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Am I missing something here? *spoilers*

Discussion in 'Neverwinter Nights 2' started by Beren, Sep 5, 2007.

  1. Beren

    Beren Lovesick and Lonely Wanderer Staff Member Member of the Week Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    The King of Shadows was during the entire game built up to be this real bad a**. The Silken Sisters couldn't kill him. Dwarven armies couldn't kill him. The great Elven mages of Illefarn couldn't kill him. Even the great crystalline dragon Nolaloth got wasted by him.

    But a party of standard adventurers could?

    This seemed a bit easy. The first form, piece of cake.

    The mini-KoS were challenging I'll admit. But I found I could pull this off without using the much vaunted Ritual of Purification powers. Firestorms, Chain Lightnings, Earthquake, etc.

    Now I can see where the difficulty comes in the third form that regenerates super fast and lets off the superpowered attack every once in a while. But I mean, destroy the statues, then the portal, and then lay the smack on him. Wouldn't the archmages of Illefarn have known this and be able to execute it? Or maybe the lack of an artifact to harm the portal was the missing piece? *shrug*

    Somehow this just didn't sit right with me. Anybody else have opinions or thoughts on the matter?
     
  2. Ironhawk Skylord

    Ironhawk Skylord If a tree kills alone in the forest, does it make

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    You sound disappointed... Then you probably don't want to know that you actually don't need the Sword of Gith to damage the portal.... :lol:

    No, seriously I think it is a matter of experience. A lot of people on the official forums has reported problems with killing the King of Shadows.

    If you haven't played a D&D CRPG before, or are not used to 3.5 rules, I believe the KoS is challenging enough, according to the posts on the offical forum.

    But you are correct, you don't need the Ritual powers to beat him, but they do makes it easier IMHO.

    I was as you a little disappointed how easy it was allthough the battle takes quite some time. The 3 Shadow Reavers, or the dragon encounters, was much harder.

    But then again I usually find the endgame boss in CRPG's much easier to beat than anticipated. It is for me usually a kind of anticlimax.

    Unless it's Melissan in ToB :lol:
     
  3. Beren

    Beren Lovesick and Lonely Wanderer Staff Member Member of the Week Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    You don't need the sword!? You s***ing me!? That makes this even worse. ;) Oh well. :lol:
    And yes, I had a much harder time with the 3 Shadow Reavers and Tholapsyx. Damn she was cool, cooler than Firkraag! :)
     
  4. Ironhawk Skylord

    Ironhawk Skylord If a tree kills alone in the forest, does it make

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    No I am not s***ing you. :lol:

    Warlocks Vitriolic Blasts especially, and some high level damage spells, does damage the portal, as do some weapons as I.E. the Ironfist Hammer.

    Well I have had more trouble with Firkraag, but Tholapsyx IS nasty and the 2 black dragons in Nolaloth's valley ain't pushovers either.

    You know, the argument about standard adventurers succeeding where others couldn't, isn't it a standard plotline for CRPG's except the BG series and PS:T? IMHO it's a game genre cliché. Not that it's not illogical. :lol:

    The biggest beef I have with KoS is that the dwarf in the Gem mines was right. KoS is a construct and still determined to defend the borders of Illfarn nothing more. Which is confirmed if you took the evil path. He is not a threat to all Faerun, just a part of the Sword Coast.

    I mean, here we have the mastermind behind all the troubles revealing himself, and the only thing he says is along the line of "Me thinks you are enemy of Illfarn. Hulk smash!"

    Now that is disappointing. I want a really evil Lex Luthor rant :lol:
     
  5. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I don't see the KoS as the mastermind behind all the troubles.

    The KoS is the root cause of all the troubles because he is draining life to sustain his own life and turning everything to shadow, but that's just his nature; it doesn't take any mastermind.

    The true masterminds were those either trying to gain power to destroy the KoS or trying to gain his power for their own.
     
  6. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    I was disappointed by the Sword of Gith. My own gear did more damage. My weapon master already had his weapon for every occasion, which is sort of unrealistic, but then, it's fantasy, and I do have a bag of holding, don't I? Compared to that the SoG was crappy. Didn't use it at all toward the end.

    If that blade'o'crap conjoured up an inter-planar war, what about my gear?
     
  7. The Magister Gems: 26/31
    Latest gem: Diamond


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    But it's so shiny... :spin:
     
  8. omnigodly Gems: 17/31
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    Honestly I preferred carrying around the shards for their bonuses than weilding the sword too :p .

    Of-course going from 2d6 to a d8 "universal" sword was very lame.

    EDIT: Oh and as for the KoS fight... it was rather easy. I few of my members died, but they were characters I didn't care about in the first place. Between the melee characters and Sand, (I think just 4 or 5 of us), KoS went down pretty easy - at core-rules difficulty nonetheless.
     
  9. Beren

    Beren Lovesick and Lonely Wanderer Staff Member Member of the Week Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    @Ironhawk Skylord

    I'm currently working on an online walkthrough for NWN2 and I'm going to credit you with the interesting info you provided about what damages the portal.

    A question, will the Rift Hammer, being a +6 weapon, damage the portal as well?
     
  10. Ironhawk Skylord

    Ironhawk Skylord If a tree kills alone in the forest, does it make

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    @Beren:

    I am honored, but I don't deserve credit.

    I found out that some spells and weapons damage the portal, by reading what others has posted about it on the official forum, and then try it out.

    So I am afraid it's not my original discovery. :)

    I haven't noticed the Rift Hammer damaging the portal so I can't confirm it right now. Unfortunately my game DVD is damaged. :(
     
  11. Maylander Gems: 1/31
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    The sword is the best off-hand sword in the game. It adds a ton of bonuses, and gets short sword bonuses despite being universal. There is no way to ever forge a weapon as good as the gith sword as an off-hand weapon, but you can definetly get better main hand weapons. Like Crom Faeyr, it's best used for bonuses.

    The ending makes perfect sense really. The biggest problem with the king of shadows is his ability to make the land itself die. There is no way to penetrate the evil that eminates from him. This is what caused all the death and destruction - he didn't actually run around and smack stuff. No matter how powerful you are, it would take ages for a single being to actually cause large-scale havoc if all you can do is hit one object at a time, hehe.

    The party defeated him because they actually found a way past his aura of death/undead, past his incredibly large army of vampires and what not, past everything that gave him strength. They took the battle to the only place he was actually vulnurable; the heart of his empire.

    If not, there would've been no way to defeat him. The party would've been squashed if they actually tried to simply walk up to him. In fact, they wouldn't even have reached him.
     
  12. omnigodly Gems: 17/31
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    I would argue, Nolaloth being a dragon that wanders planes (probably a force dragon, which is the most powerful EPIC dragon in 3.5ed iirc), would be smarter than a half-orc with 8 intelligence in figuring out a way to kill the king of shadows. Anyway, when it comes down to it, all you really did was beat on the King of Shadows then destroy statues, then beat on him some more. Ritual of Purification removed level drain, but Nolaloth should be for the most part immune to that since a dragon like him would be casting 9th level spells like an epic sorcerer.

    That's my only complaint about the ending besides the voicing that resembled a company running out of money and having a random programmer do the naration.
     
  13. Maylander Gems: 1/31
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    They were fighting for quite some time as far as I know, during the entire battle between the undead forces and the old empire. I assume that the King of Shadows was quite a bit more powerful back then - it was during his "glory days" after all, before the Gith beat him back and he travelled the planes.
     
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