1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

NPC's

Discussion in 'BG2: Shadows of Amn (Classic)' started by Korick, Apr 10, 2006.

  1. Korick Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Mar 28, 2006
    Messages:
    24
    Likes Received:
    0
    [​IMG] Is there any way to import Branwen and SharTeel from Baldur's Gate 1 into Baldur's Gate 2 or is there a MOD out there to bring them into the game?
     
  2. Felinoid

    Felinoid Who did the what now?

    Joined:
    Jun 13, 2005
    Messages:
    7,470
    Likes Received:
    6
    Gender:
    Male
    No and no; sorry. :bad: It might be a good reason to get into modding yourself, though.

    As an alternative, you could make identical characters in a multiplayer session and give them the approriate BG1 soundsets and portraits, but there may be some missing sounds.
     
  3. Drathir Darthirii Gems: 12/31
    Latest gem: Moonstone


    Joined:
    Oct 6, 2005
    Messages:
    477
    Likes Received:
    0
    @Felinoid - I thought you could CLUA in characters and other creatures from BG1 into BG2? Ehh, obviously I was mistaken. :shake:
     
  4. Korick Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Mar 28, 2006
    Messages:
    24
    Likes Received:
    0
    Actually I have thought about doing a MOD for this or including it in a Mod I am working on although i was thinking of a MOD with a Quest to restore the Temple of Amaunator (both of them). Any suggestions about who should be the cleric of Amaunator? (I was told there was a MOD for Branwen, but have not been able to find. It was suppose to have a romance for her too.)

    [ April 17, 2006, 01:35: Message edited by: Korick ]
     
  5. Felinoid

    Felinoid Who did the what now?

    Joined:
    Jun 13, 2005
    Messages:
    7,470
    Likes Received:
    6
    Gender:
    Male
    Well, yes, but there are a number of difficulties involved with that. One would be the proficiencies (I don't know how they handled the shift or even IF they did anything; best case scenario is things would be okay, but worst case scenario is that it might crash the game), another would be the levels being significantly lower (since Branwen can only spawn up to fifth level and Shar-Teel would only spawn up to fifth or sixth), but the worst would be the dialogues. They'd say something like "Candlekeep" and you'd have to respond with the description of Monster Summoning II or something equally bizarre, because everything got reassigned. So you'd have to know the number of which dialogue option to pick from BG1 just to get anything to work. And the banters (though they likely wouldn't go off, you never know) would be amusingly random at best, immersion-destroying or spoilerish at worst.

    @Korick:
    The best place to start would be to learn WeiDU, but I'm afraid that's all I can say with any amount of certainty. This site isn't really about modding, but there are many other sites dedicated to it where you might find more help.

    EDIT:
    The romance mods for Branwen are for Tutu, which is BG1's story played with the BG2 engine. The BG1 NPC Project (over at www.gibberlings3.net) has a Branwen Romance, and there is another Tutu romance being worked on over at www.rpgdungeon.net.
     
  6. Korick Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Mar 28, 2006
    Messages:
    24
    Likes Received:
    0
    OK Thanks You all for the info.

    [ April 10, 2006, 22:39: Message edited by: Korick ]
     
  7. Argohir Gems: 10/31
    Latest gem: Zircon


    Joined:
    Feb 8, 2004
    Messages:
    397
    Likes Received:
    0
    If I'm not mistaken, SharTeel is in TDD. When you load it, she appears in government district; but maybe I confuse her with some other NPC.
     
  8. Felinoid

    Felinoid Who did the what now?

    Joined:
    Jun 13, 2005
    Messages:
    7,470
    Likes Received:
    6
    Gender:
    Male
    @Argohir:
    You are correct. TDD does appear to add Shar-Teel, as well as Kagain, Kivan, Montaron (how?), Xzar (how?), and Yeslick. Hear that, Korick?
     
  9. kuemper Gems: 31/31
    Latest gem: Rogue Stone


    Joined:
    Jun 19, 2005
    Messages:
    8,926
    Likes Received:
    8
    Spoilers about Xzar and Monty, in case no one wants to know. :)


    Shar-Teel is in the Gov't prison, Kagain was at the gates, Yeslick in in the Temple area, Kivan in Umar Hills and as for Xzar and Monty - Xzar claims his clone was killed by the Harper assassin. The clone is the one who gives you the quest to rescue Monty from the Harper hq. The real Xzar will ressurrect Monty and now you have the really odd couple you loved to have Tarnish whoop on! :lol:

    IIRC, the bad part (other than some nasty bugs that made TDD unplayable for me) was that none of these NPCs had their voice sets from BG1. I think they had 3 lines each.
     
  10. Korick Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Mar 28, 2006
    Messages:
    24
    Likes Received:
    0
    I have another question. Are there some NPC banter PACs out there available. The NPC’s really make the game interesting and are there some add on out there that work well. Just wondering.
     
  11. kuemper Gems: 31/31
    Latest gem: Rogue Stone


    Joined:
    Jun 19, 2005
    Messages:
    8,926
    Likes Received:
    8
    Banter Pack is about in the middle of the page. It adds new banters for the NPCs.
     
  12. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

    Joined:
    Oct 18, 2005
    Messages:
    1,880
    Likes Received:
    5
    Gender:
    Male
    And you would want Brawnwen and Shar-Tell WHY?
     
  13. kuemper Gems: 31/31
    Latest gem: Rogue Stone


    Joined:
    Jun 19, 2005
    Messages:
    8,926
    Likes Received:
    8
    Variety?
     
  14. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

    Joined:
    Oct 18, 2005
    Messages:
    1,880
    Likes Received:
    5
    Gender:
    Male
    True ... but I guess if you did somehow get them into the game (not mod wise) then they wouldn't really have the same traits as the other NPC's would they? I mean attitude, conversations, etc
     
  15. Korick Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Mar 28, 2006
    Messages:
    24
    Likes Received:
    0
    My thoughts are that it would not be that hard to write banter backs for Branwen and Shar-Teel. I think the concept behind these two character is good. I was thinking they would fit will into the concept I have of the godling in developemnt. They are both very war like. Of course if your version of the main character is different they might not fit in well with your story development.
     
  16. Rastor Gems: 30/31
    Latest gem: King's Tears


    Joined:
    Jul 8, 2002
    Messages:
    3,533
    Likes Received:
    0
    Yes, if you're willing to wait a while.
     
  17. Korick Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Mar 28, 2006
    Messages:
    24
    Likes Received:
    0
    Rastor, Do you know who or what group is working on this/these MOD/s?
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.