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Dual-wield Cera Sumats. Drow Paladin. Stacking SR.

Discussion in 'Icewind Dale 2' started by SilmarilPhoenix, Jun 20, 2004.

  1. SilmarilPhoenix Gems: 1/31
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    Hello good people,

    Can you folks give share some of your expertise on stackable Spell Resistance and Paladin level-ups?

    I will soon create a party. I will play on Insane and then export them to HOF, raising their levels to 30. The party contains:
    Fighter 4/ Paladin 26
    Human Cleric Lathander (Fire blaster, GSF: Evocation, Spirit of Flame)
    Aasimar Cleric Bane (Spell caster, GSF: Enchantment, Spell Penetration)
    Drow Rogue 2/ Abjurer 28
    Drow Wizard 30
    Drow Wizard 30

    I will have access to 2 holy swords: the Cera Sumat Holy Avenger and the Light of Cera Sumat. Both bestow spell resistance. If my Paladin were to dual wield these 2, dismissing the to-hit penalties in favor of SR, would he stack the Light’s 30SR and the Cera’s 15SR for an obscene 45SR? Is it worthwhile to make the Paladin a Drow and not Aasimar in order to max this stat? A Drow Fighter/Paladin would get a EXP penalty.

    Furthermore, after completing each Cera Sumat quest, every paladin in the party gains +1STR and +1WIS, correct? So if my Morninglord (but not the Dreadmaster, as he is not Lawful Good) takes 1 lvl paladin, will he gain +2STR +2WIS? If it does no good to dual wield these swords, can I give the outdated Holy Avenger to a Morninglord 29/ Paladin 1 for good results?

    I read about a quest made specifically for Dreadmasters: after killing Hierpherus(sp?), Dreadmasters supposedly gain +2 WIS. Can anyone verify or deny this? When I complete the quest again in HOF, will I stack an additional +2WIS? That sounds like sufficient motivation to include a Dreadmaster in every HOF party.

    There is a HOF weapon named Scimitar of the Soulless +5. The scimitar’s special features include
    Energy Drain: -2 to Attack Bonus / -2 to damage, -10 to max hit points (Fortitude save -4) on target.
    The save -4 penalizes the target, correct? Will consecutive Energy drains stack? Can I triple drain, or only inflict 1 drain per enemy at a time?

    Another weapon, the Screaming Axe, includes these stats:
    Damage Type (melee): Slashing
    Damage Type (thrown): Missile (piercing)
    Special:
    Slashing: +3d6 Slashing damage
    Spellward: Immunity to silence spells
    Returning
    If I use this for melee and never for throwing, does the special +3d6 slashing damage apply? Or does it only apply to throwing?

    I would appreciate your feedback.

    Thanks.
    SilmarilPhoenix
     
  2. Tanthie Gems: 2/31
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    Are you sure you have now asked all of your questions? :) Anyway, maybe I can answer to some of them...

    Yup, the spell resistances seem to stack. And if you make the paladin a drow, he would have a SR 76 at lvl 30, which is more than enough. :p But exp penalty is a nasty thing indeed.

    I think the +1 to Str and Wis will be gained each time you complete the Holy Avenger quest, so your cleric would benefit from taking the paladin level... and you could give him the Holy Avenger too.

    The '+2 to Wis for Dreadmasters' -thing probably works as the Holy Avenger quest...

    I don't know about that Scimitar of the Soulless energy drain. Maybe there's something in the sword's description. Probably not though... ;)

    And the Screaming Axe's 3d6 slashing damage is added into melee damage too as far as I've noticed.
     
  3. SilmarilPhoenix Gems: 1/31
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    Tanthie,

    Thank you for the quick and helpful response.

    -Sil
     
  4. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

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    Both Paladin and Dreadmaster quests stack, so you can complete them twice and get double the bonuses. (I've tried.) You CAN complete them as many times as you want to by restarting the game and playing it up to chapter 5.. but I suppose no one's crazy enough to do that just to get an extra round of benefits. =)

    SR from both Holy Avengers DOES stack, but you'll have to keep in mind the cap on SR which is 50. Both races with natural SR get to SR42 without any bonuses, so boosting it by more than 8 points does no good.
     
  5. Tanthie Gems: 2/31
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    No problem, Sil. :)


    Oh, there's a cap in spell resistance? That's new for me. But how the drow and sfirvbn... deep gnomes can get it to 42? I thought the natural SR comes from: '11 + char level'. And that would make it 41 at lvl 30. Where do you get that one point from, Jukka? :rolleyes:
     
  6. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

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    Oh? I though it was 12+char level.. May have been wrong.
     
  7. Tassadar Gems: 23/31
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    Yes, spell resistance definitely caps at 50. Which is why my meticulously planned (or so I thought) drow paladin/sorcerer wielding Cera Sumat wasn't quite as legendary as I thought she might turn out to be. Still, she hardly ever notices enemy spells directed at her anyway with high saving throws and a more than sufficient SR.
     
  8. Goon66 Gems: 6/31
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    You should change both your drow wizard lvl30's to sorcerers unless your set in your mind that you want wizards for some reason as you wont find 3 copies of high level spells to share around.
     
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