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Spell Trigger - Spell Immunity?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Thrasher91604, Apr 23, 2006.

  1. Thrasher91604

    Thrasher91604 For those who know ...

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    Hi all!

    Is it possible to store a spell immunity spell in a spell trigger? Even though I have spell immunity memorized, it doesn't appear in the list of level 5 spells that show up after casting spell trigger. :(

    Any help would be appreciated. :)
    Thanks!

    [ April 24, 2006, 17:30: Message edited by: Thrasher91604 ]
     
  2. Niemroth Gems: 1/31
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    In the unpatched version of Bg II it was possible to store spell immunity in the spell trigger, but when you selcted one spell school the other buttons didn't disapear. So you were able to get immunity to all spell schools with one spell immunity in the trigger. To prevent this it's now impossible to store spell immunity in the spell trigger. I don't know which patch-version changed this.
     
  3. Thrasher91604

    Thrasher91604 For those who know ...

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    Niemroth -

    Thanks for the reply! I suppose that explains why I can't do it. I'm playing the fully patched ToB. It's too bad they fixed an unbalancing bug by completely removing the capability rather than properly fixing it. I've heard the same thing is true for chain contingency.
     
  4. Silverstar Gems: 31/31
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    Well in my heavily modded game liches and mages and Improved JonBon tend to immediately raise spell immunities:Abjuration, Divination etc. from their contingencies. I will tell you what:they are cheating! :p
     
  5. Thrasher91604

    Thrasher91604 For those who know ...

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    [​IMG] Well I guess even BG II can't be perfect (but it's damn well close!) :pope: :rolleyes:
     
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    ^Don't get me wrong, it is not that bad that improved enemies from the mods do cheat, as:

    1)We are not supposed to know that

    and

    2)Liches and other arch-magis can research different ways to bolster their spells while the poor mage PC will spend his whole life travelling and adventuring, hence no chance to..say, increase the effectiveness of some spells. It makes sense to me.

    I love this game and having great fun! :thumb:
     
  7. Rastor Gems: 30/31
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    While technically yes, I tend to view that in a somewhat different light. It's generally fair to assume that the PC will deploy buffs before a fight. That's the same thing that the enemies are doing at the start of the fight.
     
  8. Thrasher91604

    Thrasher91604 For those who know ...

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    I guess I like to play somewhat more RPish, that is, not anticipating battles with pre-buffs. Adds a bit more excitement to it. Wouldn't it only be fair to have the same spell sequencer, contingency capabilities as the enemies?

    Of course, one could stay continuously buffed and rest a lot. But that would get to be a bit tedious, don't you think? Although solo spellcasters have few other choices ....
     
  9. Faraaz Gems: 26/31
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    Aye, and I will tell you this...if enemies had only the same resources as players...then the combat in this game would degenerate faster than you could say "Timestop & Improved Alacrity" ! :rolleyes:

    I think its a good thing that you have to work at systematically taking your opponent's defense apart spell layer by spell layer and then chunk them with one massive offense! :D
     
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