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Half Orc Ftr has 50% of party kills...

Discussion in 'Icewind Dale 2' started by Demiurge, Dec 10, 2002.

  1. Demiurge Gems: 1/31
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    I've tried maybe half a dozen parties of radically different composition, but two things are constant: they all had 6 characters, and the half-orc ftr kills more than the rest of the party combined.
    I was just wondering if this disparity is usual. It also happened in Baldur's Gate II.
    Makes me wonder if I should make a party of half-orc fighters.
     
  2. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    How far into the game? If it's early it might happen, but then spells (Fireball etc) will start to rack up kills for the spellcasters unless you keep going even after your spellcasters have used up the majority of their spells.
    I always try to get a rest if I'm down to about 1/3 of my usable spells.

    It's hard to tell why you have this great disparity in kills so give some example of characters you use and how you play.
     
  3. Keihdra Gems: 2/31
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    I like to play with a half orc barbarian**/fighter4 and the same happens. It is usually early in the game when he uses his rage to go around wiping out all the little goblins and other creatures that get in his way. Later in the game it usually evens out.
     
  4. Bloodtitan Gems: 8/31
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    physical damagers kill more then others this will never change ... just look at statistics like fighter has 3 attacks per round but wizzy cast 1 spell per round. no, this is not equalized by mass effect or area effect spells.

    i want to know if you got only one fighter or if you are surpised because one of your fighters is killmaster ?!?!
     
  5. StormCast Gems: 3/31
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    Not???

    I say it do, especialy with horrid wilting... can do over 100dmg on each person in the 30ft radius(That is a BIG area). No problem soloing a Sorcerer in HoF with that spell. I know
     
  6. Mathetais Gems: 28/31
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    I can relate ... I'm not much of a spell caster. I see spells like heavy artillery ... if the front line types are in trouble, fall back and bring in some spells. I know, not too smart, but hey, I like swinging swords more than I like hearing the same spell incantation from my sorcerer all the time.

    Any chance there is a voice pack that just have the spell casters shout out the spell name instead of what ever they are saying now??? (yeah, the last is :yot: )

    [ December 10, 2002, 15:26: Message edited by: Mathetais ]
     
  7. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] One reason could be that AoE spells (Fireball etc) are used in the beginning of battles, "softening up" the enemies. A melee character would then with his many attacks - including Cleave - get plenty of opportunity to score kills.
     
  8. Demiurge Gems: 1/31
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    Level of party: up to 12
    Half-Orc ftr
    Asim (I get this race mixed up--it is meant to be the 'good' one) pal
    Asim. (ditto) Clr
    Wood Elf Druid
    Svirfn. Rogue (levels pathetic; but outstanding abilities)
    Drow Wiz (levels poor; but great weapon prof.)

    I admit that the half-orc is power 'fudged', i.e., min intel, min wiz, min chr, to yield str 20, dex 18, con 18, or some such variation. But 50% still seems high. The paladin is maxed for Chr, mainly for saves, the wiz for intelligence, etc.
    I think EG is spot on with the softening up area spells. Perhaps if I refrain from Orc distance weapons and let others kill the attrited foes...
    But I have made attempts at this. With little to show.
    However, the Orc usually has a two-handed weapon, and the best one--so the Pal can use a shield (since he has lower hit points and dex--and relative level due to demi-race level up). Yet both have cleave and both have improved crit, and I even wasted two skills (ambidex and two weapon fight--wasted due to using two handed weapons)on the Orc.
    It could be that the Orc is the only truly offensive character in the party. This is especially notable when Will saves are needed by the party. The Orc almost always fails, stands confused, and starts hacking at other members.
    Also, could this be due to my choice of a 'full' rogue, and a full druid, and a full wizard (esp. since the sorc. seems to be greatly favored over the wiz.--at least on these boards)?

    [ December 11, 2002, 03:00: Message edited by: Demiurge ]
     
  9. Quint Gems: 8/31
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    You should definitely take this number with a grain of salt (I don't even look at it). You *know* what your members are worth in a battle and what their strategic use is. You don't really need this number to tell you how good they are. Especially because it is a very rough figure which only takes into account the person that dealt the killing blow, and not who dealt the most damage points.
    But it is normal that your half-orc fighter deals the most damage in 1:1 combat. He has a greater chance to hit, more attacks per round and most probably deals more damage per blow, therefore deals more damage per round overall. So if you fight in the traditional way, he would get the most points however you calculate it, I think.
    If you use a sorcerer or wizard with a "sunfire" tactic, however, (keeping the rest of the team away from the heat), you'll find they can quickly beat your fighter on this statistic. It just reflects your style of playing, or the tactic you use most often because you've learned to do it best.
     
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