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POLL: Rogue(x)/barb(1)/ranger(1) vs rogue(1-2)/wizard(x)

Discussion in 'Icewind Dale 2' started by chevalier, Mar 5, 2003.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Currently my thieving boy is a rogue(x)/ranger(1)/barb(1) to be although I've not gone that far in game. The rogue/wizard possibility quoted here would be, as I suppose, most efficient with only one or two rogue levels for skill points and then pure wizard. This would however mean having no good archer save not that bad elven druid and, worse a bit, elven sorcerer both with 14 dex. Then the wizard with two levels of rogue would get max dex for thieving purposes (pickpocket not considered) and max int for search/disable device. As for search and disable, I counted the points and he would be initially of higher effective skill than same level rogue and later in game 3-4 points lower. Dex-dependant skills would be more severely screwed - more than five to possibly ten points difference. Where lockpick fails, knock won't, so that's not a major issue and invisible scouting will be better covered by invisibility (only less flexible in use). And of course sneak-attacker is lost and 10th lev rogue feats as well.

    Party consists of (some already mentioned) - paladin, fighter (max str/con traditional dwarf), morninglord (good in melee, but casting-oriented build), druid (dex-based in physical, but caster build), sorcerer (main arcane caster, no ecl, dex-based). As I said, druid and priests aren't bad shooters, but later in game the difference is to be significant. However four chars with heavy fire-based evocation magic should bash through anything - provided one heavy and one medium tank will buy enough time and max concentration suffices if they fail to block the way

    Note: The rogue is doing extremely well. Many HPs, has never been hit for a point, stealth and lockpick is no-fail (halfling bonuses + 20 dex).

    Starting stats of the actual character: halfling 10, 20, 16, 12, 10, 8, dash (combined with barb level). Finesse in future, to be combined with ranger dual-wielding.

    Rogue/wiz replacement: human 10, 18, 10, 18, 10, 10 - deliberately, to get all sp needed plus some to relieve the morninglord of 2 int (arcana). Dex for no-hit and thieving bonuses (unless stealth and lockpick will be forsaken totally in favour of knock and invisibility and the 18 given to CON for twice more HP and early in game concentration bonus. Note: intended for a less limited in spell choice supporting arcane caster and primary skill-monger, not a rogue with spell-buffs :)

    So, what do you think of this trade-off?

    Poll Information
    This poll contains 1 question(s). 7 user(s) have voted.
    You may not view the results of this poll without voting.

    Poll Results: Rogue(x)/barb(1)/ranger(1) vs rogue(1-2)/wizard(x) (7 votes.)

    Rogue(x)/barb(1)/ranger(1) vs rogue(1-2)/wizard(x) (Choose 1)
    * Rogue/Barbarian/Ranger - 29% (2)
    * Rogue/Wizard - 71% (5)
     
  2. wckowalski Gems: 1/31
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    If you are going to go through HoF with this party, make a rouge(1)/wizard(x) a drow or tiefling, not a human.
     
  3. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Well... what about leaving the rogue be and dumping druid to take a second sorcerer? This way spell selection will be nearly the same and spell use will be close to archery ;)
     
  4. Vengeance Incarnate Gems: 6/31
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    The Drow Rogue 1/ Wizard 11 I'm currently running is doing pretty well. He specialises in enchantment and transmutation magic so (Greater)Spell Focus: Enchantment and Trasmutaion work pretty well. If you want him to be a archer you can slap on a crossbow and he'll do pretty well from sniping from a far.

    I was extreme in his stats but you can go ahead and do what you will if you like what you see.
    Str. 11
    Dex. 20
    Con. 16
    Int. 20
    Wis. 8
    Cha. 5

    Hope this helps.
     
  5. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Thanks for sharing this. Now I'm pretty much assured of the fact that that it's still usable as an archer. Another thought: with a second sorc instead of the druid a ranger might be taken with search (core), disable device (cross-class) and wilderness lore (for the druid) instead of the rogue due to some 5-6 and later even 8 knocks possible during a rest period. Two levels of rogue would give many sp and evasion. If he's not going to disarm a trap then the paladin can walk over the trap, buffed with eagle's splendour and luck if necessary (MrUntouchable).
     
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