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Ranting time...

Discussion in 'Icewind Dale 2' started by Koroth, Feb 1, 2006.

  1. JSBB Gems: 31/31
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    I think the "just about anyone would try to kill you on sight" factor comes into play with regards to why you can play a half-orc instead of an orc.

    Mind you, in most versions of D&D, orcs were pretty much restricted to being one hit dice wimps who adventurers mow down like wheat so you have to wonder why a half-orc would get a bonus to strength instead of a penalty. It seems to me that a half-ogre would make more sense.
     
  2. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Well, it's the same 'adventurer' principle that applies to humans. Most humans would be even weaker than your average orc, but for characters, just reaching level 1 usually means you are better than average. So a level 1 human can take out an average orc, just as a level 1 half-orc can take out an average human or orc.
     
  3. Gawain Gems: 4/31
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    I agree -- adventurers are exceptional specimens, the equivalent of professional athletes today--the top 1% or less of the population.

    Figure that (in 2e) the average persons stats are 9,9,9,9,9,9.

    Adventurers, especially successful adventurers, are freaks of nature.
     
  4. Mudde Gems: 9/31
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    @JSBB
    Would people in towns be glad when they see duergars and drow? The orcs can't be much more evil than them?
    I usually see the orcs as strong but lazy creatures! They aren't really stupid but maybe not always as clever as humen. But I can't see them as "evil by nature" as D&D seems to see them.

    I think the average stats for an average human should be 10,5 (3d6). The extra roll of the adventurer (the usual roll 4d6 and choose the 3 best) is to make them a bit better than average but not by much in level 1.
     
  5. Silverstar Gems: 31/31
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    Well the orcs in ToB were prett fearsome, with 60 HP and wielding axe+2s.

    And tackle orcs in HoF. You will be in for a fiery suprise. :shake:
     
  6. Madafaka Gems: 1/31
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    Just a thought on Koroth and paladins as "Crusaders for Good" -- check out the "Song of Roland" where the Paladins of France fight the Paynim (i.e. Moslem) Paladins; an even dozen on each side, of course.

    I much prefer the 2nd Ed stuff, but I also favor the 3rd Ed bit about multi-classing as thou pleaseth (almost) regardless of race and alignment.

    The whole problem is really the D&D insistence on "alignments" and, even worse, "alignment languages" -- have they been scrapped yet? ("Hello, I speak Neutral Good.") Even though I like BG and IWD, I outgrew PnP D&D rather quickly and switched to RuneQuest, where anyone could do anything: no classes, no alignments, "paladins" for virtually every cult, cast a spell and cleave some sod in twain...

    That's what's needed -- a WeiDU mod turning the whole BGT experience into RQ rules...
     
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