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Rules

Discussion in 'Icewind Dale 2' started by Silvery, Jan 18, 2005.

  1. Silvery

    Silvery I won't pretend to be your friend coz I'm just not ★ SPS Account Holder Adored Veteran

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    [​IMG] OK, I might sound really stupid this time but here goes...

    I've been playing this game for years and I always thought it was "See Monster, Kill Monster"

    What are all these 1d6 things people go on about? i get hit points and saves, it's just the one thing i've never understood.
     
  2. Barmy Army

    Barmy Army Simple mind, simple pleasures... Adored Veteran

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    I've no idea either. That AC thing loses me aswell. In BG2, the lower the better but in NwN you want to get it as high as possible. I just choose to ignore all that crap and get on with playing the game, lol.
     
  3. Warrior of the World

    Warrior of the World Questing through space

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    A d6 is a six-sided die. A d4 is a four-sided die. A d20 is a 20-sided die. You get the idea. Dungeons & Dragons uses dice in order to calculate things, such as whether or not you hit a monster, how much damage you do, if you can successfully ride the turtle up the sheer cliff, etc. The reason the Baldur's Gate games need a low AC is because they are using the 2nd edition (and in my opinion, better) rule set, whereas Neverwinter Nights is the 3rd edition.

    Forgot to say, something like 6d6, means that you roll 6 six-sided dice.
     
  4. Silvery

    Silvery I won't pretend to be your friend coz I'm just not ★ SPS Account Holder Adored Veteran

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    oh.

    sorry, still don't get it.

    I don't get the AC thing either barmy
     
  5. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    1D6 means one roll of a six-sided dice. If a mace does 1D6 damage to an enemy, then when you hit, a six sided dice will be "rolled" by the computer to generate a number between 1 and 6 to determine the damage done. This element of randomness aims to replicate 'real life' where you may hit someone in the shoulder and do little damage or you may hit them in the stomach and do a lot of damage.

    Your question is not stupid, so don't worry about asking stuff. How else can we learn? :)
     
  6. Western Paladin Gems: 10/31
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    AC stands for Armor Class, and I believe it measures how difficult it is for an enemy to hit you. It can be affected by what armor you're wearing, your Dexterity level, and by your Wisdom if you're a monk. As I'm also rather new to the game, my comment might not be entirely complete.
     
  7. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Western Paladin is correct. In Icewind Dale II, the higher your Armour Class, the harder it is for an enemy to hit you with a weapon. Note that Armour Class does not impact how hard it is for them to hit you with spells, though.
     
  8. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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  9. Silvery

    Silvery I won't pretend to be your friend coz I'm just not ★ SPS Account Holder Adored Veteran

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    ok, i get it.....finally.

    Mind you, I still think "see monster, Kill monster" is a better way to play!
     
  10. Goli Ironhead Gems: 16/31
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    Well, it can turn to "See monster, die" If you just ignore stats/equipment.
     
  11. Register Gems: 29/31
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    And even if you know the rules, and go too much into the (small) role-playing element of the game, it can still be See monster, die.

    Playing as a single Halfling fighter is HARD.
     
  12. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    Oh, belive me, once you start grasping the whole concept, you wont think like this anymore. After all, one of the most major advantages of IWDII are builds. If you just take a look at some of the 'Perfect party' threads, a whole new world will open to you.

    How can you maximise casting power, while still owning in melee? how fast can you dish out damage? how can you make your character all powerful by level 30.

    These kind of questions make you lost hours, thinking about builds. What class, at what level with which feats and stats.

    Good luck :p
     
  13. Silvery

    Silvery I won't pretend to be your friend coz I'm just not ★ SPS Account Holder Adored Veteran

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    hmm...........I've played this game to the end about 7 times and i've never NOT won the final battle.
     
  14. Shrikant

    Shrikant Swords! Not words! Veteran

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    Forget the final battle, how did you get rid of the Lost Followers?
     
  15. Silvery

    Silvery I won't pretend to be your friend coz I'm just not ★ SPS Account Holder Adored Veteran

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    Only managed it once.

    I can't quite remember how (i've put a post on here asking for advice on that!).

    Lots of summons and gave my wizard mordakeins sword.

    I'm trying out the 'ease of use' package at the moment, I only downloaded it because of the lost followers and the fields of slaughter (the bit where there's that creepy undead dude who likes to cast banshees wail on you)
     
  16. Shrikant

    Shrikant Swords! Not words! Veteran

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    How is the ease-of-use going to help you with those battles?
    And that undead dude, throw a gate and animate dead on him. Easy kill.
     
  17. Silvery

    Silvery I won't pretend to be your friend coz I'm just not ★ SPS Account Holder Adored Veteran

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    cool, cheers darlin'

    Thinking of weapons/armour that's accessible through it...

    ease-of-use is a bit boring. Does it affect you much in HoF (ie weapons/armour)??
     
  18. Dias Gems: 4/31
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    this is a little off-topic but, what the hell is hit dice and THACO (to hit armor class zero? I think) from 2nd edition rules?
     
  19. Shrikant

    Shrikant Swords! Not words! Veteran

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    Almost none of this applies to IWD II

    At every level a dice is rolled to see how many HP your charecter gained and your Con bonus is then added to the result. Dice rolled varies with class, while it is 1D4 for mages it is 1D12 for Barbarians.
    So a 8 hit dice ghoul has 8 levels in fighter class (generally). Thus you can say that hit dice is nothing more than another way of saying levels obtained.
    Note that a Fighter [6]/Mage [3] 2Ed is actually a 6 hit dice creature and not 9 dice.

    To Hit Armor Class 0 (zero) or THAC0 is exactly that. It is the least roll you now need to make to hit someone who has an AC of Zero. This is determined after taking into account your class and strength bonuses and proficiencies with the weapon in hand.
    If you have a THAC0 of 10 and the Orc in front of you has an AC of 4, you now have to roll atleast a (10-4=)6, before additions, to hit it.
     
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