strength.

    19-25: This was giantlike or godlike strength. Giantlike strength did not follow the 'how much you could lift' convention. The lowly hill giant (19 strength) could lift over 500 pounds over it's head -- nearly double ogre strength. While the titan could lift well over 10,000 pounds. It took very powerful magic to grant permanent giantlike strength (even the tomes used in BG1 could only grant up to 16 in any ability according to Gygax).
     
  9. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    I always thought the (xx) scores represented a percentage towards 19. That's why I thought 18 (100) was redundant with 19. Evidently I was mistaken.
     
  10. Tofa Gems: 7/31
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    will installing the patches mess up my saved games? if not can some one pleas give me a link to where i can ind them?
     
  11. Felinoid

    Felinoid Who did the what now?

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  12. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    They're right on this site. All you have to do is look around to find them under conveniently labeled descriptions such as: games ... Baldur's Gate ... Official Mods ....

    But to make it insanely easy, just click here.

    Edit: Fel beat me to it -- sarcasm slowed me down.
     
  13. Rawgrim Gems: 21/31
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    Why not just read the game manual instead of asking here? It would save you alot of time I think.
     
  14. Deck-of-cards Gems: 1/31
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    Ok, I have a problem with my attack rolls.. I don't know why, but for example my ranger who is specialized with bows gets always -1 to his attack rolls when fighting. Why? A strange thing is, that I tried attackin a member of my own group and then it was +0. My fighter who has 18/39str and specialization in spears get's +0 to his attack rolls when using normal spear. What causes this? And no, I have no spell effects on my group members. All I have installed is official patch, baldurdash fixes, racial traits restoration fix, dudley fix packs and UB.. Could any of these affect the rolls?
     
  15. starwalker Gems: 16/31
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    ok. you forgot something. Some armor's apply modifiers to certain kinds of attacks. That would affect the second number as well as either a + or a -. This is something to keep in mind.

    In the case of you attacking another thing though it would be in the part of the armor they are wearing compared to the kind of attack your weapon does. In the case of them attacking you the bonus or penalty they get is listed in your status screen.
     
  16. Felinoid

    Felinoid Who did the what now?

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    This seems to confirm what I've suspected for the past couple of weeks: that AC is added into the modifier too. Perhaps higher difficulty lowers the AC of enemies?

    Also, are you sure you're posting in the right forum? Baldurdash, Dudleyfix, and most recently UB are all available for both games, but I was not aware that the RTR fix was available for BG1 (though I admit I don't know much about it).
     
  17. kmonster Gems: 24/31
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    Maybe it has something to do with the armor the victim is wearing. Full plate gives +3 vs piercing while leather gives -2 for example. It might be similar with different monster skins.
     
  18. starwalker Gems: 16/31
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    It does have to do with the armor of the target. I'm not sure if the monsters have affect because of their skin. I think that certain enemies actually have spell like modifiers too. The second number is the total of all of the adjustments. So it goes Roll+Total of Adjustments=Final Result. BG2 is the same way.
     
  19. Deck-of-cards Gems: 1/31
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    Ah, thank you, that makes sense. I had totally forgotten the armor modifier against certain damage types stuff, so that is the cause then. I myself play constantly on insane difficulty, but the only thing it is said to increase is enemy damage, and no other changes.. The thing with attacking my own party member supports the theory of armor adjustments, as my party member I attacked was wearing chainmail while the enemy had splint mail, which has bonus of 1 against piercing damage.
    And Felinoid, there is a racial trait fix to bg1 too, which fixes the sleep and charm immunities of elves and half-elves.

    EDIT: Still there is something wrong.. I tried in my other game making khalid who has high mastery in large swords wielding long sword +2 Varscona (or however you write it...) attack a party member with armor class 10 wielding no equipment and still Khalid got +0 to attack rolls. Same with Minsc who has specialization in large swords and uses Two-handed sword +2. Any ideas?

    [ May 26, 2006, 19:52: Message edited by: Deck-of-cards ]
     
  20. starwalker Gems: 16/31
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    The weapon modifier takes off from the Thaco which is what the first number is rolled against to say whether an attack hits or misses. It doesn't actually count as an adjustment to the die roll but a straight change to the Thac0 itself. BG2 does better illustrating this because it gives you the Base Thac0 and then the modified Thac0. The BG1 game only shows the modified Thac0 rating. Try switing between different weapons and you'll see the difference.
     
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