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Two decades old

Discussion in 'Neverwinter Nights (Classic)' started by rjshae, Jun 20, 2022.

  1. rjshae Gems: 2/31
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  2. SlickRCBD Gems: 29/31
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    I'm feeling old, the Bard's Tale is almost 35 years old.
     
    ConjurerDragon likes this.
  3. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Where does the time go? :) The older I get the faster it seems to pass by.
     
  4. Blades of Vanatar

    Blades of Vanatar Vanatar will rise again Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    My 1st RPG was Zork 1, followed by many of the Infocom text based games back in the early 80s. I believe that was on an IBM PC jr, 128k system.

    NWN was a ton of fun at time of release. I preferred NWN2, but
     
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    My first was Curse of the Azure Bonds of the Gold Box fame for Christmas, followed shortly by getting Final Fantasy Legend II on the Game Boy for my Birthday.
    I didn't find Final Fantasy Legend I at Funcoland until years after I got Legend III.
    I played one of my ATF's, Dungeon Master at a friend's house, but wouldn't get to play on my computer until over a year later because my computer didn't have enough RAM. I actually saved up for a RAM upgrade just for that game. Although I kinda wish I'd found Bard's Tale earlier than I actually did.
     
  6. rjshae Gems: 2/31
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    I began with Wizardry 1 and played various M&M blobbers. But my first real tactical D&D RPG was Pool of Radiance on the Mac. Gaming has come a long way since then.
     
  7. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Heh, I did Wizardry I on my Apple II+, but I think I got Ultima I before that. Maybe not. They came out around the same time.

    I did the original Colossal Cave adventure on our mainframe at school before I even got the Apple though. Good memories of early nerd-dom!
     
  8. Beren

    Beren Lovesick and Lonely Wanderer Staff Member Member of the Week Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Wow, I remember when NWN1 was the second biggest obsession here next to BG2.

    I always preferred party-based games to single-character games like Elders Scrolls and such. And what further dissuaded me from trying NWN1 was the postings that you couldn't really exercise any real control over your henchman.

    So honest question, what was the appeal of NWN1 that it could inspire such obsession? What made it fun to play?
     
  9. SlickRCBD Gems: 29/31
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    You got more control over your henchmen in the expansions, especially HoTU. For some reason they still kept the OC the same with such limited control over your henchmen.
    If you play SoTU instead of the OC and then go on to HoTU you can treat the henchmen as a party member to a certain extent.
    Still, you won't want to take a magic user without installing the mod that gives you some control over them or the magic user will blow all their high level spells on the easy opponents and be out of spells when it's time to face the tough guys. It kinda forces you to play the cleric or mage and take a fighter or thief as an escort. Even the bard is like this thanks to bard songs being limited per day resources unlike in earlier editions, and of course the spells are a third of their (Sharwyn, Deekin) firepower.

    That said, I liked NWN better than Elder Scrolls Arena or Daggerfall. I haven't tried the later games because I didn't much like the jumping around and the action part.
    I'm not really into Action-RPGs. I prefer Bard's Tale, Wizardry, or Final Fantasy style game play more, or something like the Gold Box games, Exile/Avernum series, Baldur's Gate, or Icewind Dale style.


    For some reason people really liked the toolset and the ability to make their own adventures. It's interesting, because there are other such tools made in the past that didn't catch on. Stuart Smiths' "Adventure Construction Set (ACS)", the Gold Box Games Construction Set, Bard's Tale Construction Set, etc. The only other one I can think of off-hand that really caught on was RPGMaker 2000.
    Although ExplorerGS seemed to get some popularity on AOL, I didn't have AOL and didn't get access to it until their archives were transferred to the (now defunct) Ground FTP site. I had Explorer GS, but few scenarios.
     
  10. Blades of Vanatar

    Blades of Vanatar Vanatar will rise again Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    The ‘best’ of the old school party-basedd games was the Realms of Arkania series. They took some serious devotion. Being a 1st2nd Edition AD&D junkie back then, The Gold Box games were tons of fun, but RoA was the most challenging.
     
  11. ConjurerDragon

    ConjurerDragon Ich dien ★ SPS Account Holder Veteran

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    Fun fact: The "Realms of Arkania"´s original german name is abbrevated DSA for "Das schwarze Auge" which literally translates into "The black eye" :cool:

    Edit: And I can write in the forum again. Seems Taluntain or my ISP solved my "can´t get email" problem...
     
  12. rjshae Gems: 2/31
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    I think a big part of the appeal of NWN is the ability to create your own campaigns, as well as add mods to vary the experience. There's been an extensive community engaged in modding activities.

    Personally I wasn't that big of a fan of NWN, compared to its BG predecessors. The loss of control of the party members was discouraging for me.
     
    Last edited by a moderator: Jun 26, 2022
  13. SlickRCBD Gems: 29/31
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    That wouldn't have been so bad if the AI hadn't been so stupid. The NPC spellcasters would blow all their high level spells on low threat enemies like 1st level thieves instead of doing the intelligent thing and hanging back while taking pot shots with a ranged weapon while my PC fighter/monk/paladin/ranger/barbarian easily dispatches them, and when you faced the tougher foes they would have nothing left to contribute.
    Only the non-spellcasting types were worth taking.
     
    Last edited: Feb 19, 2024
  14. Sorvo

    Sorvo Where's the nearest pub? Distinguished Member ★ SPS Account Holder Veteran

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    Good point Slick :beer:
     
  15. damedog Gems: 15/31
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    That and one party member pretty much ruins any semblance of strategy
     
  16. SlickRCBD Gems: 29/31
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    Nah, you can still do flanking tactics or a spellslinger and a protector type thing...IF the AI were not so stupid or you could control both party members.
    As it stands, you can be the spellcaster supporting the barbarian, monk, or thief, or you can be a fellow tanky type, but you can't rely on the NPC spellcasters since they will act stupidly and waste their spells, then charge. Also they don't coordinate well to set up for flanking or other maneuvers.
    So much wasted potential.
    KoTOR tends to mitigate this despite being based on the same engine by having force powers regenerate between encounters so it doesn't matter if they blow all their FP every battle, and ranged weapons have unlimited ammo. Only things like grenades are limited resources, and you DO get control over when they use it. Also you got far more control over your party members in battle, although tactical maneuvering was more difficult.
     
  17. Drugar

    Drugar And now... we wait! Veteran

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    The AI sucks for your companion spellcaster, but then again, you don't really need a spellcaster companion. I've only ever taken Tomi or Grimgnaw through the OC and did the expansions and most mods solo. The game is growing on me now I'm getting older. Idk, something about the mechanics that just works. The story is bland but enjoyable enough. Just did an OC run with a rogue/SD/wizard. Now going through SoU again after a decade and a half or so. Fun times.
     
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