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Need help with my Cleric and Rogue

Discussion in 'Icewind Dale 2' started by Taz, Feb 9, 2003.

  1. Taz Gems: 2/31
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    Which Cleric Domain is best ?

    is it a waste to have a Roque ?

    i have a 6 person party

    1 paladin
    2 barb/fighter
    3 the cleric HELP!
    4 the Roque HELP!
    5 Sorcerer
    6 Wizard

    ia this a good party or do i need to make a few changes ??

    [ February 09, 2003, 20:18: Message edited by: Taluntain ]
     
  2. Elvenblade Gems: 14/31
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    I would make a dwarf battleguard of tempus to get the +6 strenght spell and the axe bonus. It makes him a really tough nut to crack. :D
     
  3. Faragon Gems: 25/31
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    Well, I've never felt I needed a rogue, since I was able to have other partymembers taking his tasks on them.

    Personally I have to agree with Elvenblade, the Battleguard of Tempus (especially a dwarven one) makes a good cleric as well as a good tank. I took one fighterlevel with mine, but that's hardly necessary.
     
  4. Taz Gems: 2/31
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    ok but does he have good spells because there are many who say that Lathander has the best spells.PLEASE help

    why a dwarven cleric, why not a Aasimar with the wisdom boost ?

    And is Cha needed as a cleric (i know it control undead turning) but is it nescessary ?

    and Faragon there are many opinions about a Rogue, are they really so bad, thay have sneak attack and are a good micromanage class and with a later with all the evasion and other feats he/she learns its easy for the wizard, sorcerer to fire fireballs and other because there is a big chance she doesnt get hit right or is roque som bad that i maybe should make another cleric or sorcerer ?

    And if what is the best weapon to learn with a roque : dagger or short sword.

    [ February 09, 2003, 15:24: Message edited by: Taz ]
     
  5. Errol Gems: 23/31
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    Aren't they both under the "Small Blades" category? Oh yes they are! :p
     
  6. Taz Gems: 2/31
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    [​IMG] ;) :p

    [ February 09, 2003, 17:27: Message edited by: Taz ]
     
  7. Elan Morin Tedronai Gems: 10/31
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    The Cleric - Battleguard of Tempus is the best Cleric in the game... Making some mix with a fighteresque character, like dwarf, which are naturally prophencised in axes, you'll make mashine for killing.

    The Rogue could be Strongheart Halfling, and you could make some mix with either Fighter or Demarch of Mask...
     
  8. Khelben Gems: 15/31
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    +6 strength is good but i always go with drow stormlord,but it's just me...

    [ February 09, 2003, 18:12: Message edited by: Khelben ]
     
  9. Taz Gems: 2/31
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    Elan Morin Tedronai and others

    Why is Tempus the best, does he/she have the best cleric/domain spells than the other orders ?

    And why a Dwarven Cleric (ok because of the tanker role) but isnt it better to have an Aasimar Cleric who can get 20 of wisdom because the 20 con a dwarf gets doesnt really help in Hof mode it is primarily the spellcasters who make the kills, so please tell ?

    And ive heard that the Morninglord of Lathander is the best because that order has the best spells and is the best cleric healer, which of course is the primary role the cleric haves is my (any party) ?

    And last is Charisma important to Clerics in IWD2, and as i wrote earlier that i know it controls the undead turning ability BUT is a waste and more important to take the abilities points to some other ?
     
  10. Gaius Gems: 4/31
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    Which domain you choose really doesn't matter a whole lot, as the domain spells and abilities are of limited use (usually once per day sorts of things), so no one domain is going to make a huge difference.
    The Battleguard is a great domain if you're wanting a combat-centred Cleric, but Talos and Helm aren't lacking in that department either.
    Morninglords and Stormlords get more offensive spells, so if you're running a low-magic party, they might help a bit in that department, and Lorekeepers get all those great Symbol spells which can really help in a bind.
    But a Cleric is still a Cleric and they all get the same spells with only small variations (depending on domain).
     
  11. Faragon Gems: 25/31
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    Why dwarven? Personally, I think there are enough WIS boosting items (I got my Dwarf's up to 28 without even trying to) in the game to set aside the Aasimar idea. Get the ECL instead of ECL+1. From that line of thought, any race goes. But Dwarves. And Axes. They are bound to oneother :grin:

    As for turning, I say have your Paladin do that, and have your cleric's stats invested in WIS CON and STR. So you can forsake CHA imo.

    Personally I don't feel the rogue adds anything. A ranger can take the scouting, as can anybody with an invisibility spell. Backstabbing is nice, but you can do it about once a battle. Pickpocketeing I still haven't heard anything usefull from. Apparently some items in Kuldahar, but I don't know just what yet. Even then you can still have someone with a high dex handle th pickpocketing. As for disable device, there are only a few traps in the game that are really annoying, and even those aren't all that lethal.

    So except for backstabbing every rogue skill can be replaced by another class, except for backstabbing, which is rather limited if you ask me. (Unless you like gulping thousands of pots of invisibility or casting invisibility on the rogue thousands of times to get your money out of backstabbing.) Do mind, this is my opinion, others might put the Rogue to very good use.

    And it's rogue by the way ;)

    [ February 09, 2003, 23:38: Message edited by: Faragon ]
     
  12. outputrotation Gems: 3/31
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    I'd have to with Dreadmaster of the Bane. then get two ranks of enchant magic. He comes with some really powerful enchantment domain spells that are extremely helpful.
     
  13. Kuldaharian Gems: 4/31
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    rouge--try deep gnome illusionist/rouge....!!!!!
     
  14. Khazraj Gems: 20/31
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    Faragon. Are you tempted to use a bard to pickpocket in Kuldahar? Please say you are. Try it and see, but don't forget the monastery.

    Taz.

    Rogue skills are best taken by a wizard with high INT. Since the higher the INT the more skill points you get, as cross classed skills and the INT bonus to Disable device and Search a wizard can do both almost if not better than a single classed rogue.

    Get a bard to pickpocket and a ranger or monk to hide and scout. As was said the only thing a rogue can do that nobody else can is sneak attack. Unless you have a good BAB it won't work often. The only time I heard of it being really cool was when someone was fighting Xvim in the Hand and did a sneak attack with a fist at level 16 for an amazing 80 damage punch!

    Still it is only once in a while so I don't go for single classed rogues ever. Mix with wizard or a high INT character and you should be fine.
     
  15. Faragon Gems: 25/31
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    Tempted? No. But I will try it sometime and see what items it yields. Unless there are items that can't be found elsewhere, my point still stands. And even then it still depends on the items' usefullness.

    [ February 10, 2003, 13:43: Message edited by: Faragon ]
     
  16. IaaA? Gems: 5/31
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    I've been through hOf 3 times. I think that the best rogue is a deep gnome rogue24/figher6 (instead of 4 for the HP and 1 extra feat). I often get over 80 damage dealt and sometimes close to 100 with that +5 staff of something that deals out poison. She does 12d6 instead of 13 for backstabbing (you must be behind the enemy). The poison effectively slows them down. At the fortress and whereever there are goblins your sneaking rogue can kill all the goblins with one hit with the goblin slayer. I use the golden heart to haste her out of danger if I do not decide to just stay and slug it out with the enemy (I often do this). The deep gnome and drow have incredible spell resistance innate characteristics. Also, rogues get all those extra skill points. The last time through I had a Tiefling rogue and a deep gnome monk (also, the wisdom points are better used in dexterity) -- the monk sucks because at the end game he cannot do enough damage to get through the defenses. Also, note that taking your character to level 30 you can only get 7 ability points (every 4th level).
    The rogue is a natural arrower/cross bower because of the dexterity too.
    extra: I replaced my monk with a cleric26/fighter4 because the cleric effectively has over 2500 hp (for 3 mass heals and 4 individual heals) and she it is also easier for her to finish the chambers than any other character. Wizards/Sorcs should be pure if you want your spells to not fail -- to get through. Also, the ranger at the beginning of the game, using the given "using two weapon fighting" with the "bloody wroth" (for 120 hp) in the right hand is very effective if you want to squat and make level 30 before the Shaengarne Bridge.
     
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