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How to use Circlet INT +6

Discussion in 'The Temple of Elemental Evil' started by Adamos, Jul 30, 2004.

  1. Adamos Gems: 1/31
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    [​IMG] Hi All,

    How do you use the Circlet Of Intelligence +6 to identify an item??

    Thanks in advance.
     
  2. ejsmith Gems: 25/31
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    You use the radial menu. Under "inventory" and "circlet". It'll pull up the inventory grid, and you click on what you want to identify.

    That's a good choice of forgery. It will serve you exceptionally well throughout the rest of the game. You're best off assigning a hot-key to it. Once you get really deep down in the Dungeon, you'll want to be using that thing left and right. Makes it SOOOOOOOOOOOO00000 much easier when you have a trillion healing potions, and it's likely that one or two are actually a poison potion in disguise.

    With the CoI6, I only surfaced to memorize spells. If it wasn't for limited fireballs, I'd never have needed to heal. :)
     
  3. Adamos Gems: 1/31
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    I have tried that. I have one of my characters wearing it. I bring up the radial menu. I bring up inventory. The inventory bar does not bring up Circlet. What am I doing wrong??
     
  4. Fabius Maximus Gems: 19/31
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    I have the same problem. Circlet is equipped. I open the radial menu, but there is no option to use that damned thing.
     
  5. Foradasthar Gems: 21/31
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    It's just a circlet giving +6 to int, why should it give you identify when the +6 isn't nearly enough extra lore (which should come from wisdom more than int anyway)?
     
  6. ejsmith Gems: 25/31
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    It's been awhile since I've played the game, even though it's still loaded on my machine.

    The last time I played it (hardcore), I specifically remember assigining a hotkey for the CoI6. I had some short sword that had unlimited heal spells, so I had a hotkey for that one too. I remember finding out that I didn't need to keep crafting identify wands, and was ELATED. I didn't even bother with "read magic" on scrolls, I just identified it.

    I remember there are CoI2's and CoI4's. But the CoI6, alone, is the one that gives you the identify ability. And when I used it (the hotkey), the inventory screeen just stayed up. It wasn't flashing on and off; just the cursor changed to an identify cursor, and you could literally mow through your entire inventory of rings and potions as fast as you could synchronize your key press and clicks. And you can swap the circlet between party members, and the hotkey is still valid for the CoI6.

    I believe it was fairly expensive (both cash and experience), but I was seriously cheating at the time and gave it no thought. Even if I wasn't cheating, I'd make it one of my top priorities.



    The CoI6 is worth it. Absolutely.

    [edit: By The Way, I had the first patch, Circle of Eight and Wedge/Vicks mods installed, at the time. Maybe they made the difference, maybe not.]
     
  7. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    I havent played the game, but as far as i know maximum level is somewhere around 8?

    Assuming it is, how come items with +6 to ability scores are lying around? Is greyhawk so much more magical world than FR to allow such powerful items at such levels, or something else?
     
  8. notforyou Gems: 5/31
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    Max level is 10, but I agree those +6 items are too powerful for that level. I don't really know about the magical characteristics of Greyhawk, but those items are not lying around (in fact I found less magical items throughout the game than I'm used to from other crpgs) but crafted by certain classes who take an appropriate feat. The higher the artifact crafted, the higher the crafter's relevant level needs to be, so it's very difficult to craft powerful items from the start. It also costs gold and XP. Same goes for enhancing weapons.
     
  9. ejsmith Gems: 25/31
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    Ok, so I DID get the game up and running. Had to re-install, but no big deal.

    I've loaded patch 1.2, along with Co8's mod. And *obviously* they've swapped some stuff out. There used to be gauntlets that gave you a +6 strength, but those are gone. Now it's just the Ogre gauntlets with a +2. And the identify function of the Circlet is gone.

    I'm not kidding. I think I'm going to re-install the game again, and use the 1.1 patch. Along with Vicks/Wedge's mod. That CoI6 does so much for the game, that I don't want to play without it. Also, those bastages took the heal function from my Celtic shortsword.


    Why can't they just fix the bugs, and leave the play balance alone???

    [edit: Actually, what I've decided to do is have two copies running. One's a v1.1, and the other a v1.2. The 1.2 is compatible with the super-level (level 20) mod, with the v1.1 still having the "Identify at will" +340,000 to-hit-bonus. So I use the v1.2 to level everyone up, copy it over to v1.1, and drill down some punks. It's been a good day.]

    [ August 15, 2004, 21:53: Message edited by: ejsmith ]
     
  10. ordinaryjones Gems: 1/31
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    The co8 patch changes the gauntles of +4 and +6 strength to belts, it works our a lot better in my opinion. Those items your talking about are modded into the game.
     
  11. ejsmith Gems: 25/31
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    It's Vicks/Wedge's mod that gives you the identify functionality. And it does work with patch 2.0. I'm running it over top of the Co8 3.0 mod and the level 20 mod. The strength boosters are still gloves, but I've got the identify function back.

    I'm crafty!
     
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