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Soloing a warrior that I dual-class to a mage

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Demodocus, Oct 8, 2006.

  1. Demodocus Gems: 1/31
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    Hi All,

    Thoughts from you all.

    I enjoy soloing more than trying to micromanage a group. I was thinking of trying a warrior up to some point them dual classing over to a mage. So here's the question: when do I switch?

    The further I go the more I'm going to have to gimp along with the really weak mage capabilities trying to do stuff way above my level. I can procur some important items while still a warrior if that'll help.

    Suggestions about what items to focus on before the class change? What level to switch (10 maybe?)

    Thanks for the input.

    Demodocus
     
  2. Felinoid

    Felinoid Who did the what now?

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    For solo, there's no question; dual at 13. When you're filling up your spellbook after the dual, you'll find that there's a lot less "gimping time" than you expected.

    And even if you're still worried about it, 9 would be a lot better level to dual at than 10. Your tenth warrior level only gets you 1 point of THACO and 3 HP, while the tenth mage level would get you 1d4 + CON HP instead and get the dualling process over sooner.
     
  3. Demodocus Gems: 1/31
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    Good observation about the HPs, etc. So, 9 or 13 then? And what weap prof. shoul I invest in? Keeping an eye on both SoA and ToB weaps that'll be available.

    Any items I should focus on while I'm a warrior? Wands obviously. Bracers of defense and rings or protections. Anything else?

    Thanks!
     
  4. Killjoy Gems: 8/31
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    Consider katanas for Dakkon's Zerth Blade, which gives wizardly bonuses. Dual wielding that and Celestial Fury will get you through SOA just fine. While you're at the bonus merchant, also grab the robes of Vecna from the same seller. You can find both items sold in the Promenade.

    You'll also want:
    -Cloak of the sewers (+1 AC / polymorph) from Temple sewers

    -Ring of Earth Elemental Control (+1 AC) from De'Arnise Keep

    -Boots of Speed (Planar Prison)

    You may want to also look into:
    -Bracers AC3 early on after dualling (purchased from Ribald)
    -Gauntlets of Weapon Expertise (Bodhi)
    -Elven Chainmail (various)

    If you're soloing, it'll also be worth it to hang onto a few of the wands you get from the starter dungeon, then spend the extra scratch to recharge them by selling them to merchants, and buying them back. Having a couple dozen cloudkills, fireballs, and summon monsters can be worth the extra coin.
     
  5. Demodocus Gems: 1/31
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    Having never used that Derth Katana, do I have to leave it equipped in order to keep those spells in memory? Or do I only need to have it equipped when I go memorize spells and sleep?

    I'm just concerned that a +2 blade is not going to get me very far.

    Thanks.
     
  6. ArrynMorgerim Gems: 9/31
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    Yes, have to be equiped. I propose Crom Fayer for the weaker hand instead (+8 to hit +16 damage. Whoa!).
     
  7. Demodocus Gems: 1/31
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    If I take the Keep as a warrior stronghold will I be able to grab the planar sphere later? Can I pass up the keep to get the sphere?
     
  8. ObviousDelirium Gems: 3/31
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    No, you can only get one stronghold if you don't use mods.
     
  9. Felinoid

    Felinoid Who did the what now?

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    You can get the sphere and then the keep, but not the keep and then the sphere. Lavok will check if you already have a stronghold, but Nalia will not.
     
  10. Dethwynd Gems: 3/31
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    unless you install the multiple strongholds component from the ease of use mod.
     
  11. Decados

    Decados The Chosen One

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    When soloing you will have so much EXP that you should dual at level 13. The short-term advantage of dualling at 9/10 simply doesn't compare.

    The bonus spells from Dakkon's Zerth Blade will last until you unequip the sword. As Killjoy mentioned, the dual-katanas is a classic combination that will get you through SoA just fine. However, once in ToB I feel that katanas aren't really quite as good in comparison to other weapons on offer.

    You could consider dual-wielding Flails- FoA is a pretty awesome main hand weapon and DoE works well as an off-hand one. If you went this way, I'd advise replacing DoE with Crom Faeyr at a later date. This is because at this point you will be able to use magical protections to not take any damage at all and the strength bonus is simply far superior- not to mention Crom Faeyr has a higher enchantment. A final advantage to note for flails over katanas is that they do blunt damage, which less creatures are resistant to than to slashing damage.
     
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