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Single-Class Party - Torn on Choices

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Varied Sundries, May 20, 2011.

  1. Varied Sundries Gems: 3/31
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    So I'm going through the entire saga with a full MP-created evil party, and I'd like some advice on some class selections, if you don't mind. The caveat is that I want to keep the characters single-classed (this is sort of a conscious attempt on my part to rein in a few of my munchkinish tendencies). So my question herein is this: what do you find to be the most entertaining kits for the following classes?

    Here's the ones I'm fairly sure of:

    Fighter: I'm fairly set on an Anti-Paladin from the Tactics mod - the innate dispel-on-hit is a bit overpowered, but otherwise it's basically the evil Inquisitor. But I've never played a Barbarian before either.
    Cleric: Stormlord seems to be my only choice here. I'd installed Divine Remix before, and would consider it again, but I'm running with Spell Revisions this time around, and the two aren't very compatible.
    Rogue: Assassin, definitely.

    And the ones I'm not:

    Bard: I've played Blades before, so they're out. But I'm torn between the Jester and the Skald. Any insight into which one is more enjoyable? With a large party like this, I'm leaning towards the Skald, but I hear the Jester can be downright evil if used properly.
    Druid: It's down to Shapeshifter or Totemic Druid. I have the Refinements version of the shapeshifter rebalancing, so it's a good middle-of-the-road choice - effective, but not Weimer-overpowered. With only one full-time fighter, this party might need a back-up frontliner. But the Totemic Druid could use summons to fill that role as well.
    Mage: Either a Conjurer, a Wild Mage, or a Sorcerer. The Conjurer is the safe choice, the Wild Mage is the... wild card, and the sorcerer is the powergamer in me struggling to get out.

    I'm having the most trouble with the bard and the druid, and am constantly vascillating between the choices therein - it's actually affecting my ability to start up the game, the indecision! So I'm prostrating myself before the whims of the community and begging for input.
     
  2. Cap'n CJ

    Cap'n CJ Arrr! Veteran

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    Wild Mage should definitely be used. Occasionally very powerful, always very dangerous to EVERYONE nearby.
     
  3. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Barbarians are awesome.

    Totemic druid is good at lower levels, but the shapeshifter is awesome later in the game. The times I've taken Cernd he's a dominant melee force once he gets G. Werewolf (and that's without a rebalancing mod). By late in the game he reverts to a spellcaster again.

    The skald is great until you get HLA's -- then all the advantages of the skald go away. You already have three spellcasters, take a Monk.

    I'm one of those odd players who likes non-specialized mages, followed by sorcerers. Wild mages can be entertaining, but I prefer to control my team and take that kind of variability out.
     
  4. Splunge

    Splunge Bhaal’s financial advisor Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Can’t help with the druid – I’m not really crazy about them.
    Rogue Rebalancing fixes that problem. I’d go with the skald – it seems to fit the evil profile better.
    I actually prefer arcane magic over divine, so for my style of play, you only have one "good" spellcaster, but the monk is an appealing choice. I’d drop the druid and take the monk.

    Both conjurer and wild mage seem logical for an evil party, but like T2, I prefer more control. The conjurer’s lack of divination spells can be shored up with the skald (and the anti-paladin’s true sight).
     
  5. Varied Sundries Gems: 3/31
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    Oh, bother. I knew I forgot something.

    Re: the skald: I am using Spellhold's Refinements mod, so the HLA problem is less of a factor - the skald's song improves significantly.
     
  6. kmonster Gems: 24/31
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    Jester songs might be totally overpowered in BG1. The enemies are all relatively low level and have bad saving throws. But confused enemies killing each other won't yield XP and I doubt they made the BG2 bosses which cause trouble vulnerable to the song.

    The skald song has the advantage that it works everywhere. The unmodded bard HLA song was already very powerful, the modded skald song HLA is considerably better.
     
  7. Blades of Vanatar

    Blades of Vanatar Vanatar will rise again Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Barbarian - They are on top of everything QUICKLY. Awesome characters.
    Bounty Hunter - Works for Evil party. Assassins are fun, but I found them weak.
    Cleric - FI you can add Divine Remix, IS say go for Cleric of Kossuth(God of Fire). Burn........
    Mage - Conjurer all the way. More XP from Scrolls. Divination can be carried by the Bard.
    Bard - For RP fun, Jester. For gameplay - Skald. Or you could use some other kits. Gypsy or Choirester.
    Druid - I thought this was an All-Evil party? Druids are TN unless you mod-changed them. I say scrap the Druid. Add a second Evil cleric. Stormlord like you wished. Or go another route and add a Hexblade or Death Knight for more Melee power.
     
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