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Starcraft 2 announced

Discussion in 'Warcraft & Starcraft' started by Ofelix, May 19, 2007.

  1. Register Gems: 29/31
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    This is in the first game already, they're just adding a superunit. Starcraft isn't about strategy, it's about APM.

    Zealots are still around, and I think the Templars and/or Dark Templars will be too.

    And incidently, that was all the humanoid units they had.
     
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    I'm going to miss the old Dragoons. They were my favourate Portoss unit.
     
  3. Half-elven Duergar Gems: 4/31
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    Oooohhh gargoyles... then again, they were just mutalisks

    IMHO the mothership is freakishly overpowered. With Time Bomb on they can destroy a Terran's defense in seconds... does it even work on photon cannons and spore colonies? Then there's Planet Cracker... best used against Zerg i guess, and last, Black Hole, yet again an annoyingly overpowered special attack. All these additions may take some getting used to, but I have to say I love the graphics... the probes are too cute ^_^
     
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    Units like Mothership would be nice in Warcraft 3 not in SC2. I don't want my legion of zerglings to be insta killed by single unit.
     
  5. Felinoid

    Felinoid Who did the what now?

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    The first paragraph of the Gary Whitta column in the September 2007 issue of PCGamer was just so on the nose and hilarious that I had to share it with everyone. :lol:
     
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