1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Riskbreaker Kit v7 released!

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Sikret, Feb 10, 2007.

  1. Sikret Gems: 13/31
    Latest gem: Ziose


    Joined:
    Apr 21, 2006
    Messages:
    573
    Likes Received:
    4
    The new version of Riskbreaker kit is available now. The kit's abilities are nerfed even further (while keeping the kit's interesting features, of course). Hopefully, it's now fully balanced. Read everything here.
     
  2. Lionheart Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Apr 21, 2006
    Messages:
    93
    Likes Received:
    0
    I see, haha! I was wondering when you'd cancel the innate ability of Timestop.
    So this is supposed to be the final version right? :)
     
  3. Sikret Gems: 13/31
    Latest gem: Ziose


    Joined:
    Apr 21, 2006
    Messages:
    573
    Likes Received:
    4
    Yes unless players report that the new "Improved Blur" ability is also too powerful. It needs to be tested in practice.
     
  4. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,050
    Likes Received:
    17
    Gender:
    Male
    I am so glad that Time Stop was omitted, to tell you the truth it really made no sense to me from the start. I may just get the mod now, but I really do not play with fighter-type PCs. Riskbreaker can be soo cool for a MP created buddy though, yay! :banana:
     
  5. Goli Ironhead Gems: 16/31
    Latest gem: Shandon


    Joined:
    Dec 31, 2004
    Messages:
    859
    Likes Received:
    1
    Silverstar, I guess it was meant to be some kind of speed so extreme that the time seemed to stop around the Riskbreaker. So, essentially, the said Riskbreaker used the ability, and the time slows down to nothing. And on everybody other's point of view they had never even stopped, and the Riskbreaker moved quicker than they could see. Scientifically speaking, such speed would have made the Riskbreaker weightless, if I'm not mistaken :D
     
  6. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,050
    Likes Received:
    17
    Gender:
    Male
    Well it still did not make sense to me, a mage studies for a life time to be able to cast a Time Stop, and then a fighter kit gains it as an innate ability? Me being a mage fan makes things all more complicated too..Well... :p

    I still like the new version better. Cool abilities and a lot of hindrances, this makes for a balanced mod.
     
  7. Goli Ironhead Gems: 16/31
    Latest gem: Shandon


    Joined:
    Dec 31, 2004
    Messages:
    859
    Likes Received:
    1
    Hmmh... I think it isn't actually meant to be Timestop anyways, but a really sudden burst of speed. Thus, it isn't a spell at all, and the casting animation would be more fitting as something else (shame no such animations exist). So it wouldn't really be even close to what timestop is if I have understood it right. Whereas a Mage would stop time, Riskbreaker would move so fast the time would seem to stop for him, but not for anyone else.

    Anyways, I think this newer version is a lot better, as well. Whatever the reason for the Timestop was, it was overpowered.
     
  8. Sikret Gems: 13/31
    Latest gem: Ziose


    Joined:
    Apr 21, 2006
    Messages:
    573
    Likes Received:
    4
    Yes, Goli Ironhead is right about the justification behind the previously existent "Time Stop" ability. Perhaps, it could have been better called "Faster than the Eye!" rather than "TimeStop".

    The main reason I dropped it was that it was overpowered, plus if the Riskbreaker moves so fast to mimic timestop, then how a demon prince could have been immune to it?! Does the demon also run with the same speed?! :lol:
     
  9. Baronius

    Baronius Mental harmony dispels the darkness ★ SPS Account Holder Veteran

    Joined:
    Aug 13, 2002
    Messages:
    1,783
    Likes Received:
    14
    Goli Ironhead:
    What you said about Time Stop (very fast movement => others don't notice it, he feels it as a "time stop") is a good practical approach/explanation. (As long as relativistic effects such as time dilatation are negligible, but this is not a sci-fi world that creatures can reach so high speeds :D )
    You don't have to be a RiskBreaker to feel weightlessness, just jump from a building to reach the state of free-fall :p

    I'm not entirely sure what you meant by 'weightless', perhaps zero mass? At the speed of light, it would be infinite mass -- but even this isn't accurate. Although this is AoDA-like material, I would like to clarify that the change of relativistic mass doesn't cause any physical change in the object. This is often overlooked in the media or by certain books. (If someone is interested, he or she can read more e.g. here.)

    [ February 12, 2007, 02:50: Message edited by: Baronius ]
     
  10. Clixby Gems: 13/31
    Latest gem: Ziose


    Joined:
    Mar 25, 2005
    Messages:
    566
    Likes Received:
    1
    I quite like this kit, but one complaint I have about it is it isn't really thematic- it really feels more like a function rather than a philosophy.
     
  11. Goli Ironhead Gems: 16/31
    Latest gem: Shandon


    Joined:
    Dec 31, 2004
    Messages:
    859
    Likes Received:
    1
    Baronius, I'm not actually all that sure about it now that I think it again. In school we were taught that there is a maximum speed in freefall, because you would undo gravity with any more speed. Can't remember how my teacher exactly told it, but it was something like that. But I'm not a scientist or anything, so this might be a mistake.
     
  12. SimDing0 Gems: 9/31
    Latest gem: Iol


    Joined:
    Dec 3, 2002
    Messages:
    347
    Likes Received:
    2
    No, there's a maximum speed of freefall because beyond a certain point the gravitational acceleration is matched by the drag. Falling with any greater speed won't "undo gravity" or anything so horrific, but you'd experience upward acceleration until you'd slowed down to terminal velocity anyway.
     
  13. Baronius

    Baronius Mental harmony dispels the darkness ★ SPS Account Holder Veteran

    Joined:
    Aug 13, 2002
    Messages:
    1,783
    Likes Received:
    14
    This is all true, I just didn't (and don't) get why the Riskbreaker should be weightless when he moves very fast...
    (Free-fall is just a school example for "everyday" weightlessness, of course you won't accelerate any more because you're not in vacuum -- the object will fall theoretically at a constant speed from the point the resultant force gets zero. What you remembered from school was not totally wrong; your teacher might have said "the gravity force is compensated by...", and not "undone".)
     
  14. Goli Ironhead Gems: 16/31
    Latest gem: Shandon


    Joined:
    Dec 31, 2004
    Messages:
    859
    Likes Received:
    1
    Probably he did say so. English is not my native language, and so the less ordinary discussion can get a little difficult at times. But still, I'm happy that you understood what I meant.
    Anyways, is there, theoretically, any kind of maximum running speed? Seeing that freefall is quite different from running, I'm not sure if the rule there applies here.
     
  15. OTG Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Oct 6, 2006
    Messages:
    64
    Likes Received:
    0
    I would guess the maximum speed any object can achieve is the speed at which the slowest particle moves... then again, it's gonna be difficult to test in practice due to Heisenberg's Uncertainty Principle and that when particles are accellerated to a high enough speed, they have a nasty tendancy to change into other things - muons, quarks and so on.
     
  16. Baronius

    Baronius Mental harmony dispels the darkness ★ SPS Account Holder Veteran

    Joined:
    Aug 13, 2002
    Messages:
    1,783
    Likes Received:
    14
    BTW I've replied your posts, but since it would've been off-topic, I opened a topic "Running at high speeds" in AoDA.
     
  17. Decados

    Decados The Chosen One

    Joined:
    Jul 13, 2006
    Messages:
    2,428
    Media:
    4
    Likes Received:
    18
    In regards to the original announcement: the kit is looking better (yep, I didn't like the whole Timestop part). OTH, I still don't like so many parts that I probably won't be playing with it. I guess I'm just not destined to be a Riskbreaker fan.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.