1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Shapechange - Should I bother with this?

Discussion in 'BG2: Shadows of Amn (Classic)' started by TIN_MAN, Aug 13, 2001.

  1. TIN_MAN Gems: 14/31
    Latest gem: Chrysoberyl


    Joined:
    Mar 29, 2001
    Messages:
    630
    Likes Received:
    0
    [​IMG] I just had in mind to take the 9 th level mage spell shapechange into my sorcerer's repertoire. Those creatures, especially the mind flayer and the greater wolfwere are really cool and they have awesome abilities. What do you guys think about this spell? Does it worth to take into the repertoire or not? :confused:
     
  2. Big B Gems: 27/31
    Latest gem: Emerald


    Joined:
    Feb 22, 2001
    Messages:
    2,521
    Likes Received:
    0
    I've always found it fun. The mind flayer gets a psionic blast, good for stunning multiple enemies just like that. The iron golem is a big creature, (good and bad depending on where you try to go, ha the tables have been turned) also those iron golems have a average constitution so don't be surprised if your hp actually go down a little when shapechanged into one of those. It's just preference I guess. I like it.
     
  3. corval Gems: 5/31
    Latest gem: Andar


    Joined:
    Jun 4, 2001
    Messages:
    105
    Likes Received:
    0
    i think it is great. i save it for when my mage is out of spells. kinda turns you into a fighter for a while. plus, adds alot of depth to your character.
     
  4. Volar Blackmane Gems: 16/31
    Latest gem: Shandon


    Joined:
    Apr 10, 2001
    Messages:
    889
    Likes Received:
    0
    Not to mention that the Illithid's psionic blast is probably the best hold/stun causing spell/effect in the game.
     
  5. Laksol Gems: 9/31
    Latest gem: Iol


    Joined:
    Jul 31, 2001
    Messages:
    325
    Likes Received:
    0
    this spell comes too late to be of any use. If only it were on the 8th level...As it is, don't bother.
     
  6. Tasohan Gems: 10/31
    Latest gem: Zircon


    Joined:
    Jul 29, 2001
    Messages:
    365
    Likes Received:
    0
    Take it! Its almost impossible to die if you are using it.
    Greater wolfwere: fast regeneration
    Illithid: Great attcks
    Iron Golem: Another good fighter
     
  7. Volar Blackmane Gems: 16/31
    Latest gem: Shandon


    Joined:
    Apr 10, 2001
    Messages:
    889
    Likes Received:
    0
    Too bad the spell doesn't work like in PnP... Where you can change into *anything* :p
     
  8. joacqin

    joacqin Confused Jerk Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Apr 4, 2001
    Messages:
    6,117
    Media:
    2
    Likes Received:
    121
    It may be useful if you are soloing but you havemore use of almost every other 9th level spell. Or well timestop and chain contingency is almost the only really good 9th level spells in the game.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.