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G3 welcomes Grey the Dog NPC Mod for BG1!

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Dec 31, 2019.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

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    Happy Holiday Mod Release at Gibberlings Three!


    Grey the Dog NPC

    Original idea for a dog companion, first kit draft with special abilities, first portrait: Rabain
    Everything else: jastey


    Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his magically enchanted items.
    He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance. Not even for Shapeshifters.
    In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party.
    Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized so it doesn't spoil the quests too much, though, so do not expect too much help.

    Grey can follow the group as a "7th party member". There are some quirks with this mode and also levelling up needs to be done by letting him join from time to time (please refer to readme), but it works great if you need the slot for another NPC without having to send Grey back home.

    Please note: So far, the mod officially contains BG1 content only. Grey should already be fully functional in SoD (but only in English), but BGII content is not done yet.


     
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    Original Idea?
    Haiass has been around for a decade and more.
     
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