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Fatal Flaw in Game Manual

Discussion in 'BG2: Shadows of Amn (Classic)' started by Warlord, Dec 13, 2000.

  1. Warlord Gems: 1/31
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    [​IMG] Spoiler if you've not fought Irenicus...


    While opening my first can of whoopass on Jon on the tree of life, I noticed his fondness of "Absolute Immunity". I beat him, barely, with all five of my NPC's dying, and my lead barely surviving. We're all resurrected in Hell, but I was not satisfied with my performance. So I scroll to Page 172 in my trusty game guide, and it says that Absolute Immunity "confers complete invulnerability to all weapons except for those of +5 or better enchantment." Carsomyr is called the Holy Avenger +5. The Staff of Magi hits at +5 according to the item description, and the Sling of Everard is called the Sling of Everard +5, which would indicate to me that it should be a +5 weapon. So why, praytell, do none of these weapons have any effect on mighty Jon Jon? With some good spells and a bit of patience, I beat him with my entire party intact (2 NPC's were mazed!). I've read numerous opins that Irenicus is too easy, and while I may agree with that, I don't appreciate being LIED to by my manual!!!! Am I out of line?
     
  2. Silver Dragon Gems: 5/31
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    Every body makes mistakes and I'm sure this one little flaw is well made up for in the hours of enjoyment that Baldur's Gate Two provides.
     
  3. beldax Gems: 1/31
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    Could he have cast protection from magic weapons a level 6 wizard spell before he cast absolute immunity. It cannot be cast after absolute immunity according to the rules, but could it be cast before.

    This negates all magic weapons for 4 rounds.

    I cannot remember when I bet him what spells he cast.
     
  4. IronEagle Gems: 13/31
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    the one fatal flaw that bothers me in all fights, is cast time, all wizzards seen to be able to cast protection spells in a matter of no time. while those same spells normalls have a cast time of 5-9. But u guess you would be able to kill em to fast if they didnt get em up that fast.
     
  5. Sir Belisarius

    Sir Belisarius Viconia's Boy Toy Distinguished Member ★ SPS Account Holder

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    I just thought the protection spells came up fast because of spell sequencers or contingency spells. Pc/npc's can use contingency to "activate" whenever an enemy is sighted. It's only fair that enemy mages can do the same thing.

    If the pc's/npc's have the ability, the "monsters" should as well.
     
  6. Shura Gems: 25/31
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    Try using a normal weapon when the mage starts casting protection from magic weapons. I killed old Jon with a normal katana. Woohoo
     
  7. Neverworlder Gems: 7/31
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    And a +5 sling is not considered a +5 weapon for the sake of what it can hit. It's the bullets (which are what actually strike the target) that must be +5.
     
  8. Amon-Ra Gems: 10/31
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    Shura: Unfortunately, it doesnt work against most bad-guys because they are immune to +1 items or less, and often +2, 3, etc..

    And protections often go so fast just because of what he said: sequencers. These are the ultimate in idiocy and are so far from true d&d it makes me want to vommit. If a mage can have ready 3 spell insta-attack combos, nothing can compare. Back to the question as to which class is strongest in time. With contingencies and sequencers... well, do the math...

    Amon-Ra
     
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