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Weapon Damage Calculation Table

Discussion in 'Icewind Dale 2' started by Quint, Nov 26, 2002.

  1. Quint Gems: 8/31
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    OK, I won't wait any longer for any volunteers to test my table, so you can download it here.
    Weapon Damage Table v1.3

    It is an Excel10 worksheet (Office XP).

    For those of you wondering which weapon deals more damage, or if dual-wielding certain weapons is better than using a certain 2-handed weapon, you can check it out for yourselves now. :)

    PS:
    Tal, of course you can post it on SP too :)

    [ November 26, 2002, 03:40: Message edited by: Quint ]
     
  2. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] It looks very nice. Good job. :)

    Have you found any cases when dual wielding is "better" than 2H-weapon when you get 3+ attacks per round (and the weapons are reasonably equal)?
     
  3. ejsmith Gems: 25/31
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    When you're dual wielding Armegeddon 2002's.

    Then it's definately better than a 2H weapon.

    :)
     
  4. Quint Gems: 8/31
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    Yes, a clear case where Dual-wielding can outperform a 2-handed weapon is when your character is not strong (i.e. if his STR is less than 10 so he has a negative STR bonus).

    Correction:
    I fiddled with a save file to get negative strength bonuses and see how IWD2 handles these, found that it wasn't doing the same thing I thought it would do, corrected my worksheet, and the conclusion is: Even with negative strength bonuses, 2-handed weapons deal more damage than dual-wielding.

    Reason:
    Say you have a -ve STR bonus of -2. IWD2 will give you -2 for the damage of each hand when dual-wielding, instead of -2 and -1 (50%). Also, it will give you -2 damage for a 2-handed weapon, instead of -3 (150%). The result is that dual-wielding is penalized compared to 2-handed weapons when you have a negative STR bonus.



    PS:
    I just updated the file again, so you may want to download it again.

    [ November 26, 2002, 04:04: Message edited by: Quint ]
     
  5. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Right, rather send it to me when you have the final version put together. ;)
     
  6. AlexGK Gems: 7/31
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    [​IMG] the only reason for me to choose dual wield over two handed is if you got 2 VERY good one handed weapons that add AC or extra damage (asid,fire,cold....) ot something to your stats.Anyway my first tank allways has both ways to chose - only 2 feats costs weapon focus in great swords.Because sometimes there are monsers with something like 10\- damage resistnce and doble wield will be pretty pointless there.On the other hand there are also monsters vinerable to say slashing damage and a great sword isn't the best choise there.....
     
  7. Quint Gems: 8/31
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    One other reason to dual wield is if your character has Weapon Finesse with high Dex.

    BTW, can anything other than a short sword or a dagger be used in the off-hand? I know it should be a "light" weapon, but wonder if there are any other light weapons in IWD2. That would mean the off hand can only do piercing damage.
     
  8. AlexGK Gems: 7/31
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    Quint, see the weapon table in NWN manual - weapons there are in categories, and the you can try if IWD uses same rules.... I'll try it and write it here afterthat
     
  9. Quint Gems: 8/31
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    According to that manual, a weapon is considered "light" if it is at lease 1 size smaller than the character (those are also the 3E rules, I believe). Since all the characters I have are "medium" sized, I looked in the "Small" and "Tiny" weapon tables.
    Tiny: Dagger (other weapons doesn't exist in IWD2)
    Small: Shortsword (all others don't exist or are not melée weapons). Although *Mace* is in the list, in IWD2 it is not considered light, so you'll get the added penalty if you hold one in the off hand.

    I wonder if the game considers Halflings, Dwarves and Gnomes as "small" sized characters and would therefore apply the extra penalty if they hold a short sword in their off hand.

    So basically you can only do piercing damage with the off hand (plus any extra type of magical or poison damage the weapon can do).
     
  10. AlexGK Gems: 7/31
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    Hmm there are different types of maces i think.And another thing i did not try yet is if small cratures need both hand to wield large sword as is in that manual.Seems simply both games are using different rules i suppose :(
     
  11. Dalin Gems: 1/31
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    Aren't there hand axes that you can use in our off hand?
     
  12. Quint Gems: 8/31
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    You can use any non-throwable, non-ranged, one-handed, melée weapon in your off hand. But you'll get a big penalty to the attack bonus of both hands, unless the off-hand weapon is either a dagger or a short sword.
     
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