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Cutting Kits?

Discussion in 'Icewind Dale 2' started by DemoGorgon, Mar 14, 2002.

  1. DemoGorgon Guest

    "We have also made the decision to cut the character kits and go with 3E multiclassing. This will make Q.A.'s job much easier and will keep the game way more consistent with our 3E goals."

    Doug Avery said that with his latest update... so that mean there are no kits??
     
  2. Mathetais Gems: 28/31
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    wow ... that's a huge change! There goes all our hopes & dreams for Votaries, Lanchestez & Giant Killers!

    Ragusa ... maybe we should all redo our posts on your thread with 3E class ideas ...
     
  3. Voltric Gems: 19/31
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    [​IMG] I agree this is a big change. I think they are really striping the game. 3E multi-classing is great with the 3E system, but without feats and skills to customize our PC multi-classing has less of an impact. Kits, though I'm not a big fan of them, did provide a chance to add some personal touches to PCs. Not all fighters where the same.

    With no feats/skills and no kits what is IWD2 offering as far as characters that we didn't see in the first BG game?

    If this info is true I think the game just fell a bit in my opinion.
     
  4. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    EDIT:
    It is definite NO MORE KITS IN IWD-2

    A pit, I have to say - especially since the kits resembled presige classes ... however, 3e is extremely flexible and versatile - you can taylor your chars the way you want them ... hmm, at least IWD-2 will ofer something completely new on the old infinity engine ... I'm undecisive if I like it or not ...

    A topic on the BIS boards about it: http://feedback.blackisle.com/forums/showthread.php?s=&threadid=29784

    [This message has been edited by Ragusa (edited March 14, 2002).]
     
  5. DemoGorgon Guest

    Yea, a very big change indeed.
    I was really looking forward to some of them too. Oh well, im sure it will still be fine, i just hope they dont start taking more stuff out...
     
  6. Voltric Gems: 19/31
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    [​IMG] Ragusa, as I said above will IWD2 have the 'stand' 3E class features. I don't think so. Correct me if I'm worng but they aren't have feats and skills. So with no kits the range of character option is down to 11. 3E multi-classing helps a little but not much.

    I am opinion saying this will be most like 3E is total spin. We aren't gain anything we are losing a big part of the character creation process. If they want a 3E game fine add feats and skills like NWN if not leave in the 2E kits and push the release date bad a month or so.

    What are we really geting now, that we did't have in HoW? Are they taking out the additional race options too?
     
  7. Ananfel Gems: 1/31
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    I was really looking forward to some of the kits. Particularly the Battleguard of Tempus. Oh Well, I will still buy the game when it comes out. It would rule if the developers could take the existing kits and make them into Prestige Classes and include them in the game.
     
  8. Voltric Gems: 19/31
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    [​IMG] Why should they do that when they can put them in an expansion and have you pay more money for it. :)
     
  9. Extremist Gems: 31/31
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    [​IMG] And I was sick and tired of so called "prestige".
    Plus I was sick and tired of questions in SoA forum about dual classing and of type "which kit is the best, which is useless, etc".

    Whoever decided to remove Kits from IWD2 has my blessing.
     
  10. Meester M Gems: 2/31
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    I agree. The kits were an interesting feature in BG2, but most of the time they only served as a tool for powergaming exploitation.

    Oh, I might be making a sweeping generalization. I apologize in advance to all of those who played a kensai/mage because they enjoyed the nuances of roleplaying a brilliant master of weapons who suddenly decides to learn magic at the highlight of his fighting career.

    Okay, maybe that was uncalled for. If you liked the kits, just equip and roleplay your character(s) in a similar manner.

    Anyway, I don't see how anyone could be disappointed with 3E multiclassing, if they are in fact following the rules. You have much more control over your character's professional development, and, for those of you who might be leaning in this direction, there are many more possibilities for absurdly powerful characters (sorcerer/monk, anyone?)

    I'll write a more sustantial treatise on the benefits of 3E multiclassing later. That's a promise.

    M


    [This message has been edited by Meester M (edited March 16, 2002).]
     
  11. Invoker Gems: 12/31
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    It's all for good. Feats are included and many of the kit abilities will be implemented via feats.

    What could be better? Make your own kit :)
     
  12. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    [​IMG] There are some more good news:

    Good News #1:
    Even paladins and monks - depending on order - will be able to multiclass:
    from: http://feedback.blackisle.com/forums/showthread.php?s=&threadid=29811

    Good news #2:
    All classes will be open to all races - TIME FOR THE HALFLING PALADINS!

    [This message has been edited by Ragusa (edited March 17, 2002).]
     
  13. Voltric Gems: 19/31
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    [​IMG] Meester, but that's the big question, will IWD2 use feats and skills? I maybe wrong and if go please correct me but I don't think so. If they do then I'm all for it. If not then I think we are going backwards not making progress.
     
  14. Capt. Tripps Gems: 9/31
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    The kits are out but it looks like feats are in. Check out Dave Maldonado's latest statement here: Icewind Dale II designer Diaries 3

    [This message has been edited by Capt. Tripps (edited March 18, 2002).]
     
  15. Grah'huk Gems: 1/31
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    I have a quite a few problems with cutting kits. Not only will cutting kits delay the game, but more than likely, skills and feats will need to be accomodated for with what has already been accomplished.
    Furthermore, skills and feats would more than likely take MUCH more space than kits, since any class can have almost any feat. This could seriously slow down the game, since many of the feats are combat-oriented, much like this game is.

    However, I do realize that removing the kits was sensible, since it was the best of two worlds, customization and power-gaming. Power gamers wont talk about "which kit is best," or a "kensai/mage is the stuff." This allows older gamers to have *some* piece of mind from newer players, and can add a new aspect of gaming that is non-existent in games like Diablo II: Teamwork.

    Now, for the customization, the possibilities are endless. A two-handed ninja who is ambidextrous? possible. A spellcasing fighter wearing plate mail? Farfetched, but possible with the right feats. Further, if you wanted to have all your characters to be spellcasters, instead of having them all as mages, you couldeasily start them as whatever you wanted, then add some arcane spellcasting class later than simply making a party of F/M/T characters.

    Anyway, I'm rambling on and by now, most people would have stopped reading by now. So, these are just my opinions. If anyone has any thoughts, e-mail me.
     
  16. Voltric Gems: 19/31
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    [​IMG] Capt. Tripps, thanks for the info. I'm excited that IWD2 is using feats and skills. I think they are much better than kits and 3E is overall better than 2E. Thus I'm not really broken up over losing the kits. Since the result is better than it was before.
     
  17. Llandon Gems: 13/31
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    I'm guessing that they will implement feats by using "special" icons at the bottom of the screen. Much like the special (iniate) abilities your character gets in BG. This would make the most sence, at least for the abilities that only last for a certin period of times, or only once per day.

    I'm really excited about seeing how this turnes out. It's gotta be better than POR, and I need someting to occupy my time until NWN comes out.

    [This message has been edited by Llandon (edited April 03, 2002).]
     
  18. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    [​IMG] Looking at the development of IWD-2 and the silly moderated discussions silly BIS boards I'm unsure what to think about the whole multiclassing thing. I think that 3e multiclassing gives an incredible flexibility in creating a unique char. But I fear it's the flexibility and nonrestriction that made Kits so interesting - since Kits kinda represented prestige classes. IMO it was a major mistake to decide to kill the kits and make the game all 3e - not to mwention the delay it unavoidably will cause :(
     
  19. eveningdrive Gems: 8/31
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    All this talk about taking stuff out, putting stuff in and modifying IWD-2 howeverwhichway... *sigh*

    I just hope the game will be worth the wait AND the price tag.
     
  20. DemoGorgon Guest

    Must have faith!
    They wont mess it up...at least i hope not
     
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