1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

*Spoil Me Please* Mind Flayers under Temples

Discussion in 'BG2: Shadows of Amn (Classic)' started by jxbl1, May 24, 2002.

  1. jxbl1 Gems: 1/31
    Latest gem: Turquoise


    Joined:
    May 24, 2002
    Messages:
    4
    Likes Received:
    0
    The Mind Flayers underneath the temple district: Are they and their dungeon related to a larger quest, or are the Mind Flayers just a 'side item' like Kangaxx the Lich.

    Thanks!
     
  2. DinoTiggy1 Guest

    I think that if your talking about the ones under the temple district I think that one of them has the hammer of thunder bolts +3,

    But I'm not 100% sure, but any way, you need a key to get there.

    I think...

    [This message has been edited by DinoTiggy1 (edited May 24, 2002).]

    [This message has been edited by DinoTiggy1 (edited May 24, 2002).]
     
  3. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

    Joined:
    Jun 11, 2000
    Messages:
    23,645
    Media:
    494
    Likes Received:
    564
    Gender:
    Male
    [​IMG] The mind flayers there are just extra. You need to kill them all to get one of the components for Crom Faeyr. They're not related to anything else.
     
  4. ArchAngel Guest

    ******SPOILER********

    The key is the one from Firkraags lair.
     
  5. Shadowcouncil Gems: 29/31
    Latest gem: Glittering Beljuril


    Veteran

    Joined:
    Jan 8, 2001
    Messages:
    3,319
    Likes Received:
    16
    Gender:
    Male
    Another Spoiler: Beside of the War Hammer, you will also find the Staff of Wonders. It isn't very useful, but you can sell it for much gold.
     
  6. Valer Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Mar 27, 2002
    Messages:
    215
    Likes Received:
    0
    Mind Flayers are worth to kill. The 9000Xp are quite attractive... :)
     
  7. Vormaerin Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Oct 7, 2001
    Messages:
    799
    Likes Received:
    2
    Actually, there is an extremely tenuous linkage to Jan Jansen's quest. Nothing in the game actually leads you to that spot or the key that it necessitates, though.

    I've always wondered if there was originally going to be a larger quest with the Jansen thing. Just like the Twisted Rune looks to have originally been part of the Tanner Murders storyline and the Guarded Compound is mentioned in the Isaea Roenal/Nalia plots.

    Aloha
    Vormaerin
     
  8. aldekeuk Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Apr 24, 2002
    Messages:
    38
    Likes Received:
    0
    Do you need the key just to open the secret door in the sewers, or for a later door during this quest?

    What minimum level would you recommend before giving this quest a go?
     
  9. Vormaerin Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Oct 7, 2001
    Messages:
    799
    Likes Received:
    2
    The key is only necessary to open the secret door, IIRC.

    As for level, that depends. You really need to be able to protect your entire party from mental obliteration (Chaotic Commands, for example), but if you can do that, its not especially tough. Any party with that could get through Firkraag's dungeon to get the key should have the muscle to deal with this area, if they aren't all dominated or blasted into drooling idiocy.
     
  10. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

    Joined:
    Nov 26, 2000
    Messages:
    10,140
    Media:
    63
    Likes Received:
    250
    Gender:
    Male
    I would say about fighter/ pally/ ranger level 13 so you have the max number of ranged and melee attacks available. At that time you should also be able to have built up a decent AC for your fighters.
    A higher caster level for clerics and mages also improves the duration of chaotic command spells, not to mention the effectiveness of summoned cretures, namely skelettons.
     
  11. Faragon Gems: 25/31
    Latest gem: Moonbar


    Veteran

    Joined:
    Oct 15, 2001
    Messages:
    2,015
    Likes Received:
    0
    Yep, in Jan Janssen's quest, you have to cure this kid. This is done by someone who turns out to be a mindflayer, I think his name is 'Hidden'. In the lair you find a note that mentions the hidden iirc.
     
  12. Turandil Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Apr 7, 2002
    Messages:
    224
    Likes Received:
    0
    Yup, what a power those mindflyers and the twisted rune has. The mindflyers planed to dominate the entire city. Lucky fot all that I stoped them...
     
  13. jxbl1

    I can give you three reasons to splat their guts all over the place:
    (1)(******SPOILER******)you will get the staff of wonders which is useless but sell's for tons
    (2)You will find a componet of the Crom Frayer
    (3)The 9000XP that you get from them is quite a cool sum

    Are those enough reason's for you

    Padine the Paladin(Cavalier's rule)

    [This message has been edited by Padine the Paladin (edited May 26, 2002).]
     
  14. jxbl1 Gems: 1/31
    Latest gem: Turquoise


    Joined:
    May 24, 2002
    Messages:
    4
    Likes Received:
    0
    Excellent, thanks everyone for the replies and updates. I think I'll wait till I get Imoen, from what I understand, she'll need the experience to catch up with the rest of the party.
     
  15. Bateluer Gems: 11/31
    Latest gem: Bloodstone


    Joined:
    Feb 3, 2001
    Messages:
    448
    Likes Received:
    0
    oh god, I hate fighting mind flayers. Frelling psionic blasts and brain sucking . . .
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.