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Party Advice Please

Discussion in 'Icewind Dale 2' started by Jatsu, Jan 17, 2003.

  1. Jatsu Gems: 3/31
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    [​IMG] Ok I've got quite a few things up in the air right now, but this is what I'm thinking.

    The characters I am mostly sure I want are the following:
    Paladin of Helm (main frontrunner/tank for diplomacy skill and saving throws, can be human or Aasimar)
    Human Monk (tank, mage killer, and scout, lower intelligence and charisma down to 5 or so each and pump up str, dex, con and wis to 16 or so each)
    Elf Light Archer Fighter (because of the already high dex I would use this character as my rogue and start out the first 2 levels as a rogue, and then the rest would be fighter.This character can be either Drow, or Moon Elf)
    Morninglord of Lathander (Secondary Tank, Healer, and Bombardier, this character I am thinking of also making Aasimar or human)
    Elf Wizard (Main Bombardier, Loremaster, and Alchemist. This character can be either Drow or Moon Elf)

    Sixth Character
    This is mainly where I am having trouble. I was thinking a Sorcerer, Druid or maybe another tank.

    Assistance and advice on any and all of this is greatly appreciated.

    Thankyou
     
  2. Anakha the Almighty Gems: 10/31
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    Here is my suggestion:
    1- Aasimar - Paladin of Helm X/Fighter 4
    2- Half-orc - Barbarian X/Fighter 4
    3- Aasimar - Morninglord of Lathander X/Fighter 4
    4- Drow - Diviner X
    5- Deep Gnome or Human - Monk X
    6- Aasimar - Sorcerer X or Human Druid X

    Hope it will help.
     
  3. Erebus Gems: 16/31
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    Instead of the wood elf, use a wild elf, which suffers a penalty in intelligence instead of constitution.
     
  4. Jatsu Gems: 3/31
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    What wood elf?
     
  5. Anakha the Almighty Gems: 10/31
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    Don't mind it, he meant moon elf, I guess. Whatever, just catch the point he mentioned. Sacrificing INT instead of CON is a much more logical choice for a warrior-type build.
     
  6. Trypt Gems: 3/31
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    Pump up the monk on wisdom all the way and add more as you go along along with items.. Dex is important too, however int is not that important, since you won't be using too many skills with the monk. Strength is choice, as well as con, anything 12 or over is good on those two.

    From my experience the rogue/fighter is an excellent combo.. you might consider giving the rogue a few more levels for extra skills, or even rogue10/fighterx if you want improved evasion, but you have the monk for that already.

    Clerics are good, but in my experience healing in low levels is not that good since it takes a full round to cast a healing spell and in a battle that is way too long, consider going with a druid, same fighting skills, serious offencive spells and great high level healing spells (Heal is only one level above the cleric, no problem)

    Your wizard will be very powerful, if you do take a druid, you only need one wizard, both have serious offencive spells, but if now, i would consider a sorcererx/paladin1 (for the cha saving throws)

    As far as the 6th character goes, if you want a tank, fighter4/barbarianx all the way!!, if you want another spellcaster, go with a sorcerer. btw, specialize your wizard for one extra spell per level.

    Really though, there is no need for 6 in your party, 4 or 5 is great, and more experience to go around.

    Balanced party (with a monk)

    Monk
    Fighterx/rogue3 (or 6 or 10, whatever you prefer)
    sorcererx/paladin1
    druid (fighter 4 if you want, not necessary)

    this is good enuff already, you can add a cleric if you want, for undead, but not necessary really, and maybe another sorcerer/wizard for the fun of spells.
     
  7. Laocorn Gems: 3/31
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    If you use a sorcerer, Aasimar (or Tiefling) is the way to go. I love my Aasimar Sorceress, she kicks ass. She has almost as many kills as my half-orc barbarian. Kinda sad since neither one is my party leader, but alas.

    Honestly, since I've been using my four party group, I've found it difficult to justify more than five in a party. The five you have seem pretty good, and unless you want another tank just for the purpose of hacking through the rough spots, I don't see why you would need another character in your party. Then again, that whole thing about wizards not casting more than one certain spell a day gets on my nerves. I much prefer to have a sorceress casting chromatic orb on several spellcasters to hold them (at higher levels) and then cast something like vitriolic sphere on them so they can slowly die. Yeah, I'm sadistic with my spell casting.
     
  8. Gorgonbreath Gems: 3/31
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    I recommend another tank, the half-orc barbarian I have is ambidextrous and mows through most things quite well with the extra weapon attack. Rage is a good deal also, just use it half way through or better in a battle so the fatigue doesn't hamstring you. If you don't think you have enough spell power, which I think you do, just dual class the paladin, wizard to cleric or vice versa.
     
  9. Jatsu Gems: 3/31
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    [​IMG]
    I appreciate the advice, but my Morninglord is very important to me, I also want him to be a pure cleric. This is the most important role of my group as far as the roleplaying aspect goes. However, I still need help deciding whether he will be Aasimar or Human.

    As far as the Sorcerer goes, if I choose to make one, I can either make him an Aasimar Sorcerer, or a Human SorcererX/Paladin 1. A Sorcerer already gets his spells a level later then a Wizard. An Aasimar Sorcerer would be 2 levels.. and with that added level of Paladin.. that would make it 3 levels!!

    If I use a Druid.. I would make the druid a Wild Elf because of roleplaying relation to the Wild Elf Fighter/Rogue. I like my characters to be able to have something of a backstory and linked histories and such. In this case the Wild Elves would have come from the High Forest in the Western Heartlands, into Silverymoon where they met the Cleric and Paladin... =) If I go with the Wild Elf Druid.. he can be a Barbarian1/DruidX if you guys think that is a wise choice.

    The Wizard and Paladin also need their races to be determined. I have decided that the Wizard does not neccesarily have to be an Elf.. he can be whatever would work best. The Paladin is still up in the air between Aasimar and Human

    [ January 17, 2003, 21:18: Message edited by: Jatsu ]
     
  10. Kabuki Man Gems: 6/31
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    Paladin = Aasimar. They get the same kinds of Bonus' as humans, have Paladin as their Specialization, and have the Charisma Bonus. Tanking a Paladin with a few levels of Fighter is NEver a bad idea. (Paladin of Helm) At least.. The first few levels of Paladin is Rather important because of the bonuses they get, so becareful.

    I agree about the Monk. Boost his Wis Most, because that equivocates to a boosted Ac for them. Don't worry so much over dex, but a bit of boost to str couldn't hurt. And if he is going to be a mage killer, you Might want to improve the Int on him, for the extra skills you can put into the 3 schools of magic, so you have added resist.

    For Your archer, if you go rogue, you should hit at least a few levels, for their evasion bonuses, and their improved skill gains. You might even want to Consider a full 10 levels before it's all said and done with. Just for the Improved evasion.

    For your Cleric, I like the Morningstar's of Lathander myself, if you go Aasimar you can get the added Chr. Bonus, which helps with the Turn Undead Skill. which is Really useful in Kaldahar!! (Morningstar of Glory/Gift of Lathander; Very COol for Cleric/Paladin!!)

    As far as a 6th char goes, you Might want a Barbarian(x)/Fighter(4) And either go Axe or Hammer, Very useful. maybe go with barb to start, take the levels in fighter, and then fill out with barb levels.. Good for a sturdy fighter.
     
  11. Anakha the Almighty Gems: 10/31
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    Your paladin should be Aasimar not human. I can not imagine any race as paladin but Aasimar.
    Cleric also can be Aasimar for +WIS and CHA bonus.
    Aasimar make good cleric, I have one.
     
  12. Master of Nuhn

    Master of Nuhn Wear it like a crown Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    You want to keep your cleric. Good thing! Keep them pure, you want their spells. But 4 levels in fighter might be a good idea too. Low dex as they will probably wear heavy armor.

    Don't use your paladin as a spokesman, if you want the rewards and loot. A high charisma cleric (like my Aasimar cleric) or sorcerer can do most of the speaches and talkings. You can get a fighter for melee in stead, so IMO dump the paladin.

    A druid is a very powerful offensive caster. Pick one and be dazzled. In combination with your cleric (defensive) you have some nice spells/boosters already. Druid can cast entangle, which was my most usefull tool against the hordes of goblins and orcs in a lot of combats. Equip your party with ranged weapons and have fun.

    You might pick a wizard for the most non-expecting happenings. A wizard is a versatile caster, a sorcerer might be more powerfull as a bombardier, though.
    You can dual your wiz with a rogue (both high int) for some thieving abilities and lore.

    I never played a monk (doesn't fit my Roleplaying) but they seem to be very powerfull at higher level. Give them high wis, str and con.

    Now you got a monk, a cleric, a druid, wiz/rogue. Maybe you should get a fighter with a nice archers shot (always usefull) and a good swing with a greatsword, being a tank as well. Preferably wild elf: Good archer, normal con.

    Sorcerer for a bombard/spokesman.

    Edit:
    Clear answer to your question: Druid
    with reasonable dex (wearing medium armor) high wis. Bit more focused on spellcasting, you got 3 fighter-like chars already.

    [ January 20, 2003, 14:51: Message edited by: Master of Nuhn ]
     
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