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I am new

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Night_Heaven, Mar 15, 2006.

  1. Maurolava

    Maurolava Neither to go back, nor to take impulse Veteran

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    I don't want to spoil anything, but they will came later for you, don't have to do them right away

    It does the same thing as dispel magic, but only to opponest/enemys

    Yes, aside from the effects of restoration, it will also heal completely your character

    Again without spoiler, just make sure you do what they tell you, and inthe given time
     
  2. Latro Gems: 5/31
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    Since it's late in the evening I can give you just some short answers:

    Remove magic dispels only hostile spell effects.

    Greater Restoration is much better than Restoration because it heals you as well.

    Your skeletons attacked you because they were turned by an evil enemy cleric.

    Don't worry: The dark elves won't figure it out ;) You will get away with a lot.

    The number of spells in your spell book is limited. With an intelligence of 18 the maximum number of spells per level is 18. You should raise the intelligence of your mage by a potion of genius before writing new spells into her spell book.

    To explain the benefits of Lower Resistance in comparison to these other spells would take far too long. For instance: Some Spells can't be removed with Breach. Some spells counter it. Some creatures like Lichs are immune.
    But essentially it's a difference of style of how to use Magic.
    With spells like Breach you remove the magical defenses of an enemy to kill it with weapons.
    With Lower Resistance you reduce the Magic Resistance of an enemy - if he has this ability - to kill or disable it with a spell.
    Doom is not enough for this. Even if the enemy fails his save the spell still has to overcome the Magic Resistance.
    Try this link for a very good explanation of the mechanics of magic in BG2:
    http://members.chello.nl/~j.vanthull/BG2SR/Main.htm

    Have fun.

    [ March 31, 2006, 08:06: Message edited by: Latro ]
     
  3. thetruth Gems: 11/31
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    If you mean why you can't cast more spells/day,then high INT doesn't give you any bonus spells.
     
  4. Silverstar Gems: 31/31
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    Remove magic affects only enemies (red-circled) and will dispel everything, both negative effects or buffs, if your dispelling check is succesful.

    Greater Restoration is the most potent spell of a cleric, it completely and instantly heals all of the party, including summons, and there is no range limit. Definitely a worthy spell to turn the tide of a battle!

    In 2E rules, mages do not gain bonus spells due to high INT. INT determines maximum spell level available for a caster (not implemented in BG2), max number of spells known per level, and the chance to learn a new spell. Clerics and druids on the other hand, do get bonus spells for exceptional wisdom.

    Breach is needed to rip the combat protections of a mage. Combat protections include:Stoneskin, Pro from Normal/Magical weapons, Protection from X type spells, etc. Breach is ineffective against liches, as liches are immune up to 5th level of spells.

    breach will not dispel SPELL protections. Spell protections are those which protects the caster from spells, like: (minor) Spell Deflection, (minor) Spell Turning, Spellshield, Spell Immunity, Spell Trap, etc. To dispel these, you need spell protection removal spells: Spell thrust, Secret Word, Pierce Magic, Ruby Ray of Reversal, Khelben's Warding Whip, Pierce Shield, Spellstrike. Read spell descriptions for what level fo protections they are able to dispel.

    A Spellshield spell or Spell Immunity:Abjuration can stop Breach. To counter Sı.Abjuration, you need to fire a Ruby Ray of Reversal, which is alteration.
     
  5. Latro Gems: 5/31
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    Silverstar, your description of Greater Restoration is not correct.

    That's what the handbook says:

    GREATER RESTORATION (NECROMANCY)
    Range: Touch
    Saving Throw: None
    Casting Time: 3
    Area of Effect: 1 Creature
    Duration: Instant

    When this spell is cast, the life energy level of the recipient is raised. This reverses any previous life energy level drain of the creature by a force or monster. A restoration spell will also restore the intelligence of a creature affected by a feeblemind spell. It also negates any form of insanity such as confusion or berserk, fully heals the target, and cures any disease or poisons. The casting of this spell
    is very draining on the priest and she will likely require rest immediately after the casting as it will cause days worth of fatigue almost instantaneously.
     
  6. DarkStrider

    DarkStrider I've seen the future and it has seen me Distinguished Member

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    Sorry Latro but Silverstar is right it affects the party in this game, Lesser Restoration affexts only one person. And it does heal all effects on the party at that time, the down side is the fatigue, and then keeping the priest out of the way of battle and casting long-range spells. It's unfortunate that Barduskan Black Brew doesn't make it to Athkatla fromn the ten towns.
     
  7. Latro Gems: 5/31
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    You are right, DarkStrider !

    I just checked it myself in my current game.

    But it's neither documented in the BG2 handbook (see my last entry) nor in the description of the spell in the clerics spellbook (which is exactly the same as in the handbook).

    How can this be ?
    There are so many fixpacks out there ;)

    Therefore I've never used the spell before. I didn't want to waste a level 7 spell slot on a combination of Heal and Lesser Restoration.
    This will definitely change now :)

    [ March 31, 2006, 21:22: Message edited by: Latro ]
     
  8. Night_Heaven Gems: 2/31
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    Silverstar post this "Breach is needed to rip the combat protections of a mage. Combat protections include:Stoneskin, Pro from Normal/Magical weapons, Protection from X type spells, etc. Breach is ineffective against liches, as liches are immune up to 5th level of spells.

    breach will not dispel SPELL protections. Spell protections are those which protects the caster from spells, like: (minor) Spell Deflection, (minor) Spell Turning, Spellshield, Spell Immunity, Spell Trap, etc. To dispel these, you need spell protection removal spells: Spell thrust, Secret Word, Pierce Magic, Ruby Ray of Reversal, Khelben's Warding Whip, Pierce Shield, Spellstrike. Read spell descriptions for what level fo protections they are able to dispel.

    A Spellshield spell or Spell Immunity:Abjuration can stop Breach. To counter Sı.Abjuration, you need to fire a Ruby Ray of Reversal, which is alteration."

    ???...I am very sorry but is chinese to me. I will scribe it down however and try to learn them...
     
  9. kuemper Gems: 31/31
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    @Night Heaven - Try this (which is what I do): cast Breach first. If Breach does not get rid of the mage's protections, cast Khelban's Warding Whip or Ruby Ray of Reversal, which ever you have memorized. If those fail, use Dispel Magic or Remove Magic. Some protections aren't dispelled despite what you try. That's when you beat those mages with sharp, pointy swords. ;)
     
  10. Silverstar Gems: 31/31
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    @Darkstrider

    Thanks for confirming, I thought maybe my 40+ mods caused my GRestoration spell to go awry...Heh. I miss Berduskan Black Brews too!

    @Latro

    Well I was suprised to find GRestoration 'that' effective too. I like this spell and my clerics always memorise a good amount of them. Fatigue is nothing if you can save the whole party instantly.

    I guess ToB modifies this spell to such power. I can't remember, but I guess in pure SoA it only targets one recipient as the spell description says.

    One strategy is, keeping weak clerics (Aerie) away, and locked in a safe room while the tanks are battling heavy monsters. If tanks are injured, cleric can cast GR very quickly, and from a very safe distance too, it will heal everybody completely! Cheesy? I don't think so pal! :thumb:

    @Night_heaven

    Oh that is very easy in fact. I will try to explain better.

    If a spell caster has protection spell which renders him immune to your weapon attacks, these are called Combat Protections. Examples are: Stoneskin, which will absorb any kind of pyschial attack, and Protection From Magic Weapons, which makes the caster totally immune to all enchanted weapons for 4 rounds. Mantle, Improved Mantle type spells make the caster immune up to a certain enchantment levels of weapons, so they are combat protections too.

    Other protection from X type spells fall into this category too. Like: Protection from Fire, Protection from Cold, Protection from Lightning, Protection from Evil, etc. These are all called COMBAT protections. Are you with me so far? Good.

    As a bonus, Fireshields (both red and blue) are COMBAT protections too.

    To get rid of these COMBAT protections, you need to hurl a BREACH spell. That easy. It will dispel all those mentioned above, making the mage vulnerable to weapons. Kill him quickly before he can raise more defenses!

    Liches are immune up to level 5 spells, so Breach will not be effective against them.

    Read the spell description Breach carefully. It should list what type of protection spells it does dispel.

    If you understand the concept I can go to next level, SPELL protections. However, generally, combat protections are much more important for newbies, so it is very important you learn what are they and how to get rid of them. Or highest level mages (ie: Jon Irenicus) will be invincible to you and will gladly rip your party apart in a few rounds, I am afraid. :cry:
     
  11. thetruth Gems: 11/31
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    Just a small correction.G.Restoration will full heal only your party members not your summons.
     
  12. Silverstar Gems: 31/31
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    ^Really? I thought it healed summons too. I need to check. But...you are indeed the king of clerics, so I can not question your wisdom... ;)
     
  13. Night_Heaven Gems: 2/31
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    Aha...got it...got it. Soo, I use breach allways on a mage before battle after he\she casts all those combat protections on him\her. Good.
    Question: How can I as a cleric mage can cast so much good spells on me like a enemy mage or a Lich? 10 spells cast once!!! All protections.
    If breach fails to work, I will try with that Alevim bimbim thing or the other spell.
    Question: How does that my dispel won't dispel a thing but Viconia's dispel almost everything?
    I have enter in the Ush Natha city and now I am about to get an allied ( Soulfin or something). It is a wealth city with more buildings and treasures.You can buy slaves from here...
    I have found a summon demon in my clerical book but it attacks me almost instantly :) More funnier is that after me the demon will attack everything else. I keep strugle with my intention of geting out quiqly from this city but I wanna see everything! Thank you all for your help.
     
  14. kuemper Gems: 31/31
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    Try using the Spell Sequencers - lvls 4 and 6. You won't be able to get 10 spells at once. Enemy mages and liches cheat. :grin:
    Dispel Magic works according to your cleric's or mage's level. Viconia dispels more because her cleric level is higher than yours because you're a multiclass (spliting XP between 2 classes).
     
  15. Silverstar Gems: 31/31
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    Level 9 Mage Spell Chain Contingency will allow THREE spells of up to 8th level fired instantly. These are fired on a certain condition, enemies use it as: SEE ENEMY, which is you!

    6th level spell Contingency will allow a single 6th level spell fired. Contingency is same as above.

    Spell Sequencer, Minor Spell Sequencer, and Spell Trigger will allow you to fire 8 spells of varying levels instantly if you use them right. You use them whenever you wish.

    Liches also use Tatoo of Power, a secret spell storage for the true masters of the arcane, to put yet more and more protection spells. (They are cheating! But you are not supposed to notice that! :shake: )

    Dispel magic and Remove Magic has a chance to work. Your caster level versus the caster's level whose spell you are trying to dispel makes the difference. Read the spell description. Base chance of dispelling is %50 if both you and enemy caster are of same level. The more gap between the twoi the more or less likely it will work. If your level is too lower than the enemy caster you can not dispel. The reverse also applies.

    Inquisitor's Dispel ability is almost always superiour as he casts it as his double level! :eek:
     
  16. Maurolava

    Maurolava Neither to go back, nor to take impulse Veteran

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    Before you cast the summon demon, cast Protection from Evil '10, and then cast the demon, that way the demon will not "see" you and attack only your enemies.

    That's why it pays to have Keldorn in your party :p
     
    Last edited by a moderator: Jun 16, 2012
  17. kuemper Gems: 31/31
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    Any spell *up to* level 6. I use Stoneskin: Condition 50% hitpoints.
     
  18. Gastong Gems: 5/31
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    me too
     
  19. Silverstar Gems: 31/31
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    Meh. Pro from MW beats it I think. Especially when enemies can dispel per hit. :shake:

    In that free four rounds you can put many more things, including a quick heal and mirror image, stoneskin, or just run!
     
  20. kuemper Gems: 31/31
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    @Silverstar - You need to learn a new strategy besides having your mage get pounded. PfMW blocks out other protective spells, too.
     
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