1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Max Strength vs. Max Constitution

Discussion in 'Icewind Dale 2' started by Dias, Aug 20, 2004.

  1. Dias Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jan 9, 2004
    Messages:
    82
    Likes Received:
    0
  2. DrowLicious Gems: 6/31
    Latest gem: Jasper


    Joined:
    Jan 13, 2004
    Messages:
    176
    Likes Received:
    0
    In my opinion, Strength. More hits and more damage to foes. Throw it in with high dexterity and you can get by on average constitution by avoiding damage.
     
  3. olimikrig

    olimikrig Cavalier of War Distinguished Member ★ SPS Account Holder Resourceful Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

    Joined:
    Aug 20, 2004
    Messages:
    1,876
    Media:
    472
    Likes Received:
    21
    Gender:
    Male
    Well it depends on which type of char your planing to make. But were probably talking the fighter type here.
    As far as I remember, high dex bonus wont affect your AC when wearing heavy armors, so a maxed dex is imho not recomended if creating a fighter.
    I would recomend you get your str maxed. but don't nerf neither con nor dex.

    18/??
    16+
    16+
    ??
    ??
    ??

    would look ok to me... Then it's up to your morale to deside whether you can live with totaly nerfing cha, wis and int.

    if you do so, you can of course get:

    18/??
    18
    18
    ??
    ??
    ??

    But I want recomend doing that to much, since you WILL need chars to intimidate, persuade et cetera... And it's good to have a frontliner with theese abilities, since you can't always deside whom an NPC desides to speek to(who comes first)

    [ August 20, 2004, 22:33: Message edited by: RPGz-Olimikrib ]
     
  4. Ziad

    Ziad I speak in rebuses Veteran

    Joined:
    Aug 3, 2004
    Messages:
    4,088
    Media:
    57
    Likes Received:
    47
    That's a tough one.

    Take the Shielf Dward vs the Half-orc. The former can max CON at 20 and STR at 18, the latter CON at 18 and STR at 20. CON would give one extra hit point per level (max possible 30), STR gives +1 to attack and +1 to damage (or +1.5 for two-handed weapons).

    Which one to go for? I'd personally go for maxing out STR. The extra to hit and damage apply all the way through the game, from level 1 to level 30, in both normal and HOF. Extra hit points on the other hand only become worthwhile once they've accumulated, and even then 30 extra HP next to the 200-300 you already have won't make much of a difference. Besides, STR also increases your carrying capacity (though this might not be that important if the stat is high anyway).

    On the other hand, maxing CON will also give +1 to fortitude saves, and those 30 HP can mean the difference between the character either dying or surviving long enough for Heal to be cast.

    I'd max STR for any warrior class. They have enough hit points anyway, and their fortitude saves are good to begin with. Max CON for arcane spellcasters, since their HP and fortitude saves are so low, and they really need any boost they can get. And they don't need STR, because they're not supposed to be at the frontline. I'm not so sure about clerics. I guess it depends on whether you're using him/her as a frontliner or as a spellslinger.
     
  5. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

    Joined:
    Nov 9, 2003
    Messages:
    1,357
    Likes Received:
    69
    I'd max STR instead of CON for anyone that is supposed to do more than bare minimum of melee.

    Better chance to hit with more damage per hit is a double advantage, whereas increased hit points from high CON only slightly delays the inevitable death if you get surrounded by monsters.

    High hit points for spell casters is a nice bonus, but I find it more profitable to increase their casting stat, especially on mages.
     
  6. Shrikant

    Shrikant Swords! Not words! Veteran

    Joined:
    Apr 23, 2003
    Messages:
    2,620
    Likes Received:
    3
    Gender:
    Male
    Undoubtedly Str is more important that Con for a frontliner. You want the fight to end as quickly as possible dont you?

    Problem is that you dont have many ways of hiking your Con during the game.
    The Ring of Hearty Strenght gives you +1Str and +1 Con, and this is the only Con improving item I have found in-game.
    There is also a potion which hikes your Con by 1 permanently but I dont know where you may find such a thing in a Normal game.
    The only way for you to achive greater Con may be through your level-ups.

    On the other hand, there are so many Str increasing items, spells and potions that later on your backrow wimp of a mage can sport 20Str if he so wishes.

    So during charecter creation you may skimp on a couple of Str points for Con, but dont go overboard.
     
  7. Vassago Gems: 5/31
    Latest gem: Andar


    Joined:
    Aug 4, 2004
    Messages:
    140
    Likes Received:
    0
    Another point is if you play with "Max hit points on level ups" because then CON is even less important.
     
  8. Alphidius Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Aug 18, 2004
    Messages:
    19
    Likes Received:
    0
    True. That's why I invest CON only on my Rogues and Spellcasters, cause they're always a notch behind in terms of hit points. Also CON helps Fortitude saves and casting being disrupted (not sure about this though) making it more important for Spellcasters I guess.
     
  9. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    May 29, 2003
    Messages:
    13,354
    Likes Received:
    99
    High CON is great for your sanity because you can end up with such high HP that you don't have to heal and rest as often and thus get through the game more quickly.
     
  10. Alphidius Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Aug 18, 2004
    Messages:
    19
    Likes Received:
    0
    Wahahahaha :lol:

    But seriously, fatigue will get in the way even if your characters' hit points are ok. They need to rest once per day IIRC.
     
  11. Shrikant

    Shrikant Swords! Not words! Veteran

    Joined:
    Apr 23, 2003
    Messages:
    2,620
    Likes Received:
    3
    Gender:
    Male
    Fatigue ? They implemented that in IWD II?

    I remember Jan complaining about blisters on his feet if I went about adventuring for 2 days.
    But I still have not seen it in this game. Maybe thats because all my charecters have some fighter type mix-in.
    Or maybe I sleep more often than you do Alphidius :shake:
     
  12. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    May 29, 2003
    Messages:
    13,354
    Likes Received:
    99
    There is fatigue in IWDII but it almost never comes into play because you usually have to rest to heal long before you ever have to rest from fatigue. There is also far less map-hopping in the linear IWDII so less time is lost 'travelling'.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.