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Tactics for the NE drum outside Horde Fortress?

Discussion in 'Icewind Dale 2' started by SlickRCBD, Aug 14, 2009.

  1. lefuet Gems: 3/31
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    getting woken by monsters while sleeping outside is a source of unlimited xp .. ;)

    though I did not like the tedium of grinding or cheese of squatting and just adjusted the xp tables to my liking .. :)
     
  2. Laclongquan Gems: 5/31
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    The drums are practically xp mines in that regard. Drawing away and killing most of the standing around sentries before spawned riders are on our ass, then we can just wait for them appear normally. 4 waves each, 8 unit in total each. 3 drum outside and a few more each level inside.
     
  3. claudius Gems: 5/31
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    I found new strategy for Trugnuk. This idea uses 4 of my characters: Ranger, Monk, Paladin... and buffer Wizard. I know that Ranger not a power class but just wanted to try one in a party.

    So the set up is one of the characters has the boots of immunity to entangle and is the monk. They hid in shadows and got near Trugnuk not quite on him yet and meanwhile wizard buffed the ranger with lvl 5 or 6 haste. Ranger drinks a potion of freedom of movement from Ostwals store. Same story with Paladin gets buffed with haste and self buffed with potion of freedom and then all of these rush Trugnuk and killed him before he cast Call Lightning. Then finish off his troll goons and you have mobility and can run around in entangle to control the battle.
     
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