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Fellwood: Unique and exciting, or painfully boring?

Discussion in 'Icewind Dale 2' started by Kovalis Darkfire, Apr 23, 2003.

  1. Kovalis Darkfire Gems: 13/31
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    I think it was sort of a mix of both. It was fun and all good for a while. But after roaming around for nearly four hours, making notes on my area map and trying different directions untill I found new areas, I began to think somewhat differently...
     
  2. Gwenhwyfar Gems: 4/31
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    no kidding
     
  3. Lord_Of_Québec Banned

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    "wilderness Lore"... that's da way man...
     
  4. Shadow Sword Gems: 5/31
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    [​IMG] The first part was fun but I'll have to go with painfully boreing.
     
  5. Kabuki Man Gems: 6/31
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    Once you know where in theHell you are going.. It's not so bad.. I thought the final map, and the place with the dead thief was cool..

    The treants were funny too.. hehe..
     
  6. Big B Gems: 27/31
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    Two options: Wilderness Lore or SP Walkthrough :p

    I would never go through the lengths of marking my maps and whatnot.

    Overall, I enjoy FellWood. It's not that long, especially if you have Wilderness Lore. And all you need is a few points in it for one character. I do it just to see what it says about each area.
     
  7. Quicho Gems: 6/31
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    [​IMG] I had a character with wilderness lore. Worked pretty good.

    I made an excel sheet:

    FROM N NE E SE S SW W NW

    Where I marked possible directions. When done with quests (finding directions using wilderness lore) then mapped the entire wood in this sheet.

    For me this was fun. I like exploring. An more - my cleric could use his turn undead here and later in Kuldahar. Why should I stop him in enjoying it? :)
     
  8. Urgazhi Gems: 10/31
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    what, so wilderness lore helps, does it?
    damn it! i could have saved sooo much time. :flaming:
     
  9. Viking Gems: 19/31
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    [​IMG] It had to have some purpose in the game, coz I sure didn't find it much good anywhere else...
     
  10. teekc Gems: 23/31
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    At first, i was playing nice, imagine myself wondering in the wilderness with the aid of wilderness lore from my druid. i used her to understand a new area better, anticipating what kind of enemies i will face. But that was just chapter 1. As i play the game more and more, wtf, just charge in and fight, i can always reload.
     
  11. Quicho Gems: 6/31
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    To Urghazi:

    Yes, wilderness lore helps in Fellwood. But sometimes a character needs to try more then once. Sometime it says something like: 'Your tracking skills reveal nothing about this location'. When tried several times it works.

    Hey - it's just like throwing a dice, only it is a generated random number + your skill compared to a constant for location. Therefore you need to have some points in this skill to achieve a goal of learning something about locations.

    "Just like all another skills it works."
     
  12. Deathmage

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    It's unique and exciting, then painfully boring. Fortunatly, I downloaded the SP Walkthough (thank god!!)
     
  13. Kovalis Darkfire Gems: 13/31
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    I have put 15 points into wilderness lore for my dwarven barbarian. I have never gotten one bit of good out of it so it could be considered a complete, useless, waste. The only skills my dwarf has are wilderness lore and intimidate, both at 15.
     
  14. K9999 Gems: 1/31
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    [​IMG] IMHO, wilderness lore is useless. Nobody should ever waste skill points on it. It's useless. Period.
     
  15. Big B Gems: 27/31
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    From a role-playing standpoint it's not useless. In a party of six characters, surely you have room to give someone a few points in wilderness lore, like a ranger, druid, or barbarian.
    But if you don't want to, that's an option as well. But having it is not a burden. There's plenty of skill points to go around.
     
  16. outputrotation Gems: 3/31
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    It would have been painfully boring if i hadn't known about the wilderness skill or SP.
     
  17. Volsung Gems: 14/31
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    [​IMG] I dont think there is a word to describe this F***ING GODDAMN place. Especially when you don't have wilderness lore or when you use it it says always the same thing. :mad: :almostmad: :grr: :flaming:
     
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