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Which game will be remembered for more time :?

Discussion in 'Playground' started by Firag, Apr 4, 2005.

  1. Firag Gems: 4/31
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    Ad&D RPGs (Baldur's Gate 1/2 , Icewind dale 1/2 , PT:S etc )
    Or WoW (world of warcraft )
    I argue with some people about it !!! please i want your competetnt opinion about this !!!
    P.S. sorry if it is in the wrong forum
    P.S. i think that it must be here (we discuss two games !!! ) ...
    P.S. and something else :
    Tell us ( I will download this topic tommorow ) witch game have the best story and atmosphere ///
     
  2. Enagonios Gems: 31/31
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    the AD&D rpgs imo. WoW may be cool but there are a lot of MMORPGs out there. While the same can be said about the AD&D games, i think they'd be remembered longer. after all, BG is how many years old already? and still people play it
     
  3. Xindell Gems: 6/31
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    Definitely the AD&D games, most notably BG2 and PS:T. The Baldur's Gate titles revitalized the genre and PS:T is considered by many to have the best plotline of any CRPG ever made. Those games are SEVERAL years old already and still stand up in the eyes of many. I know I pull em out and play occasionally, even still.
     
  4. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I think BG and BG II will have the most far-reaching legacy because of their impact on the genre and their (so far) lasting popularity. Whilst PS:T seems to have much critical appeal, it is still relatively unknown for some reason (look at how little discussion there is on these Boards about it).

    Personally, I think IWD II has better "atmosphere" but BG and BG II have a much better structure and much more effort put into personalities and different gameplay options.

    Another factor to look at is mods. A quick look at the number of BGII mods is a pretty good indication of the impact of this game.
     
  5. Enagonios Gems: 31/31
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    I don't know how production works in the gaming industry, but I think they made too few. If you look hard, you could still find a copy of BG or BG2. I've been looking for a copy of PS:T for the past year and a half. no luck.
     
  6. Abomination Gems: 26/31
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    I think PS:T will be remembered longer than the Baldur's Gate series because PS:T is one of those 'elitist' type games that people build cults out of and sacrifice small animals to. AFAIK no Blizzard game has been forgotten (Starcraft, Warcraft and Diablo are three of the most famous games ever) and WoW has touched more people. However WoW will eventually die like all MMORPGs when a newer one comes out, a new patch is installed that people playing the game don't like or people can not longer afford to play it or put up with the server downtimes. When fewer and fewer people play the game the servers will eventually shut down and NOBODY will be able to play it. However the infinity engine games will still be playable 20, 30, 50, 100 years from now.
     
  7. Lynadin Gems: 11/31
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    In my memory: ICEWIND DALE :shake: :nuts:
     
  8. Newfie Banned

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    Baldur's Gate blew me away the first time I played it: watching my beloved D&D come alive before my very eyes. The fact that it was the first of it's kind will always make it stick in my mind. Baldur's Gate 2 will always be the greatest RPG to me, with it's vast world, ease of use and playability. The Icewind Dale series were okay, but they were like a little brother to BG. I could not get into Planescape:Torment but I hear others rave about it incessantly so I give the game credit.

    I have tried to play WoW and I just can't see the draw.
     
  9. Wordplay Gems: 29/31
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    WoW might be popular at the moment, but since it requires monthly fees and is mainly maintained by the author-company, I doubt it will last long once a new, "better" game comes to the market (from the author or a competitor). Also, MMORPG without the first "M" is as good as dead.
     
  10. Rawgrim Gems: 21/31
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    Baldurs Gate 1 and 2
     
  11. Morgoroth

    Morgoroth Just because I happen to have tentacles, it doesn'

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    Planescape Torment I think. It's a cult game and cult games tend to live longer in the smaller elite groups than popular games. While games such as WoW and Baldur's Gate (I and II) will probably be remembered for years there will no doubt be people who remember Planescape Torment after decades. ;)
     
  12. Foradasthar Gems: 21/31
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    WoW has already broken all kinds of records with how successful it is. It also draws in much more people than BG did.

    Now while I like WoW, I can't even begin to compare it with a real masterpiece of all role-playing games like BG2. So for me it's obvious which I'll remember longer. But I believe the masses in the gaming world will remember WoW over BG.
     
  13. Wordplay Gems: 29/31
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    @ Foradasthar

    Will they? Name one super popular action game that is older than 3 years. Then try the same for a RPG. ;)
     
  14. Aikanaro Gems: 31/31
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    MMORPGs are doomed to be forgotten because a) they target mainstream audiences and b) mainstream audiences dump older games in favour of the Next Best Thing, and c) when most people have moved on to The Next Best Thing the hardcore group that should stay loyal to the end would watch interest in the game die, and a MMORPG without people is rather useless.

    Also, to my understanding WoW is not especially innovative. It follows a model that has been used before and will thus hardly get a footnote when people gush about the greast games evar.

    BG will be known of forever, it was revolutionary - the starter of the most popular style of modern RPGs. BG has sold something like 5 million copies, and most even somewhat serious gamers have at least heard of it.
     
  15. Foradasthar Gems: 21/31
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    @ Wirhe: Why don't you ask the name of some EA sports game while you're at it? As if I'd ever cared about those anyway. :)

    My opinion on that wouldn't be objective, obviously.

    @ Aikanaro: Now that's true. The mainstream audience does work like that.

    So while more people will have known about WoW, and will have tried it out... in the end those people will not care to remember it as much as the few who will always have a place for BG in their minds. And because the media follows the mainstream, all that WoW will be for them is that record-breaking game that no-one no longer cares about. Whilst even the media will always remember that unique game which became known as a legend to those RPG fans, so many years ago.

    Yes, I think I can agree with that.
     
  16. Atari Man Gems: 6/31
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    WoW seems to be building quite a leagacy but lag might seriously cripple its popularity. Already I'm hearing complaints from gamers.
    So I guess I would have to go with Baldur's Gate 2. That game must be five years old by now, yet it is still excessively played. Amazing!
     
  17. Cap'n CJ

    Cap'n CJ Arrr! Veteran

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  18. toughluck Gems: 8/31
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    Any game with a decent story will be remembered longer, if only for the story itself, the background, the changing graphics, sounds and music. It's probably as simple as that. It has a definitive start and a definitive end. You shape the character the way you want to, and you lead him or her through the story and actually want to see what's at the end.

    And MMORPGs? They do not have a story. Period. You play in one, non-changing, repetitive world with neverchanging graphics, sounds or music. It doesn't have any beginning—it simply was, nor does it have an end—you play until you get bored. Your way of shaping the character is a matter of convenience, not roleplay, and you know that you can always make up for the skills you didn't pick up either with a party of specialised characters, or with a jack of all trades with some very weak sides. It's only a matter of time when you get to see your character fully developed, powergame a little, and get bored. And I don't even want to start on how the MMORPGs are slow-paced. Character development has to be stretched in time because you have to pay the credits, and battles are usually fast enough to arouse attention, but last short enough for you to never feel fulfilled.


    There is another, almost intangible, difference between the two kinds: In decent single player games, you visit one place, do some good or evil there, leave it and possibly never see it again. And even if you do, the place has usually changed by your influence. You feel that you have some power in the world, that you are a kind of a fulcrum on which the world can leverage itself to different fate. In MMORPGs, you are but one cog in a huge machinery, and there is no way to influence local, nevermind global, events, or else new players would have absolutely no point on which to base themselves.

    The only power MMORPGs possess are their novelty. New graphics, new sounds, new interface, new characters, new ways in which to master the game. After you put one game on a shelf, you rarely if ever come back to it.


    After all, games are here to provide entertainment. Some prefer one way, some the other. However, as Aikanaro already said, some rake in more dough than other ones. If you release a mainstream MMORPG, it is sure to bring a lot of cash fast, and if you release a narrow audience game, it is sure to attract a lot of fans, even if not a lot of money. The choice? I suppose that if developers would be in full control of publishing, they would only publish hardcore games. And if managers were in full control of development, innovation factor in games would face a steep fall down.

    Which is better for gamers? It depends on how you prefer one type over the other.
     
  19. Sarevok• Gems: 23/31
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    There is like a million of them on eBay
     
  20. Register Gems: 29/31
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    Wrong. It is still not the most played MMORPG. Lineage 2 holds that spot. On second place comes Lineage 1. On place 3 comes WoW.
     
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