1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

HoF

Discussion in 'Icewind Dale 2' started by james smith, Dec 24, 2008.

  1. james smith Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jun 19, 2005
    Messages:
    80
    Likes Received:
    0
    how do you actually get HOF, i cant figure out where to go to get this,game options ect.
     
  2. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

    Joined:
    Apr 20, 2002
    Messages:
    7,141
    Media:
    74
    Likes Received:
    133
    Gender:
    Female
    [​IMG] Remember the config program you get in the start menu? It's on the difficulty bar. Reason it is there is because it fixes difficulty in game and cannot be changed during play.
     
  3. AMaster Gems: 26/31
    Latest gem: Diamond


    Joined:
    Jul 26, 2000
    Messages:
    2,495
    Media:
    1
    Likes Received:
    50
    Also, if my experience is any guide--and it may not be--you may have to start a new game for it to kick in.
     
  4. james smith Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jun 19, 2005
    Messages:
    80
    Likes Received:
    0
    thanks 4 the help,
     
  5. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

    Joined:
    Jun 6, 2008
    Messages:
    1,637
    Media:
    13
    Likes Received:
    134
    Gender:
    Male
    The game advises that your party be at least level 15 before begonning a HoF game, if you start a HoF run through at level 1, expect to reload often.:mad:
     
  6. Silvery

    Silvery I won't pretend to be your friend coz I'm just not ★ SPS Account Holder Adored Veteran

    Joined:
    Jan 16, 2005
    Messages:
    3,224
    Media:
    40
    Likes Received:
    218
    Gender:
    Female
    Yeah but it means that it's more interesting!
     
  7. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

    Joined:
    Apr 20, 2002
    Messages:
    7,141
    Media:
    74
    Likes Received:
    133
    Gender:
    Female
    [​IMG] Agreed, nothing better than six burly fighters running from a lone goblin :D
     
  8. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

    Joined:
    Jun 6, 2008
    Messages:
    1,637
    Media:
    13
    Likes Received:
    134
    Gender:
    Male
    [​IMG]
    And the speedy goblin catches up with your barbarian: Splatter!!! [chunky death]:lol::D:shake::banana::nuts:
    hahahaha
     
  9. james smith Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jun 19, 2005
    Messages:
    80
    Likes Received:
    0
    the party i have paladin-fighter 11/4, barbarian-fighter 12/4, sorceress 15, conjurer-thief 13/1, cleric of tempus 16 & cleric of lathander 16. i'm more of a melee type person but i have heard that HOF mode is better suited for spellcasters. is this party ok for HOF.
     
  10. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

    Joined:
    Jun 6, 2008
    Messages:
    1,637
    Media:
    13
    Likes Received:
    134
    Gender:
    Male
    [​IMG] Sure it is. This party will do very nicely, you seem to have thought out your party well.
    A few minor comments:
    -Paladins are inferior to clerics, this character is not optimal; another cleric or barbarian would've given the team more buffing/melee strength, respectively.
    -Your barbarian would have worked best in normal mode by keeping him pure, only taking the fighter levels later in HoF mode. That way you would've gained high level barbarian abilities sooner. But it's hindsight now, and doesn't matter, since you're entering HoF.
    -Conjurers can't cast Divination, meaning they're unable to cast Executionaer's Eyes. Make sure your sorcerer picks it, it will really help against the most difficult encounters.
    -Bards and druids add interesting dimensions to your spellcasting, you may want to consider replacing your paladin with one of these, and cheat it up to the level of the paladin.;)
    -Some of your characters could use some mix-in levels to really improve them. Some mix-ins also give quest-related bonuses which you missed out on in normal mode.:( I won't spoil them, but just so you know.
     
  11. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    Your party is fine. Taking mix-ins isn't necessary and won't make the game more fun either.
     
  12. james smith Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jun 19, 2005
    Messages:
    80
    Likes Received:
    0
    actually have played normal mode with just about every type of characters and builds you can think of except the barb-fighter,i just didnt like it but have read to many good things about this build so i giving it a try.for some reason i always take a paladin of some sort oh ya the holy avenger! i almost always dual wield therefor leaving this sword one-handed. is it better 2-handed?
     
  13. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

    Joined:
    Jun 6, 2008
    Messages:
    1,637
    Media:
    13
    Likes Received:
    134
    Gender:
    Male
    [​IMG] Opinions are divided about that, but if you've maximized strength, then it probably is better, because of the 1.5x modifier for 2-handed weapons:cool:. Personally I like paladin mix-ins, for either cleric or sorcerer, and use the Cera Sumat as a Spell Resistance boost in the off hand. There are better weapons IMO. Dual-wielding the normal and HoF versions will give an awesome SR, well above what casters can throw at you.
    I also take along paladins, but only as mix-in;), and there's almost nothing a full paladin can do that a mix-in can't.
    Barbarians get powerful bonuses, and these all apply in melee. Paladin's bonuses, like saving throws, are mostly useful when fighting spellcasters. No one can beat the staying power of a barbarian in melee:flaming:, especially when buffed by clerics.
     
  14. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    Paladins are not worse than barbarians in melee, they don't get as many hitpoints and damage reduction, but they get spells like "holy power" and with "smite evil" they can do extra damage depending on their paladin level (a good reason for not taking many other class levels) , if you take "extra smite" feats even more than once per day.
     
  15. james smith Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jun 19, 2005
    Messages:
    80
    Likes Received:
    0
    must admit barbarian is rocking, but because i am more into melee than arcane magic i think i will stick with both in future parties,and i really like my clerics they are just as good if not better for melee. i really wish there were more mods for IWD2 like there is for BG2.
     
  16. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

    Joined:
    Jun 6, 2008
    Messages:
    1,637
    Media:
    13
    Likes Received:
    134
    Gender:
    Male
    [​IMG] Clerics also get Holy Power spell, and there's lots of abilities of a cleric that easily outcompete Smite Evil. Damage Resistance, however, is like a weak but undispellable Ironskins, which will save you tons on healing in the course of the game. Weapon Specialization and Heavy Armour proficiency is *just* worth the 4 level mix-in, IMO.:skeptic:

    What I had heard, was that the coding of the game made it difficult to add new maps to the whole, so the mods have been limited to the maps available in the game. But the mods so far have been adaptations to the game rules, upgraded opponents and merchant mods.
    And there's Icewind Gate 2, a beta programme that alows you to play BG2:Shadows of Amn in the IWD2 engine:D. If you're interested, you can have a look at the details here.
    Character development is the greatest part of the game, and the mods complement this. My BGTrilogy megamod has so many mods with overpowered items, that it becomes easy. When you're doing 5-10 attacks with an overpowered weapon, and have most of your stats at 25, then you're just following the story really.
    A couple of absurdities from my BGTrilogy party:
    My main character wears a robe that makes him continuously immune to +3 weapons. He dual-wields two 4d10+4 flails, and wears a ring and a robe that both give -10 to AC
    Minsc has a 4d12+4 +4 kinds of elemental damage 2-handed sword, and wears a ring that gives 100% immunity to fire, cold and electricity.
    My warriors wear armours that are basically a -20 boost to AC, and give +6 to DEX and CON.
    Imoen uses a bastard sword in the off hand which confers 'lesser whirlwind attack' while equipped, this sets attacks/round to 10.
    Through some transformation, probably from the scroll of Kaza or Eye of Vecna, Edwin can now cast hundreds of level 1 and 2 spells.
    There are regular drops of high level scrolls and potions of permanent boost.

    Any challenge in the game is now totally gone, so i'm following the story out of interest mainly. I keep telling myself not to use overpowered items, but it doesn't work:o.
     
    Last edited by a moderator: Dec 28, 2008
  17. Silvery

    Silvery I won't pretend to be your friend coz I'm just not ★ SPS Account Holder Adored Veteran

    Joined:
    Jan 16, 2005
    Messages:
    3,224
    Media:
    40
    Likes Received:
    218
    Gender:
    Female
    IMO, Druids are good to take in because of the shape shifting ability. It's a good fall back at higher levels when they have the elemental shapes
     
  18. Roller123 Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Dec 27, 2008
    Messages:
    65
    Likes Received:
    1
    "Often" is an understatement here i think. :D
     
  19. james smith Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jun 19, 2005
    Messages:
    80
    Likes Received:
    0
    well i can say with out a doubt that HOF is different. but i like it, also which is better tactics or HOF. I mean is tactics set up the same way as it is for BG2 where enemies are better and stronger if so what is the difference between HOF and tactics.
     
  20. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

    Joined:
    Jun 6, 2008
    Messages:
    1,637
    Media:
    13
    Likes Received:
    134
    Gender:
    Male
    [​IMG] The newest Tactics can be applied in HoF as well, so you can play them both. It makes summons in HoF start at near death (10-20% hitpoints), and increases the difficulty of certain encounters. :bigeyes:I've had enemies pop up at the most inopportune and unexpected times (which was great fun, and quite a challenge), and I heard that potions of permanent bonus are dropped in HoF too. Unfortunately I only installed Tactics in chapter 6 of my last HoF run through, so I haven't completed it yet. But even in normal mode, I can tell you that the mod adds great challenges to the game.:D
    Tactics + HoF + Insane difficulty is as hard as it can get. Although some think that normal mode can be worse, partly because you don't have all spells available yet.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.