1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Powergamer question: What makes a Kensai/Mage dualclass better than Fighter/Mage MC?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Klorox, Jul 12, 2005.

  1. Klorox

    Klorox Baruk Khazad! Khazad ai-mĂȘnu! Veteran

    Joined:
    Nov 17, 2003
    Messages:
    2,980
    Likes Received:
    7
    I really can't figure out what would make a K/M, with ToB installed better than a F/M multiclass.

    Please enlighten me.
     
  2. Goli Ironhead Gems: 16/31
    Latest gem: Shandon


    Joined:
    Dec 31, 2004
    Messages:
    859
    Likes Received:
    1
    Well, for example, you can get grand mastery of weapons (MC gets only specialization). Also, kensai is better than vanilla fighter, as they get great bonuses.I'm not that familiar with Dual-Class, but those are some reasons.
     
  3. Arawn Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jul 16, 2004
    Messages:
    79
    Likes Received:
    0
    You can't cast spells in armour. So you loose nothing switching. The kensais greatest weakness is the nakedeness. Stoneskin, mirror image, fireshield and Pro/mag weapon allows the kensai to tank very well and cast spell when needed, while the high AC fighter/mage have to do the one or the other.
     
  4. Koki Gems: 5/31
    Latest gem: Andar


    Joined:
    May 5, 2004
    Messages:
    142
    Likes Received:
    0
    You can also go with Multiclass Kensai/Mage, if you use Shadowkeeper(Hey, he said he's powergaming...) ;)
     
  5. The Shaman Gems: 28/31
    Latest gem: Star Sapphire


    Joined:
    Oct 18, 2004
    Messages:
    2,831
    Likes Received:
    54
    By the way, do you know if a KM can use bracers? That would remove the AC problem quite well.

    Other bonuses the kensai has as a base class - bonuses to damage and attack (the latter being quite useful), a little inherent AC bonus. You lose when it comes to ranged weapon options... There was an archer fighter kit in Tactics, it's another good option. Anyway, there are tons of spells useful for a tanking kensai - aside from the ones arawn mentioned, there is the armor tree, also blur, protection from missiles, haste, improved invisibility, spell immunity, the mantle treee and quite a few others. I've always wanted the BBoD with more attacks per round :)
    Also, a dual-class F (or K)/M can get to a higher mage level faster than a multi-classer. It helps churning those high-level spells easier... A K-M with Improved Haste, absolute immumity, prot. from elements and Black Blade (I know, I like it) is something formidable, right?

    [ July 12, 2005, 15:38: Message edited by: The Shaman ]
     
  6. Yirimyah Gems: 11/31
    Latest gem: Bloodstone


    Joined:
    Jul 23, 2004
    Messages:
    429
    Likes Received:
    0
    Kensai can't ever use bracers.
     
  7. Goli Ironhead Gems: 16/31
    Latest gem: Shandon


    Joined:
    Dec 31, 2004
    Messages:
    859
    Likes Received:
    1
    Actually, they can, Kensai/Thieves get Use Any Item
     
  8. The Shaman Gems: 28/31
    Latest gem: Star Sapphire


    Joined:
    Oct 18, 2004
    Messages:
    2,831
    Likes Received:
    54
    Well, that leaves the armor spells, then. The first one (AC set to 5) lasts for hours, and even the spirit armor lasts several turns. Another solution - available to the "normal" Kensai as well, is to get a barkskin from a fellow druid. With stoneskin, Mirror, blur and Fireshield for up close, and improved invisibility for arrows/spells, you can be quite something.
    Hey, does the Kensai AC bonus stack with the mage armor spells? It is the weakest link in the comparison to the F-M, who can use elven chain and continue casting (the best EC has an AC of 0, and immunity to normal weapons). On the other hand, some of the robes a K-M can wear are also useful... Vecna, or Robe of the X archmagi.
     
  9. Pseudospawn Gems: 8/31
    Latest gem: Skydrop


    Veteran

    Joined:
    Apr 1, 2005
    Messages:
    281
    Likes Received:
    0
    Gender:
    Male
    Fighter-Mage (24/20(50/50cap removed)):
    i) Better armor (0ac chain, and any other supplementary armor)
    ii) Better Fighter (constant thac0 progression with gauntlets of extordinary specialisation - equal if not better number of attacks and thac0)
    iii) Fighter HLA's (coupled with timestop you can power your way through any mob)
    iv) Better looking (Bright green chain, woot!!)
    v) Can use & progress all weapons to specialised.
    vi) Constant mage progression (always have blur/mirror image/stoneskin)

    Kensai(12)-Mage(28(50cap removed)):
    i) Grandmastery in some weapons (extra 1/2 attack and 2 more damage)
    ii) Weaker armor (5ac with robe of vecna, no helmet, shield, cloak or bracers)
    iii) Weaker Fighter (+4 thac0 over fighter of same level, good early on but surpassed eventually. Also weak as a kitten when dualling to mage) (Can be compensated with tenser transform, but why bother locking off mage spells)
    iv) Looks stupid (robe on a fighter = 'unarmored' = large lumbering fighter in pink shorts and vest)
    v) Vunerable (Early game: no armor, no defensive spells. Mid game: Stuck trying to pull up their mage level to regain kensai abilities)
    vi)....um sounds cool!?!? :p

    Fighter/Mage is the dominant class, same positives and few of the negatives besides slow level progression (as with all multi-classes). Easier to keep alive, more powerful, simpler in a team or soloing.
     
  10. Koki Gems: 5/31
    Latest gem: Andar


    Joined:
    May 5, 2004
    Messages:
    142
    Likes Received:
    0
    Well if you go with cap removed, you'd dual at level 39, which will get you +13 to hit and damage. You would get only one HLA less than plain Fighter, too. As for armor, I think Spiritual Armor lasted 9 hours or so and set AC to 0. Also, all hail the Stoneskin.

    So I'd say it all depends whether you want to use XP remover or not.
     
  11. Pseudospawn Gems: 8/31
    Latest gem: Skydrop


    Veteran

    Joined:
    Apr 1, 2005
    Messages:
    281
    Likes Received:
    0
    Gender:
    Male
    If you Dual CLass so late in levels with the cap removed then you miss most of the game as a Kensai-mage. You'll end up stuck as one or the other.

    Fighter/Mage - Cleric/Ranger - Bard = best classes for straight play or powergaming. Forget Dualing, enjoy the uncertainty of multi-classing.
     
  12. Klorox

    Klorox Baruk Khazad! Khazad ai-mĂȘnu! Veteran

    Joined:
    Nov 17, 2003
    Messages:
    2,980
    Likes Received:
    7
    Big difference, IMHO between cheating and powergaming. I'm just trying to distinguish the differences between the two characters from a power perspective, is all.

    I lean towards the multiclass myself, and think that a Gnome Ftr/Ill is even better than a Elf F/M. You get an extra spell per level, much better saving throws, and I'm not a big fan of any necromancy spells (the only exception is Horrid Wilting, but you really don't need that when you're half-fighter).
     
  13. 14 Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Apr 12, 2003
    Messages:
    99
    Likes Received:
    0
    berserker/mage > f/m >>> kensai/mage
     
  14. Ofelix

    Ofelix The world changes, we do not, what irony!

    Joined:
    Dec 19, 2002
    Messages:
    5,989
    Media:
    5
    Likes Received:
    111
    Gender:
    Male
    Aye? I remember a topic, from a couple year ago by someone I forget but is probably still lurking SP that gave undiscutable proof that in TOB multiclassing is superior to Dual classing. In SOA however it's another storry.

    You might want to check the archives.

    Try something like '' Dual classing vs Multi classing'' or something like that.
     
  15. nataben1314 Gems: 10/31
    Latest gem: Zircon


    Joined:
    Jul 12, 2004
    Messages:
    356
    Likes Received:
    6
    Simply put, they will both kill everything.

    Out of curiosity... is it possible to do a dual class wizard slayer/mage?
     
  16. Drew

    Drew Arrogant, contemptible, and obnoxious Adored Veteran

    Joined:
    Jun 7, 2005
    Messages:
    3,605
    Media:
    6
    Likes Received:
    190
    Gender:
    Male
    Wizard slayer/wizard is a possible dual class if you haven't installed the refinements mod. The best thing about this combination is that any items restricted by the wizard slayer's kit that a mage can use are useable. This combo is probably more effective than the kensai/mage or even the fighter/mage against any enemy that frequently employs spells and/or inate abilities. The spell disruption ability can even stop a berserker from raging! I'd have to say that this is probably the cheesiest dual class combo in the game, though. :p
     
  17. Chickavalier Gems: 9/31
    Latest gem: Iol


    Joined:
    Mar 22, 2005
    Messages:
    308
    Likes Received:
    0
    Just play multiplayer and use them both
     
  18. Scythesong Immortal Gems: 19/31
    Latest gem: Aquamarine


    Joined:
    Oct 28, 2003
    Messages:
    1,111
    Media:
    10
    Likes Received:
    6
    IMO, the reason is because the classic Kensai-Mage (Kensai dualled at LvL 9-15) excels in Magery, and the addition of just a few high level spells slots - along with the innates of the Kensai - can, in the end, outweigh the benefit of access to all the fighter HLA's. Long story short, two spells: Projected Image; Wish. Also, despite the fact that F/M's have Greater Whirlwind, etc. the Kensai/Mage is not far behind in terms of dealing raw, physical damage.

    The only advantage the Fighter-Mage has over the Kensai-Mage is that he's a lot tougher when both are stripped of their magical capabilities - which is not going to happen very often.

    Wizard Slayer-Mages are powerful and scary little critters who deserve to be spike trapped to oblivion.

    [ July 16, 2005, 02:52: Message edited by: Scythesong Immortal ]
     
  19. Pseudospawn Gems: 8/31
    Latest gem: Skydrop


    Veteran

    Joined:
    Apr 1, 2005
    Messages:
    281
    Likes Received:
    0
    Gender:
    Male
    With most battle improving mods i end up having my magic stripped every other round by an enemy mage. Hence prefering an f/m combination over bard, i'd rather be weakened than crippled.

    I have trouble seeing the appeal of the WizardSlayer/Mage. Horendous thacO, no ring of gaxx, no bracers of extra spec, no belt of inertial barrier, no cloak of mirroring
     
  20. Skywind Gems: 10/31
    Latest gem: Zircon


    Veteran

    Joined:
    Mar 24, 2003
    Messages:
    353
    Likes Received:
    0
    Kensai/mage is better for SOA and fighter/mage is better for TOB as mention by someone above...
    Kensai/mage is good for the early part of the game, as the bonus of the Kensai is good, but the bonus can't increase, so at the later part, the bonus is small compared to f/m. on the other hand, once u star to dual-class, u are back to a LV1 mage... quite weak unless u spent time to read all the scroll u can buy with no other npcs in your party to LV up faster... In my opinion, u will only be using your mage's abilities in the later part of the game...
    F/m can wear some armour meant for f'm and bracer too. he can so choose the best HLAs of both classes. Both f's LV and m's LV are evenly LV-up, so you can build a versatile spellsword master. U can even train him with the skill of long-range weapons so if his hp is low and is out of spells, he can still give some range support.
    IN short,
    K/m= better mage, can have more powerful Tenser's transformation(if I remember correct, the spell become better as mage lv increases) to become mighty warrior.
    F/m= better THACO(can incease some more with bracer), can have better AC due to f/m's armour.

    [ July 16, 2005, 05:04: Message edited by: Skywind ]
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.