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Why no Half-Dragon?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by dragonxan, May 16, 2008.

  1. dragonxan Gems: 1/31
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    You know, tba it wouldn't be that impossible to create the mod, one just has to use the human base making the skin colour red, blue, green, black or whatever colour you want your <CHARNAME> and add a texture or somthing to the skin to give it a scale effect like the Yuan-ti have and give them a breath weapon matching the colour under inate ability's. however i suck at programming so theres no chance of me doing it lol.
     
  2. Slyde Gems: 1/31
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    According to D&D rules dragons can transform into humanoid forms (apparently)

    From Wiki
     
  3. pplr Gems: 18/31
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    It is possible there are no half-dragons because of the fact that SoA was based on 2nd edition D&D and half-dragon character races only make a major impact in 4th edition. This means skipping 3.0 and 3.5 to go to 4th edition.

    2nd edition was the most popular if measured by the number of additional books written to work with it to add flavor and the length of time it was used. It wasn't perfect but 2 big mistakes easily come to mind with 4th edition. These mistakes are the undoing of gnomes as a possible character race and the unnecessary pruning of an alignment system that was already easy to understand and use-this last thing is something 2nd edition had very right (Chaotic Good was the preferred alignment of some players).

    2 mistakes I can think of that were corrected in 3.0 (and later) are racial restrictions (thankfully they were undone in 3.0 as they were utterly illogical in some cases). A more minor mistake in 2nd edition was having crossbows do too little damage-they were quite strong in their day and could be used against armored knights.
     
    Last edited: Dec 31, 2008
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