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4 man party

Discussion in 'Icewind Dale 2' started by The Black Raven, Feb 5, 2004.

  1. The Black Raven Gems: 5/31
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    Hey guys I'm trying to make a four person party, but I need ideas on what my 4th character should be. Here's the troupe so far:

    Aasimaar Pally of Mystra, later to be multiclassed into wizard, not sure what specialization though.

    STR 14
    DEX 10
    CON 12
    INT 16
    WIS 14
    CHA 14

    Feats: Combat Casting

    Human Morninglord of Lathander x/ fighter 4

    STR 16
    DEX 13
    CON 16
    INT 3
    WIS 16
    CHA 12

    Feats: Combat Casting, level 2 proficiency in mace

    Human Transmuter

    STR 10
    DEX 16
    CON 14
    INT 18
    WIS 4
    CHA 14

    Feats: Subvocal Casting, Courteous Magocracy

    This is, obviously, supposed to be an all-caster party. Don't know though if the last member should maybe be a another pure elven wizard, svirfneblin thief/illusionist, or monk of the Dark Moon/sorcerer. Any help an the party is appreciated.
     
  2. Blue Loon Gems: 4/31
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    Your party is missing a scout. The 2 other characters you have would be decent scout-mages but adding another Wizard would stretch your scroll selection thin and even though you don't seem to be roleplaying a LE monk/sorcerer is odd in a good party.

    You are covered in the spell department. So why not take a scout class (ranger, thief, monk) and mix it with a non-wizzard spellcaster (druid, bard, sorcerer) to make an intresting spellcaster. This could be a fun character to play.

    If your feeling nutty, how about this:
     
  3. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    For real men it's diviner, but some people prefer a school that allows them to conjure something to hide behind.

    Only if you're really going to cast spells while being hit.

    Nnnnooooo..... You're better off with +4 cleric levels. One or two spell ranks up, more potent buffs, more healing etc. My morninglord in a a party of six had exactly 0 (zero) combat feats. Fought in the frontline, by the way. Double focus evoc, double penetration, spirit of flame. Aka London Steak House. If you really want a fighter/cleric, Tempus with axe is better suited.

    By all that's uber, this feat is useless! Unless you're both a talker and a spellcraft-using caster, and also have too many feats to care about. Fighter/wizards could. Not this guy, though, I believe. Focuses, penetration and elemental feats, that's the way to go for casters.
     
  4. Mokona=Modoki Gems: 6/31
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    1. If you don't mind the paladin's ability to open up opposition schools, transmuter. If you do consider it cheating, enchanter/conjurer, unless I mistook your intent, and this character isn't a melee oriented wizard. You are going to sorely miss ghost armor if he is intended for melee.

    2. I hope you are planning to take those fighter levels way later in the game, because they set a cleric back a lot.

    3. Consider switching some cha and con into dex for your cleric. With a high level DUHM and a light armor (or divine shell, or spirit armor), you can actually get a decent AC with the character... although not having access to expertise due to the abysmal int is going to hurt you if you choose a high AC build.

    4. If you are going the melee route, a druid, as recommended by the JUPP, is a nice choice. You don't have to make that build, but barkskin would be a welcome addition to your spell arsenal.
     
  5. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Yeah, Courteous Magocracy is pretty useless. I wouldn't bother with it. And there's no way you'll find enough scrolls to support three wizards so maybe throw in a sorcerer as 'heavy artillery'.
     
  6. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    I didn't for a single moment ;)

    Shield spell, level 1, was enough for armour boost. Providing armour (not shield!) type of bonus, it stacked with e.g. great shields +2. And voila, +11 at a cheap cost. Perhaps +2 from a ring too, or some cloak of displacement. No problem. Some people use mage armour, but it's only +4 and armour type of AC bonus.
     
  7. Erebus Gems: 16/31
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    I'd throw away one mage and put in a sorcerer, I would also add a monk/rogue. But thats just me.
     
  8. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    A propos, there's an ideal way of getting rid of scrolls need and still having all spells you need: two sorcerers :D
     
  9. Redemtion Gems: 1/31
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    1) two duel classers?? that'll be like 4 characters plus the other two, and if the 4ths a duel classer? 7 member party.

    What i suggest you do....

    4th shouldn't be anyone with a level penalty, it will take you eons to level with the party you already have.
    Dont multi your pally till lvl 8 so he can get the fiendslayer ability, very useful endgame...
    Give your pally 16 str and 16 char, its better, then give him 14 con(to be updated) and 16 int...the wisdom is not really nessarcery for a pally of mystra, since you will be a mage....
    Dont specialize your wizards, no matter how bad the lost class looks you will later say " oml if only he had had that spell".....take your basic average go wizard or a bard, their songs offer many great bonusess and they get some nice healing spells.
    If your gonna take a cleric i advice you take a drow cleric...their very effective, and with the high wisdom that they can get your cleric will be very effective early on...
    The fourth member should be a rogue, without him you will find it hard to open many chests or doors, and many traps can cause quite the shock, so its useful to have one. also sneak attack can be very nice against early on bosess such as the half dragon lady(names escaping me) who can hack you too bits, but get her running after a nice backstabb and shell be weakened.
     
  10. Mokona=Modoki Gems: 6/31
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    Shield (+7 armor)
    Large shield +2 (+4 shield)
    Ghost Armor (+5 deflection)
    Total: 16 AC, which is a significantly higher bonus than 11. Ring of Protection +3 won't come until the Severed Hand. At best, you have +2 deflection from Protection from Evil or Phaen's Robe of Rags. Even then, you are 3 AC behind, still a significant number.
     
  11. Blue Loon Gems: 4/31
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    Why are you two arguing (chevalier & Hojo)? You both are right and wrong!

    Diviner is best class for a paladin. IMHO

    Ghost Armor is a awesome spell. But! it provides +5 deflection bonus and not +5 armor bonus. (Spirt armor provide +6 armor bonus & 3 reflex saves but is necrmancy)

    I believe Ghost armor can be cast by another caster. So as long as all of your mages aren't Diviners, you'll be fine. (If I'm wrong, flame the manual. Still would use divine)


    I am one of the 'some' that uses mage armor. But I Cast it from mage armor ring (any class can use it, spell last for 1 hour, bought in targos; great for monk solo). Cast Mage armor if you are expecting battle soon, cast shield right before battle. It keeps you from taking a big hit in ac when shield runs out.

    <edit> I have to learn to type faster, some of what I have said was posed by Hojo. 45 minutes ago!!! oh well ;)

    [ February 05, 2004, 22:23: Message edited by: Nameless One ]
     
  12. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    I remember an item with shield to cast once per day.
     
  13. Kovalis Darkfire Gems: 13/31
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    My opinion make one strong character and scratch the other three. Solo games rule! But to stick to the topic, I STRONGLY suggest you make a dwarven or half orc barbarian with the highest possible strenght and constitution. Example: STR:20 DEX:14 CON:18 INT: 6 and so on... Oh yes and if you do make this awesome character be sure and put points towards two handed axe or sword, youll do some massive damage and there are some great weapons out there!
     
  14. Mokona=Modoki Gems: 6/31
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    There is a Ring of Shield, which is two casts of Shield/day. I don't think there is a Ring of Ghost Armor or Ring of Spirit Armor, though.
     
  15. Elan Morin Tedronai Gems: 10/31
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    Orc Barbarian2/Fighter1
    Shield Dwarf Battleguard5/Fighter1
    Strongheart/Lightfoot halfling Fighter/Rogue(diverse)
    Drow Sorcerer (full time)
    __________
    My next party didn't difer much from the previous one:
    Aasimar Monk (full time)
    Aasimar Painbearer of Ilmater5/Fighter1
    Tiefling Fighter/Thief (diverse)
    Aasimar Sorcerer (full time)
     
  16. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    There's a reason why I don't use Ghost Armour. That's because it's Ghost Armour, Necromancy.
     
  17. Mokona=Modoki Gems: 6/31
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    Except Ghost Armor is conjuration, and it's just a name. The description has nothing to do with abusing spirits or the negative energy plane.
     
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