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What is the most unbalanced spell in IWD2 ?

Discussion in 'Icewind Dale 2' started by Tal Rasha, Aug 9, 2005.

  1. Tal Rasha

    Tal Rasha Eye of Vecna

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    IMO, it is "improved invisibility".
    If you use it on each of you party, you'll feel no challenge. Because almost all the enemies just stand still and wait for your kicking. Even if The Guardian (that black dragon) can not see through you.
    To think, it is but a lvl4 spell, and it is almost as powerful as some lvl9's.
     
  2. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    @Tal Rasha: This is a common issue, it is fixed with the patch.
     
  3. Faraaz Gems: 26/31
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    Mirror Image as well...

    There's supposed to be a chance that the enemy damage would get through to you...but it never happens to me... :D
     
  4. Tal Rasha

    Tal Rasha Eye of Vecna

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    :o I look like so... so stupid. I will download a recent patch and try it again.
     
  5. Shrikant

    Shrikant Swords! Not words! Veteran

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    Thats never happened to me in ANY game Faraaz.

    I'd say that the Wail of Banshee would be the most unbalanced spell. There is no chance of it affecting your party and kills everything else around.

    Armor of Faith was broke in SoA since it stacked with itself. Is that true in IWD II as well?
     
  6. DanSkibo Gems: 3/31
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    Ah yes ... first cast Malison ... then emotion despair, prayer, recitation, bane, and symbol of pain ... and finally cast Wail and watch all the baddies curl up and die ... I love it
     
  7. khaavern Gems: 14/31
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    do you actually have the time to cast all these spells, one after the other?

    IMHO, one of the annoying things in going to 3e rules is that wizards don't have sequencers/contingencies anymore.
     
  8. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    No, the lack of sequencers and contingencies is a GOOD thing! I hated them in BGII. You meet a bad guy and, boom, he becomes insta-invulnerable as soon as he sees you. Meanwhile I could never be bothered setting up my own sequencers, triggers, and contingencies.
     
  9. The Magpie

    The Magpie Balance, in all things Veteran

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    Yup, contingencies were just a big excuse for cheese, IMHO. I can even think of a currently active thread to illustrate the point... ;) :p

    The fact that 3E rules rebalanced spellcasters by making their spells harder to disrupt (Concentration, Combat Casting) makes for a far fairer feel to any mage battle. In BG2, it was like Top Trumps rather than strategy: "Aha! My Breach beats your Protection From Magic Weapons!" "Ahh, that's what you think ... I had Spell Shield in that Contingency too! BWAHAHAHAHA!!!" And so on. In IWD2, you do always feel that fighters and wizards are evenly stacked up in a head-to-head, which is as it should be. In BG2, the fighter would have been disintegrated before he could reach melee range.
     
  10. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Yay! Someone agrees with me on this!
     
  11. The Magpie

    The Magpie Balance, in all things Veteran

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    Yeah, the best thing about that whole mess was the satisfying feeling from watching someone's "activate at 5% HPs" Contingency firing after they'd died! Of course, I generally play either warrior or rogue -type characters, so I may be biased... ;)
     
  12. Myth Gems: 6/31
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    Finger of death takes care of this in IWD2 (well except for those annoying UNDEAD lost followers :mad: )Anyway there is hardly anything more ridiculously overpowered than a sorc with greater spell focus in necromancy (why not spell penetration too?) and a truckload o' fingers.
    In this case the battle goes like - sorc: "Hmmm lets see... I choose this one and this one aaaaand, oh yeah that mage over there too... and maybe that aurilite priest...oh yeah she is definitely my type. Now should I sunfire the rest of those ratty barbarian scum? Nah, why bother... and why do I always keep forgetting that dwarf-tank's bloody name? Over here boy, here boy... go fetch!"
     
  13. khaavern Gems: 14/31
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    Nah, I don't think so. Enemy mages used contingencies, right, but we had the tools to deal with that. One breach and the stoneskin was gone. Now, is much harder to get rid of an enemy mage's protections. OTOH, my mages were pretty much invulnerable, since the AI did not know how to use counters.

    that's how is supposed to happen, darn it :)
     
  14. DanSkibo Gems: 3/31
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    :) 6 players:

    Decoy sits out there absorbing everyone's attention

    Priest 1 casts Holy word
    Sorcer/Bard casts Malison
    Wizard casts emotion despair
    Priest two casts symbol of pain
    Sorceror casts Wail of the Banshee with -8 penalty ... -12 wither Greater Focus:Necro

    If you need a second round:
    Priest 1 casts prayer
    Priest 2 casts recitation
    Wizard and Sorcer/Bard sit around
    Sorcerer casts Wail of the Banshee at -11 or -15

    It's tricky but doable
     
  15. Faraaz Gems: 26/31
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    Bah...I time it as follows:

    Wizard 1 -> Slow
    Wizard 2 -> Malison
    Cleric -> Emotion Despair
    Sorcerer->Wail of the Banshee

    The first three need to be started simultaneously! 95% of the time, as soon as the slow hits, the malison and E:D get off and affect the enemies...then about 3 seconds later...BOOM...Wail of the Banshee takes out 80% of the baddies! :D

    Of course, for maximum effect, have them all cast Mirror Image and stand in the middle and let the enemies surround them. :D
     
  16. Shire Gems: 4/31
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    Mirror Image. Was in IWD 1 already, is the same in IWD 2. Just pure dmg evasion. Even works with area of effect spells (can't see any logic, but I like to abuse it).

    Mirror image is the key to solo this game ;)
     
  17. JT Gems: 12/31
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    Shire wins. Mirror Image is way more powerful than any other protective spell in the game, and its only level 2.

    (o-sphere is broken, too)
     
  18. Shrikant

    Shrikant Swords! Not words! Veteran

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    Shire must be right, specially since the charecter encased in O's Resilient Sphere does not get XP for party kills.
     
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