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Isair and Madae: how to beat them?

Discussion in 'Icewind Dale 2' started by Ark, Sep 23, 2002.

  1. Ark Gems: 4/31
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    is it possible to beat these guys? i can't seem to give them any damage.But i did get them to go to that healing pool of their's but at that time my party's to busted to fight.Any suggestions?

    [ September 24, 2002, 15:02: Message edited by: Taluntain ]
     
  2. HeartOfDarkness Gems: 4/31
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    Well if you've sent them to that healing pool then you've beaten the worst of them, from then on ignore everyone and concentrate on just one of them. When I defeated them I hadn't used any spells (other than my dispel magics) from the first battle and had plenty to use I also renewed my party afterwards using the bard bug. I dominated the two guards and had them attack and there was a lot of running around the level to use the potions (I didn't have a cleric) and after a while I killed one of the two twins and then.... well you'll see what happens, no point spoiling the game for you
     
  3. Vormaerin Gems: 15/31
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    In the first phase of the battle start by killing all the henchmen, especially the wizard Buvai (who is hidden off to your right). Keep Isair and Madae busy with summoned critters, monks, or whatever else you can think of. Once the henchmen are all dead, pick one of the twins and pound the snot out of them. For the first 10 or 20 rounds, they have a LOT of defensive spells, but eventually these wear off.

    If Isair turns Improved Invisible on you, you can set anyone fighting him to "Guard" the area. That bypasses the 'no target' bug that Improved Invis currently has. Your melee guys will be able to attack him. The twins, as half fiends have significant (around 20pts) of resistance to all elements, so spells like Holy Smite and Horrid Wilting work best for actually hurting them. Melee works well, though they have good resists early on due to spells. Isair is best attacked with slashing weapons, while Madae can be fairly easily hurt with +3 or better blunt weapons once her Aegis spell wears off.

    Once you force them to retreat to the pool, then you should take the time to reset any buff spells and do any healing. Once you get appear in the pool, focus all your firepower on hammering the exact same twin as before. Assuming you tainted the pool, that twin is still badly hurt. Do what ever you want to dispose of the slayer knights, since they are probably pretty dangerous. I like Feeblemind, Resilient Sphere, and Disintegrate. :)

    Just keep hammering the wounded twin and you should get through it.
     
  4. Dark_Paladin Gems: 1/31
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    well folks, here is a problem for you. i am soloing with a cleric and are atm on top of the warrior tower and will as soon sa i am going down a flor be fasing them. that is a problem, because i cant kill the two creatures thats left after i kill all the other creeps. yes, thats the ones that will come back after you kill them. with them AND the brother and sister i got problems. any tips is welcome.
     
  5. Vehementi Gems: 1/31
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    ARGH!! Blasphemy = MOST ANNOYING SPELL EVAR

    Anyway... I can consistently get them to the pool with my solo sorc now. It relies heavily on me immediately running to the right and killing that buvai mage, then killing the other mage. Usually the monks kill the 2nd one before I can get there with my black blade of pwnij, heh...

    -V

    P.S. Oh isn't that just f*cking cute. Isair's sword of cheapness (stun/poison/disease) still works while he has black blade of disaster cast. WTF.

    [ October 20, 2002, 05:16: Message edited by: Vehementi ]
     
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