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With what party did you first finish IWD2 ?

Discussion in 'Icewind Dale 2' started by ogz, Mar 11, 2006.

  1. ogz Gems: 1/31
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  2. Nakia

    Nakia The night is mine Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Dwarf-Fighter
    Half Orc-Barbarian
    Halfling-thief/fighter
    Gnome-illusionist
    Drow-cleric-iirc of helm
    half-elf-ranger/something
     
  3. Faraaz Gems: 26/31
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    Drow - Morninglord of Lathander
    Aasimar - Paladin X - Fighter 4
    Drow - Diviner
    Drow Sorcerer
    Tiefling - Rogue X - Fighter 10 IIRC
    Human Druid...

    Fun party! :D
     
  4. Ziad

    Ziad I speak in rebuses Veteran

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    Half-orc Barbarian
    Shield Dwarf Monk
    Aasimar Cleric of Talos
    Aasimar Bard
    Tiefling Rogue(1)/Wizard(x)
    Aasimar Sorcerer

    It wasn't the best party for powergaming, but it was a lot of fun, which is what I was after.
     
  5. kmonster Gems: 24/31
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    Human Sorcerer 17
    Human Druid 17
    Dwarf Battleguard of tempus 17
    Human Bard 17
    Human Rogue 3 / Mage 14
    Aasimar Fighter 4 / Paladin 12
     
  6. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    Tiefling Rogue (X) / Fighter (4)
    Aasimar Paladin (X) / Fighter (4)
    Aasimar Cleric (Mask one I think) (X) / Fighter (4)
    Drow Sorcerer
    Drow Diviner
    Drow Bard (9) / Sorcerer (X)

    That's roughly about it but hey, it was sooOoOo long ago! I think it worked pretty well and it's sort of the party I play with today! :D
     
  7. Mudde Gems: 9/31
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    aasimar fighter4/palx
    dwarf figh4/barbx
    DG monk
    Aasimar cleric
    tiefling rogue2/wiz
    human sorc
     
  8. Silverstar Gems: 31/31
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    Moon Elf-Silverstar of Selune
    Aasimar-Paladin of Helm
    Human-Necromancer
    Drow-Illusionist
    Half-orc-Barbarian
    Tiefling-rogue

    They were all single-classed, as I did not know anything about MCing the very first time I played. Heck I didn'T even know any rule, or how to play the game. Though this poor party was succesful, though I admit I played on Very Easy. :shake: And reloaded in the final battle for a good 10+ times, even I played on VEasy...Well I was a total newbie, mind you!

    Though this party was weak and is now lost with my burned Hard-Drive, they have a special place in my heart; for this was the FIRST party and game I ever played, and my first meeting with beautiful Infinity Engine, and Bioware-BlackIsle games...This was just a start...

    Ahh the sweet, sweet nostalgie... :)
     
  9. Ziad

    Ziad I speak in rebuses Veteran

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    A Necromancer AND an Illusionist in the same party... finding scrolls must have been a nightmare!
     
  10. Mudde Gems: 9/31
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    The first party I've played some time with (to underdark) had:
    human fighter/wizard
    sh dwarf fighter/barb
    sh dwarf battleguard
    human sorc

    @Ziad
    It's not too difficult to gather scrolls for 2 wizards. Just buy the important scrolls and split whatever you get along the way. Many dealers sell 2 copies of most scrolls. 3 wizards would be a bit more difficult and with more than that you'll end up buying the whole magic-shops and making the wizards use very different specialities, but I think you'll even be able to manege it with 6 wizards. You'll eventually get at least one good spell in every spell lvl for everyone and I think there is enough mirror images for everyone after visiting a few shops
     
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    @Ziad

    I did not know scribing scrolls! :shake:

    My poor two casters were really useless till the Goblin Fort, they only had the first level spells they had picked in level 1, and they were not that great too. :D My cleric was really the 'STAR' of the team spell wise, as only he gained new spells. Then I accidentally discovered scroll-scribing when I right-clicked a scroll within my illusionist's iventory, and saw 'write magic'

    From that point illusionist focused on fire and illusion spells, while necro enjoyed cold and horrific spells, AND I was smart enough to give them equavelent feats too, Spirit of Flame, Aegis of Rime and respectful spell focuses etc.

    Scrolls were no problem, as illusionists can not learn necromancy and vice versa. A scroll of fireball went to my illusionist, for example, whilst a Skulltrap was for my Necromancer. It was actually fun.

    Ahh, the very first run...My inexperience, my ignorance, my...purity? :good: Sigh...
     
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    Human Barbarian 16th level at the end
    Human Sorcerer/Fighter 8/8 (A "Chunked" waiting to happen)
    Aasimar Paladin 15
    Moon Elf Druid 16
    Drow Enchanter 14
    Half Elf Rouge 16
     
  13. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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  14. Ziad

    Ziad I speak in rebuses Veteran

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    :eek: :shake:
    Purity indeed :lol:

    If this was ToEE or NWN you could at least learn 2 new Wizard spells every level, but having to rely only on scrolls...

    I've noticed many people go for a multiclass with 4 levels of Fighter. Is that solely to get Weapon Specialisation, or are there any other benefits to adding those levels?
     
  15. Mudde Gems: 9/31
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    For me I just read the info about fighter and noticed that they don't gain anything after lvl4 (besides some extra feats), so I thought it would be better to continue as something else.
     
  16. wanderon Gems: 4/31
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    First party I finished with including final levels was:

    Waylon Wordmaster Tiefling Bard 11/rogue 4
    (Leader, talker, singer, back up caster and rogue duties)
    (10/18/10/18/10/15)

    Tilona Tigertooth Human Ranger 4/Druid 12
    (offensive casting, shapeshift for melee or DW,archer)
    (10/18/12/10/22/8)

    Wilton Windbringer Ghostwise Halfling Barb 5/Stormlord 11
    (tank/back up cleric)
    (18/13/18/10/17/4)

    Murkush the Mauler Half-orc Barbarian 6/fighter 10
    (tank)
    (22/14/18/8/10/6)

    Basil the Book Aasimar Lorekeeper 15
    (Main cleric)
    (16/13/10/14/20/10)

    Sorilla Scandus Drow Soreress 14
    (nuker)
    (8/18/14/10/10/23)
     
  17. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    Awww poor you Silver, I HATED starting out for the very first time in these games because I had NO IDEA what to do! Luckily it was BGI that I started with so I had come help there!

    But seriously, I am amazed to see how practically every party has a large amount of spell casters, 4 or more in some case. I guess that's because magic is waaaaay more potent in this game and alot better than physical attacks, ESPECIALLY range attacks. For example, in a few of my latest games, I have been using a party with 3 pure arcane users and a cleric and a mix or a druid as well. Melee doesn't have much use in IWDII i think. Compare that to BG, where melee is king! Well, after archery of course :D
     
  18. Silverstar Gems: 31/31
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    In BG1 and IWD, where you use low level heroes and 2e rules, archery is THE king as monsters have low HP and can easily be wasted by archery. Especially since most ranged weapons have a base attack rate of 2 round or more.

    In BG2 and especially in ToB, melee and spell power is balanced, kinda. A mage going on a frenzy with IA, or a GWW warrior with the right stuff, they are both deadly! Ranged seems to suck big time due to less amount of damage done. GWW makes the only bonus of ranged attacking redundant, # of attacks per round.

    In IWD2, it is kinda weird. You NEED ranged and melee power in the start where mages are kinda weak. But once in HoF, melee and ranged weapons do nothing but tickle monsters, thanks to their insane amount of HP, but a single mass-destruction spell (aka:the ever cheesy and way too overpowered WoB!) easily and painlessly wipes out entire armies of enemies! Weird eh? I am not sure if this is due to design or game being 3E.

    Then again I haven'T played HoF in IWD so I can't tell the difference of IWD.
     
  19. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    :lol: HoF is insane! There was a group of about say 50 or so goblins right. One of my wizards pounded a Adidalzim's Horrid Wilting into the mix ... NOTHING! Most of them were still on injured! Seriously, like 85+ damage each as well! But i guess it becomes alot better than melee, where my best fighter couldn't really get anything near that. Then archery waaaaaaay down after that! Even someone armed with the Arc of Gold and +5 arrows wouldn't be very effective in HoF! Spells, and LOTS of them will usually have to do ya. Ie, that's why I had 2 wizards, 1 sorcerer and a bard/sorcerer party (Plus a fighter and healer of course), which was psycho in the later levels! :D
     
  20. Daiben Gems: 1/31
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    I wouldn't say melee is useless in IWD2, I've completed it 3 times (with varying difficulties) now with primarily melee groups. IWD2 was my first experience of 3e rules so my first party was a bit disorganised;

    barbarian, fighter, rouge, sorcerer, cleric and paladin. It really was a pretty poor group (especially my choice of stats and feats) but somehow they still managed to crawl through the game.

    for my 2nd time through I went back to my old IWD1 3 man style by using a barbarian/sorcerer (1/1 split), tempus priest and a fighter/rouge (3/1 split). The start was a bit harder but I breezed through the game simply because of the faster leveling, simpler maintenaince (easier to co-ordinate/control 3 characters than 6) and because each character was capable of standing up to a close range fight even while being mobbed.

    3rd time through I decided to go with a random fun group; fighter/sorcerer (1/1 split), fighter, druid, cleric, bard and ranger/rouge. it was actually a stronger group than I expected it to be and had no trouble with the higher difficulty level.

    I do actually like pure wizards/sorcerers and use them for other d&d games (TOEE for example) but I just generally dont use pure mages for the real time combat ones (BG1, BG2, IWD1, IWD2, Torment). I just prefer the flexibilty of having all my characters melee capable and not having to baby any of them behind tanks.
     
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