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Geomantic Sorcerer Kit V3 Released

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Caedwyr, May 23, 2008.

  1. Sikret Gems: 13/31
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    If SI is working in that way in your game, you are probably in the wrong forum now. It's BG2 we are talking about; I'm not familiar with the game you are playing.
     
  2. Decados

    Decados The Chosen One

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    Eh? What are you talking about?

    I don't agree with all the changes Sikret makes, but what you described is not how SI works. Not even in the vanilla game. IA is not at fault here.

    Perhaps a bit of a shame, but fair enough. IA players represent quite a small minority of the BG community.
     
  3. martaug Gems: 23/31
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    sorry my definition was 3.0/3.5 the original 2ed & the way it is listed in baldur's gate 2 is:

    "Abjuration: Will protect you against Dispel Magic, Remove Magic and Imprisonment (including the demilich variant Trap the Soul). Will not protect you against Breach, Lower Resistance or any conventional spell protection removal (use Improved Invisibility for that)."
    than sikret changed it to include all 5 of the spells he has a problem with it changing. so i don't see how he can say it is the kit's fault when he changed the spell in the first place. see what i am getting at.
     
  4. Caedwyr Gems: 2/31
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    All of these spells use the traditional wizard version. So whatever a normal wizard casts is what this kit would cast.
     
  5. Sikret Gems: 13/31
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    This is not the spell's description in BG2, but yes, this is the way the spell actually works in the vanilla game, but, as mentioned before, IA has changed the spell to block all abjuration spells.

    I didn't use the term "fault" in my post at all. I just explained why the kit is incompatible with IA and shouldn't be played with it (When installed with IA, the kit violates the game's new set of rules).

    If someone doesn't agree with my changes to the game's rules and doesn't play IA, my explanations are not for him at all. But if someone does play IA, he should naturally want to play the game with a consistent set of rules.

    This is not true. The download statistics and the big amount of weekly feedback we receive in IA's forum both indicate quite the opposite and show that IA is one of the most popular mods.

    Those who don't play IA are genrally more talkative than those who play it (specially in some certain discussion boards which are governed by people who don't like me and IA), but this should not mislead people to think that they are in majority. Remember that most players play the game even without visiting any forums at all and those who play IA mostly visit IA's forum for reliable information; so, you shouldn't take what you read in some other random discussion boards too seriously.

    It's true that playing IA requires a relatively high tactical skills compared to other mods, but despite this fact many players play IA in order to improve their tactical skills (not to mention the fact that IA is absolutely bugfree and stable which is another motive for players to choose it over other mods).

    I replied to this in the related topic in IA's forum. For one last time I will repeat the answer:

    SI: abjuration is fixed/tweaked/changed in IA to grant immunity to all abjuration spells for its duration. Immunity to your versions of the spells won't be in the list of spells SI:abjuration grants immunity to. The fact that your new spells are renamed versions of the existent spells is quite irrelevant, because IA hs not changed those spells; it has changed SI.

    If you want to resolve this incompatibility issue, you will need to check whether IA is installed or not and if yes, you should copy the existent version of SI:abjuration to override folder and add immunity to those spells to it. In this way, this particular compatibility issue with IA will be resolved. Some other compatibility problems will remain though.
     
    Last edited: May 31, 2008
  6. martaug Gems: 23/31
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    that's the spells description listed at : http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm
    so i'll stick by it.
    no you didn't say "fault" but you said it was incompatible when it clearly isn't. a minor inconsistency doesn't mean the rest of the considerable work done by both of you shouldn't be use together.
     
  7. Sikret Gems: 13/31
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    It's not the spell's description that you read on that page. It just tells you what the spell actually does in the vanilla game. The spell's description is this:

    Spell Immunity (Abjuration)
    Level: 5
    Range: 0
    Duration: 1 round / level
    Casting Time: 5
    Area of Effect: Special
    Saving Throw: None

    Casting this spell grants the wizard protection from one spell school of her choice. After the spell is cast, the wizard must choose the school she wishes to be protected from. All spells of this school will not be able to harm or aid the caster for the duration of this spell. This includes all spells from this school, including any priest spells that might benefit the caster.


    Well, if a player insists on ignoring my recommendations and decides to play a game with inconsistent rules, I can't stop him. But such a player will be on his own and will not receive any technical support from me.

    As a player once said in the related topic in IA's forum, playing IA with an incompatible kit is not playing the 'real' IA. You can win the difficult battles easily because of the inconsistency in the rules; (ex: enemies can't breach you when you are protected by SI:abjuration, but you can breach them) if that kind of winning will satisfy you, go on and play it. But if you ask me, I say don't do that.

    PS: And you have not even heard of the other problems yet. I just mentioned one example.
     
  8. martaug Gems: 23/31
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    well start listing them as they come up & let the players decide if they are what they would consider major problems. personally i have never asked for any help from a mod maker so i don't see what difference it makes if you withhold tech support or not.
     
  9. Splunge

    Splunge Bhaal’s financial advisor Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I don't think it's reasonable to expect Sikret to list every single thing from every single mod that is inconsistent with the way IA works; that would undoubtedly involve a lot of work. It's his mod, and if you want to play it, either do as he suggests, or play at your own risk. But this is getting way off-topic; this thread is about the Geomantic Sorcerer, not IA.

    P.S. @ Caedwyr - any comment on my question regarding Chaotic Commands on the previous page?
     
  10. martaug Gems: 23/31
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    no no , i just meant any problems with geomantic sorcerer
     
  11. Caedwyr Gems: 2/31
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    There seems to have been some misunderstanding. The Geomantic Sorcerer kit allows players to select all the spells that a sorcerer could normally pick. So if for example, Spellstrike is normally SPWI914.spl, then when the appropriate level is reached, the Geomantic Sorcerer can choose SPWI914.spl. The only spells that are cloned are the Druid and Cleric spells listed in the readme, which inherit any changes made to them prior to the cloning. Everything else isn't touched and uses whatever spell (SPWI###.spl) a normal mage or sorcerer would use.

    With regards to Chaotic Commands: There's other ways of providing the same protection, and the goal isn't to replace both a druid and sorcerer in one. Count it as one of the imperfections of the kit and plan accordingly.
     
  12. Decados

    Decados The Chosen One

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    Just because you have not, does not mean that nobody else does. When some people encounter problems, they ask for help for the relevant modders. Being denied assistance would obviously be more of an issue to them (and so being warned can be a good thing).

    Depends on your definition of 'compatible'. Sikret uses quite a strict definition- mod A is incompatible with IA if playing them together means IA will not work exactly as intended. You obviously mean incompatible if it will break the game or cause considerable problems. Bear the difference in mind, or you'll never see where Sikret is arguing from.

    I fully agree.
     
  13. Splunge

    Splunge Bhaal’s financial advisor Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Thanks for the reply, Caedwyr. I was just confused by the HLA's description ("priest spells previously not given to druids"), when that doesn't apply to CC. Description aside, though, I don't have a conceptual problem with having CC as an HLA.

    Edit: good point about the different interpretations of the word "incompatible", Decados.
     
  14. Aegor Gems: 5/31
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    Well this may be pouring oil into the fire but does this class get along well with SCS2? :p
     
  15. Caedwyr Gems: 2/31
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    I haven't had any obvious issues when playing the kit and running SCSII. I think part of the problem with IA is that Sikret uses a slightly different method for his script spell detection method (polygonal scripting?) than other tactical mods (detectable spells) which is much more dependent on everything being precisely defined. Since I'm not a scripting guy, I don't really get the advantages/disadvantages of the two systems so don't ask me if one system is better than the other.
     
  16. Splunge

    Splunge Bhaal’s financial advisor Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Hopefully Sikret will answer the question that you (and DavidW) asked in the IA thread regarding this, but never got an answer.

    And hopefully he answers it in that thread (rather than here) to avoid further derailing. :)

    Link to Sikret's anticipated response
     
  17. Decados

    Decados The Chosen One

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    You'll find that SCSII is not nearly so hotly debated on various boards as IA. On the whole, SCSII plays nice with other mods; it is a very compatible mod.
     
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