1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Disarming Traps

Discussion in 'BG2: Shadows of Amn (Classic)' started by Yogojunzo, Jan 18, 2002.

  1. Yogojunzo Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Jan 15, 2002
    Messages:
    27
    Likes Received:
    0
  2. Wildfire Gems: 23/31
    Latest gem: Black Opal


    Veteran

    Joined:
    Jul 29, 2000
    Messages:
    1,557
    Likes Received:
    1
    The only way that I can think of is to walk over them :D.
     
  3. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

    Joined:
    Nov 26, 2000
    Messages:
    10,140
    Media:
    63
    Likes Received:
    250
    Gender:
    Male
    Let your cleric cast "find traps", then summon creatures and send them ahead to clear your way :evil: So you can finaly put the scrolls of monstersummoning II you get when waylaid to some good use. Should work ;)

    [This message has been edited by Ragusa (edited January 18, 2002).]
     
  4. Shadowcouncil Gems: 29/31
    Latest gem: Glittering Beljuril


    Veteran

    Joined:
    Jan 8, 2001
    Messages:
    3,319
    Likes Received:
    16
    Gender:
    Male
    you can detect them with clerics... you cannot disarm them without a thief but you should be able to avoid most traps, except for traps on doors and chests... You can leave them or just see how much damage it does :)
     
  5. herf Guest

    Ragusa, I tried to use summoned monsters to set the traps off but it didn't work me, none of any of the monsters I summoned would set it off even though my enemies could. Pissed me off.
    Is it a bug in my game or can no-one else have their summoned monsters set off traps?
     
  6. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

    Joined:
    Jun 11, 2000
    Messages:
    23,653
    Media:
    494
    Likes Received:
    570
    Gender:
    Male
    No, we've tried this way back in TOSC ( Durlag's Tower) and it didn't work there either. No summoned monsters can set off traps.
     
  7. strange_machine Gems: 5/31
    Latest gem: Andar


    Joined:
    Jan 7, 2002
    Messages:
    145
    Likes Received:
    0
    Yeah, its probably best just to have a thief in your party and disarm it. You get experience too.. good stuff.
     
  8. Lord Sarevok Guest

    Traps aren't as deadly as everyone seems to think. When I was playing my Assassin/Mage and had not yet regained my thieving abilities stoneskin seemed to absorb most traps.
     
  9. I beg to differ. Let's remember the pesky poison traps and prismatic spray traps. Those that keep repeating. Not to mention the stone wall trap in Spellhold.
     
  10. Lord Sarevok Guest

    That trap in spellhold is undisarmable, go around it. Posion traps DO NOT get through stoneskin, and if you have decent saving throws you'll never be turned to stone or any other thing. I'm just saying you *can* manage without a thief, I did it through most of chapter 2.
     
  11. StressedE Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Oct 14, 2001
    Messages:
    773
    Likes Received:
    0
    I finished the game numerous times without a thief. The only time the traps really troubled me was on the highest difficulty level. Some traps just gave instant kills because the damage was doubled. I see why you'd play with a thief, but you can easily do without them.
     
  12. kunonere Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Jan 19, 2002
    Messages:
    20
    Likes Received:
    0
    If you're doing the game without a thief, your mage should be able deflect the traps with the Level 5 Mage Spell 'Minor Spell Turning' even when opening trapped chests.

    Of course, you would need the Knock spell to open the chest.



    [This message has been edited by kunonere (edited January 19, 2002).]
     
  13. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

    Joined:
    Nov 26, 2000
    Messages:
    10,140
    Media:
    63
    Likes Received:
    250
    Gender:
    Male
    Actually I never tried the summon-thing myself ("...should work...") :( such a nice plan :evil: .... One more reason to choose a thief: travel safely by gathering xp when disarming traps ... ;)

    [This message has been edited by Ragusa (edited January 19, 2002).]
     
  14. StressedE Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Oct 14, 2001
    Messages:
    773
    Likes Received:
    0
    @kunonere: Bashing also works
     
  15. kunonere Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Jan 19, 2002
    Messages:
    20
    Likes Received:
    0
    [​IMG] You're right Stressed. Bashing does work on chests.
     
  16. StressedE Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Oct 14, 2001
    Messages:
    773
    Likes Received:
    0
    Of course I'm right. I'm always right ;)
     
  17. Laksol Gems: 9/31
    Latest gem: Iol


    Joined:
    Jul 31, 2001
    Messages:
    325
    Likes Received:
    0
    [​IMG] The magical effect of triggered traps like hold, level drain, desintegrate etc. can be blocked by some clerical spells like chaotic command, negative plane prot. and death ward. So, having a cleric around is always welcome.:)
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.