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Shapeshifter

Discussion in 'BG2: Shadows of Amn (Classic)' started by Mr. Fluffy, May 16, 2002.

  1. Mr. Fluffy Gems: 1/31
    Latest gem: Turquoise


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    I have a question regarding Shapeshifters. According to a faq that I was reading, the werewolf form was supposed to hit as a +3 magical weapon, and the Greater werewolf form (lvl. 13) was supposed to hit as a +4 magical weapon. However, in werewolf (and greater) form, I can't seem to hit anything that requires +3 to hit. Is this a bug? Has anyone else had any troubles with the Shapeshifter in this regards?
    Thanks!
     
  2. Extremist Gems: 31/31
    Latest gem: Rogue Stone


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    It is not bug. That was designers' decision. In both cases your weapon is considered as Enchanted +2.
     
  3. Mr. Fluffy Gems: 1/31
    Latest gem: Turquoise


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    Thanks for the quick reply, Extremist!
    Man, that kinda sucks, though. My main character is not going to be able to help out (other than with spells) in any battles with über-enemies like Liches, greater mummies, iron golems, etc. Unless of course I revert to human and attack with a +3 staff or something, but then why have a shapeshifter kit at all. Damn, and I was really enjoying this kit, too (yes, I know I am in the minority).

    Does anyone know of a cheat for this. Or perhaps does anyone know of the Item number for the Greater Werewolf claws; I could probably hack them to make them +3 enchantment (which IMO is only fair, as you only get to turn into a greater Werewolf once a day).
    Thanks
     
  4. Extremist Gems: 31/31
    Latest gem: Rogue Stone


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    First, sorry for bad info up there, werewolf gets +1 weapon, greater werewolf gets +2. :(

    Anyway, the weapon codes (in case you'll still tweak it):
    S1-12
    S1-12M2
     
  5. Mr. Fluffy Gems: 1/31
    Latest gem: Turquoise


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    Thanks Again!!
     
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