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Any maps of the thieves guild maze?

Discussion in 'Baldur's Gate (Classic)' started by cotman68, May 13, 2001.

  1. cotman68 Gems: 6/31
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  2. Shadowcouncil Gems: 29/31
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    You can use a walkthrough for a map but you don't really need it. Make a quick save every minut, and always use trap detection. The only problem are the skeleton warriors, really hard to kill.
     
  3. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Last edited: Dec 29, 2017
  4. Wildfire Gems: 23/31
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    I believe the phrase was.'Give the man what he wants' wasn't it Tal :D? Well, here ya go - a nice map of the theives maze: http://www.cyberjag.com/baldur/maps/armaps/thievesmaze.htm Not sure if you'll actually need it or not, and it isn't that good a map anyway, but hey.


    [This message has been edited by Wildfire (edited May 13, 2001).]
     
  5. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    I thought we've established he doesn't need it, but hey...
    If you manage to get lost in that maze, you really need all the help you can get. ;)
     
  6. cotman68 Gems: 6/31
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    thanks for all the responses. I stumbled through the maze finally.

    I must say--I agree about the skel warriors being very very tough.. ouch
     
  7. Cerryl Gems: 9/31
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    I don't know if you realise this but there is a spell called Clairvoyance. What it does is reveal the current map for you. I'm assuming here that the reason you wanted the map was to find the way through the maze, not to know where the traps or enemies are.
     
  8. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Minor detail: Clairvoyance doesn't work indoors. Bummer. :)
     
  9. aeckler1981 Gems: 2/31
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    One little hint that I noticed was that it seemed like there was a green blob on the wall near a trap.
     
  10. Cerryl Gems: 9/31
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    Are you sure Tal?? I seem to remember casting it in the thieves guild maze with no problems...
     
  11. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    100% sure. It even displays a message saying the spell cannot be used indoors. Of course, that is AFTER you cast it. You can cast it indoors and all, it just won't have any effect, i.e., won't reveal the map...

    [This message has been edited by Taluntain (edited May 17, 2001).]
     
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