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Best Assassin weapon

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Clixby, Aug 3, 2006.

  1. Clixby Gems: 13/31
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    What's the best weapon you can give an Assassin? I'd assume that it'd be something which causes poison, since that would stack with the already potent Assassin poison to cause massive hurt.
     
  2. Dengo Gems: 8/31
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    If you want a poisonous weapon get scarlet ninja-to after you get UAI. But i would choose Celestial Fury katana. The ability to stun is much more important than poison damage i think. You can poison your katana if you want.
     
  3. Balle Gems: 19/31
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    for backstabbin' the sword u get from not-accepting mae'var theives guild is better, it adds a 1x to your backstabbing
     
  4. Scythesong Immortal Gems: 19/31
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    Now there's something you don't learn every day. Is your game unmodded, Balle? Because if it isn't I doubt I'll be accepting that thieves' guild ever again in future games.

    IMO, best weapon for backstab would be a staff, for the sake of pure damage. The Staff of the Ram comes into mind, along with the +4 Staff in the Adventurere's Mart.
     
  5. Pseudospawn Gems: 8/31
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    Unmodded i thought it was a tossup between Hindo's Doom+4 and Staff of the Ram +6 for the most backstab damage.

    Celestial Fury +5 from Weimer's Item Upgrade Mod would probably be the best 'non-cheesy' backstab-able mod item around.
    1-10 +5, 5%chance to cause 20 ltng damage and Save vs. Spells to Stun, mmmmm backstab. :D

    EDIT: I think any mod weapons that add to backstab multiplier or give massive boosts to physical damage over what the weapon would normally cause, would be cheesy.

    [ August 03, 2006, 15:45: Message edited by: Pseudospawn ]
     
  6. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Staff of the Ram does fit the bill. Staff of striking is pretty powerful, too.

    The scarlett ninja-to is a great choice when combined with assassination HLA.

    I've never heard of any increase in backstabbing with the short sword of backstabbing -- it's a great backstabbing sword because it has a speed of 0. The short sword of mask is better.

    For long swords, both Blackrazor and the Equalizer are quite good. Angurvadel with the added strength and fire bonuses is very deadly.

    Daggers: Pixie Prick and the Demarchess stiletto both have a chance to disable the opponent, Neb's nasty cutter has poison damage. Dagger of the star can grant invisibility after a strike (another backstab).

    Clubs: Blackblood has acid damage, gnasher leaves splinters with damage for a few rounds.

    Item Upgrade Mod: Pitchwife (all the benefits of both gnasher and blackblood), Fulcrum (grants grandmastery in clubs, plus splinters), and Quietus (increases backstab multiplier by 1) are probably the best of the bunch for an assassin.
     
  7. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Yeah, if you have the item upgrade mod, backstabbing with Quietus in the offhand would definitely be the way to go, because even offhanded, it will raise the multiplier to X8. Of course, that eliminates the Staff of the Ram as a poosibility. Some of the others mentioned, most notably Celestrial Fury and Pitchwife are probably your best options.

    EDIT: When I play cleric thieves, I always carry a club as my primary weapon, and they prove very effective with backstabs, especially Gnasher/Pitchwife with the splinter damage for enemy mages.
     
  8. Brettoni Gems: 5/31
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    Powerful quarterstaffs make powerful backstabs, but if you want to try to roleplay a little, I would advise some sneaky dagger or short sword of sorts.
    Personally, I only backstab with either daggers or short swords - I feel the other weapons are not very "assassin"-ish. I mean, I can't picture a assassin backstabbing with a 6 foot quarterstaff. I see them more with a discreet and sneaky weapon.
    If your character is evil, then the dagger you get in the Illithium quest of the evil dwarf is good - it poisons.
    Also the dagger from the Haerdalis quest is good as it puts people to sleep.
    Both are available early on so this is good too!
     
  9. Clixby Gems: 13/31
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    Doesn't Neb's Nasty Cutter run out of poison after a while?

    And where do you get the Dagger of the Star? That one sounds mighty purdy.
     
  10. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    Staff of the Ram is the best item. You don't need anymore poison, and backstabbing with that weapon, combined with the X7 backstabbing modifier you'll have when you get it will just be unbelievable.

    BTW, I don't think the short sword from Mae'Var adds any backstabbing modifier.

    Also, Pseudospawn, you're kidding when you say ANYTHING from the item upgrades mod isn't cheesey, right?
     
  11. Goli Ironhead Gems: 16/31
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    Klorox, I think that adding +2 to CF doesn't mean it's cheesened. Actually, it is amongst the minor selection of items from that mod that aren't.
     
  12. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    Like I said, tell me something in that mod that isn't cheesey.

    You just took one of the most popular weapons in BG2, made it much better, and told me that the other weapons in this mod are even more powerful.

    Honestly, what's the point of playing that damn mod?
     
  13. Pseudospawn Gems: 8/31
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    Much better?

    +2 damage, +2 Thac0 & the satisfaction of not having to switch to Hindo's Doom for the few creatures immune to +3 weapons.

    If it made the save vs. spells to stun harder (i.e. -4) or removed it all together that would be cheesy.
     
  14. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    No that sword is just a regular +3 short short but it has a speed factor of 0, no extra multipliers.

    Now, as for the best assassin weapon:

    As many people have said, the Staff of the Ram will do CRAZY amounts of damage coupled with a multiplier of 7 so that's a no brainer :D

    Until then, however, you could probably get by using the Scarlet Ninja-To which you'll get from the Copper Coronet, although thieves can't usually use that ... I guess you'll have to wait for UAI :cry:

    Of course one of the other reasons for taking an assassin, other than the insane multiplier, is the poison factor. I don't know the actual statistics for it (could someone be nice enough to post that please :D ) but I DO KNOW it gets pretty heavy at higher levels. Why not get a nice little short bow and use some Arrows of Biting ... Each hit (if the target fails a save) will kill off 30% of their hit points within 20 seconds ... WAIT A MINUTE! Activate your poison when you start firing and couple that with the Tuigan Short Bow (which you get after you kill the Beastmaster) and you'll start inflicting some SERIOUS damage. Let's see now:

    *3 attacks per round
    *30% of the targets hit points each hit AND
    *your own poison

    Bye bye bad guys :grin: :rolling:
     
  15. TrueBlueAussie Gems: 17/31
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    If it hasnt been mentioned, Arabwels cut throat from the BoM items mod is EXTREMLY cheesy but great fun for an assassin. Just put it in the offhand and Celestial Fury in the main hand and you have the normal damage done by CF x10 from the increase to the backstab multiplier from Ara's cut throat.
     
  16. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Upgraded CF is not cheesy by the time you get to ToB IMO. Considering in ToB that there are weapons available that give a %chance to insta-kill, and that there are opportunities to make +6 weapons, I'd hardly consider upgrading CF from +3 to +5 to be extreme cheese. As has been said, it's old CF with an additional +2 to hit and damage. It hardly makes a difference other than allowing you to hit a few things that are immune to +3 or less.

    There are several other things in the IUM that aren't cheesy either if you don't upgrade until the end of SoA or ToB. For example, there's nothing cheesy about upgrading Anomen's Shield, Valygar's Armor, Mazzy's shortsword, etc., because there are better versions of all of those items in ToB, and most of the time, they are available pretty early too. The cheesiness of that mod is upgrading items early in SoA (Pitchwife anyone?) and just having a massively overpowered weapon from the word go.
     
  17. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    JMO, but any mod that makes this game easier is cheesier.
     
  18. Bassil Warbone Gems: 12/31
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    Is this added by a MOD or is this in the standard game?
     
  19. nekrotyrael Gems: 1/31
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    the sword of backstabbing is modified by rogue rebalancing pack

    THAC0: +3 bonus (+5 for Thieves)
    Damage: 1D6 +3
    Damage type piercing
    Special: Increases backstab multiplier by one (Thieves only)
    Weight: 3
    Speed Factor: 0
    Proficiency Type: Short Sword
    Type: 1-handed
    Requires: 5 Strength
    Not Usable By:
    Druid
    Cleric
    Mage


    btw, do you think that assassination would work for swashies/bards while dualwielding those? :D
     
  20. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Rogue rebalancing mod is a lot like the shapeshifter rebalancing mod -- the names are a bit off and would be more accurately described as unbalancing mods.

    I'm not a big fan of either. I think they make the classes a bit too powerful.
     
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